Charles Martel
Warlord
- Joined
- Jun 21, 2007
- Messages
- 244
I love all the concepts behind this mod. This is what civ should have always been.
Unfortunately, the mod is too CPU-intensive, more than what is reasonable to expect from any computer game. It takes ages to load, it takes ages between turns. The lags are so long to the point of making it unplayable, especially in the mid-late game, when the number of units dramatically increases. Plague is ad hoc and doesn't do enough to speed things up.
I hoped that the BtS version would have been significantly faster. I am disappointed, the mod still crawls along. At this pace, I will never complete a game. I know that there are few kids out there who are willing to spend 50% of their playing time sitting in front of their computer screens just waiting for the next turn to load. But the rest of us have a real life to live. We just don't have that much time to spend waiting for computer games to load. I want to play, not waste my spare time staring at the hourglass icon!
I have grown tired of "Waiting for other civilizations" to take their turns. So I've given up bothering with RFC. My suggestion to Rhye is that he does the same, unless he finds some means to reduce loading times within acceptable limits.
Rhye, I suggest you either concentrate your efforts on turning RFC into a faster mod (I guess you'll have to reduce the number of civs and units, use a smaller map, and remove some of the CPU-intensive features) or else you abandon this project altogether and work on something else. Seriously man, you are wasting your talent! It’s like devising sophisticated gadgets for a car whose maximum speed is 10 km/h. Why be bothered by the subtleties if the major fault can't be fixed?
P.S. No need to ask me what my computer specifications are. There's nothing wrong my PC. Every other app (including other CPU-intensive 3D games) runs smoothly and sufficiently fast on my PC.
Unfortunately, the mod is too CPU-intensive, more than what is reasonable to expect from any computer game. It takes ages to load, it takes ages between turns. The lags are so long to the point of making it unplayable, especially in the mid-late game, when the number of units dramatically increases. Plague is ad hoc and doesn't do enough to speed things up.
I hoped that the BtS version would have been significantly faster. I am disappointed, the mod still crawls along. At this pace, I will never complete a game. I know that there are few kids out there who are willing to spend 50% of their playing time sitting in front of their computer screens just waiting for the next turn to load. But the rest of us have a real life to live. We just don't have that much time to spend waiting for computer games to load. I want to play, not waste my spare time staring at the hourglass icon!
I have grown tired of "Waiting for other civilizations" to take their turns. So I've given up bothering with RFC. My suggestion to Rhye is that he does the same, unless he finds some means to reduce loading times within acceptable limits.
Rhye, I suggest you either concentrate your efforts on turning RFC into a faster mod (I guess you'll have to reduce the number of civs and units, use a smaller map, and remove some of the CPU-intensive features) or else you abandon this project altogether and work on something else. Seriously man, you are wasting your talent! It’s like devising sophisticated gadgets for a car whose maximum speed is 10 km/h. Why be bothered by the subtleties if the major fault can't be fixed?
P.S. No need to ask me what my computer specifications are. There's nothing wrong my PC. Every other app (including other CPU-intensive 3D games) runs smoothly and sufficiently fast on my PC.