(RFC3E) Welcome to RFCEurope Enhanced Edition

No, France was waging war on B so I jumped in, razed Díjon and then they collapsed. They founder Bale late, so didn't needed open border with them.
There is a giant difference between killing nations and killing Austria. Bc the later is the scourge of europe.I don't feel any remorse doin it. Poland can survive quite a conquest, so they are fine.
'Bc the later is the scourge of europe' :lol::lol::lol::lol: Well, parts of my home country used to be among Austria subjects too, therefore I cannot disagree on that. :lol:
 
'Bc the later is the scourge of europe' :lol::lol::lol::lol: Well, parts of my home country used to be among Austria subjects too, therefore I cannot disagree on that. :lol:
Strictly in-game. I don't remember in which version it started, since then they tend to ruin every late game play. Hence the nickname.
And if you consider the Habsburg empire once my nation was ruled by them too. So no fond memories on this side 😁

Got a bit slacking, mostly built stuff. just a measely 100 year peace, and there you go.
 

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.And if you consider the Habsburg empire once my nation was ruled by them too. So no fond memories on this side 😁

It took god knows how many revolutions and revolts for the Austrian monarchy to give dual monarchy and a compromise.
Which meant jackshit because they threw you guys into a war you didnt want and whoops you lost more than half your land and 30-40% of hungarian population.

Yeah, i can see why Hungarians are not very fond of the habsburg.
 
It took god knows how many revolutions and revolts for the Austrian monarchy to give dual monarchy and a compromise.
Which meant jackhorsehocky because they threw you guys into a war you didnt want and whoops you lost more than half your land and 30-40% of hungarian population.

Yeah, i can see why Hungarians are not very fond of the habsburg.
And that's not all. The humps of history never ends.
 
Which meant jackhorsehocky because they threw you guys into a war you didnt want and whoops you lost more than half your land and 30-40% of hungarian population.
Why should Hungary have gotten to rule over millions of non-Hungarians who wanted self-determination? I agree that Trianon was somewhat unfair to Hungary, but it was a lot fairer to Hungary than the pre-war borders were to Slovaks, Romanians, and South Slavs.
 
Why should Hungary have gotten to rule over millions of non-Hungarians who wanted self-determination? I agree that Trianon was somewhat unfair to Hungary, but it was a lot fairer to Hungary than the pre-war borders were to Slovaks, Romanians, and South Slavs.
Please, don't.
 
@gilgames I made some chore purpose pull requests last week. I'm currently working on the merge of the BULL mod. This will be done by the end of the week IMO.
Is there any chance you'd be willing to change the game timeline to

3 years/turn 500-950 (150 turns)
2 years/turn 950-1700 (375 turns)
16 months/turn 1700-1800 (75 turns)

This had been discussed previously back when Absinthe was still here, and I did it in my own copy of original RFCE, but I no longer am sure how to edit turn lengths since the python file with turn to year correspondences is gone

I've tested it, and this works better than the other proposal (3 y/t 500-900, 2 y/t 900-1700, 1 y/t 1700-1800), which was too long, or the current timeline which is too compressed.

Assuming you still want to add different speeds

Then for epic, it could be
2 years/turn 500-900 (200 turns)
16 months/turn 900-1700 (600 turns)
1 year/turn 1700-1800 (100 turns)

And for marathon
1 year/turn 500-900 (400 turns)
8 months/turn 900-1700 (1200 turns)
6 months/turn (1700-1800 (200 turns)
 
I'm yet to play RFC3E, but there are some issues I've noticed about vanilla RFCE. Not sure if they're fixed though. If they already are or if it's being worked on I'll be glad to know it:
-Compared to other mods and modmods, RFC is relatively easy to Crash to Desktop. Even minimizing the tab several times can cause this.
-When a city rebels, it takes most of its stationed army with it. This discourages you from stationing troops outside of your capital.
-In highest difficulties, Cordoba, Burgundy, Novgorod, Kiev and Hungary survive to the late game. They should be absorbed into Spain, France, Russia, Austria or Turkey. In fact, Hungary tends to be one of the leading powers in the late game, while Turkey doesn't overpower Byzantium or Arabia as it should.
-Something should be done about Prussia/Brandenburg. Prussia should get new territories in Brandenburg and even make a capital in Berlin during the late game.
-Many "Control X areas" victories could be changed to "Control or vassalize X areas". For example, Poland's goal includes Lithuania, when historically their fusion was rather peaceful.
-If a country is destroyed, it should lose all of its colonies so other civs can resettle them.
-Both Moscow and Chernigov tend to be built outside the provinces of the same name. In the same fashion St Petersburg is rarely built without human intervention.
-It's really often that if an UHV requires you to build Wonders, another civ builds them before you have any chance.
-If you conquer Cordoba and it has a lot of wonders, it's literally impossible to remove Islam from the city without the WB. Razing and rebuilding it is an option but you shouldn't lose its wonders that way.
 
Ok. I have some stuff to say about all this.
It seems that you played a very old version.
There was one case where the game crashed years ago and it got patched in a week.
Rebels: if your city rebels because of instability, then yes. It's how it should be. Keeping stability high is kinda mandatory for all civs. If it's minor nations, then a large garrison actually helps.
Cordoba is 50/50 if it lives or not. I don't think it's a problem. Every game should be an alternative history. Burgundy usually take out France if it's survives, just threat it as France, no issues there. Kiev rarely go past 1300. And Novgorod should be alive till the very end of the timeline. (Like till 1700) And Hungary was rekt by the Ottomans in the 16th century, but was there. If you have to, say it was one county from 1867-1920 but it wasn't ever integrated as other parts of the empire as well. Checz don't speak German today or any other conquered parts.
Turkey is in a bad spot as of now, in both old and new rfce. The problem is scaling. I bit more power to begin with skyrocket in late game. But yes, that does need a balancing.
Prussia does get a territory shift from east to west.
I agree to an extent, conquer or vassalize sounds better than as it is now.
But I don't want to see unions implemented in the mod.
Yes, that's a good idea, those colonies should be up for grab, however if a nation has a colony it's very rare to get defeated after that.
The Russian cities out of boundary is an old issue due to the rough and vague territory borders. Could be fixed but doesn't matter a lot imo.
And yes, it's not historical to have St Petersburg on the map, it was built in 1800 something.
The wonder thing, it's again only a Turkey thing.
As Spain you should destroy Cordoba and rebuild later. I can't think of any other instance where it happens.
 
Novgorod lost its independence in 1478. https://en.wikipedia.org/wiki/Novgorod_Republic

It was founded in 1703 and was the capital of the Russian Empire from 1712-1918 (excl 1728-173

Alright, I might be off a bit on that one. But if you play as Russia, you can make a city there. I still don't see a problem. Also the struggle for Russia could have gone either way. Not as clear as the Italian unification, but not that impossible either.
 
Also, how do "personal unions" work?
And without them, how do we represent bloodless fusions of kingdoms such as Castille and Aragon?
 
Also, how do "personal unions" work?
And without them, how do we represent bloodless fusions of kingdoms such as Castille and Aragon?
No clue. It was in the old rfce+ and I barely played with it. But unions were never added to RFCE. As of now, it comes with sweat and blood.
 
Hello, my network can't use github, is there a mod archive available
Afaik no. The old version is still available, but rf3e only on git. Hope some nerd can help you out.
 
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