Morholt
Prince
So after having the suggestion put forward in the RFCE++ thread I've spent some time on attempting to merge RFCE and K-Mod. K-Mod is a mod that attempts to improve the game's AI and speed, and also includes a global warming system that we're not interested in.
This merge is based on K-mod 1.15 and RFCE svn version 905. It is guaranteed to work with revision 905 and may or may not work with the latest RC.
It is not perfect, the AI behaves differently from the vanilla AI and that seems to make some things not work quite as intended. Also the game will probably need to be rebalanced. France seems to collapse a lot.
The benefits:
-It does seem to be faster. I can load Dutch starts in 30 minutes.
-There should be large improvements in the naval AI but I haven't played with it enough to confirm this.
The drawbacks:
-The AI seems to have a tendency for "blobbing" more than with the standard DLL.
-The AI also seems to collapse more often.
How to install:
Unzip it into your RFCEurope directory (Usually in Beyond the Sword/Mods)
Technical stuff:
I started from the K-mod DLL and then did a search for "Rhye" and "3Miro" in the RFCE source, and adapted everything that did not seem obsolete into the K-mod source. I also found some uncommented code so there's probably some I missed as well. I didn't port all of the AI hacks, for example the AI seems capable of fighting independents just fine without them with the updated AI.
I believe all the K-mod specific code is commented with "K-mod" in the source, and all RFCE specific is commented with "RFCE" regardless of author, for easy identification.
This merge is based on K-mod 1.15 and RFCE svn version 905. It is guaranteed to work with revision 905 and may or may not work with the latest RC.
It is not perfect, the AI behaves differently from the vanilla AI and that seems to make some things not work quite as intended. Also the game will probably need to be rebalanced. France seems to collapse a lot.
The benefits:
-It does seem to be faster. I can load Dutch starts in 30 minutes.
-There should be large improvements in the naval AI but I haven't played with it enough to confirm this.
The drawbacks:
-The AI seems to have a tendency for "blobbing" more than with the standard DLL.
-The AI also seems to collapse more often.
How to install:
Unzip it into your RFCEurope directory (Usually in Beyond the Sword/Mods)
Technical stuff:
I started from the K-mod DLL and then did a search for "Rhye" and "3Miro" in the RFCE source, and adapted everything that did not seem obsolete into the K-mod source. I also found some uncommented code so there's probably some I missed as well. I didn't port all of the AI hacks, for example the AI seems capable of fighting independents just fine without them with the updated AI.
I believe all the K-mod specific code is commented with "K-mod" in the source, and all RFCE specific is commented with "RFCE" regardless of author, for easy identification.