RFCEurope 1.3

Sweden's settler map is still pretty messed up. Norway's and Aragon's still have some splotches in weird places, and Morroco still wants to settle directly on the oasis (it should probably be the tiles around it, but not the oasis itself).

Yeah, I only revised the war maps in the last commit
Settler maps will be in the next one
 
Actually, Prussia should probably be Potential for Poland (perhaps Lithuania too by extension as the commonwealth). After the Northern Crusades Poland and Lithuania ganged up on the teutonic order and Prussia became split into Royal Prussia (owned by Poland) and Duchy of Prussia (Polish Vassal).

Potential means historically stable if settled/conquered. That's too much IMO
I'm willing to change Prussia to border/contested to Poland though

Some other changes i would suggest:

After a certain date, Livonia & Estonia become Foreign/Unstable for Prussia, to encourage them to move West (Muscovy will probably force them out anyway)

There will be (and partially already is) another mechanics that encourage their move

Toulouse should probably be separated from Provence. It doesn't make sense to have them in the same province since Burgundy never went that far west. I also think Lyon and Dijon could end up in different provinces. The way Burgundy was split in the Middle Ages was France had Dijon and rest of Burgundy as a vassal while Germany/HRE had Lyon and Marseilles as part of a different vassal kingdom (Kingdom of Arles i think?)

Will consider these when making my next update with provinces
 
Wales could probably use an independent city, just so we can have England needing to conquer the other 3 kingdoms as opposed to settling. Scotland already has Edinburgh and Ireland has Dublin, but Wales is bare.

I'm not advocating for a third pre-placed city in England but

if I were I would think the 2 best options are Deva/Chester or Glevvum/Gloucester, both were prominent Roman towns and both would cover part of Wales.

another choice that would add flavor in the early period would be Winchester, which was the capital of Wessex.

but looking at the placement Gloucester seems the obvious choice as a pre-place or preferred site on the English settler map
Spoiler :

FBTLbnE.jpg

I don't really want to touch the English UHVs and setup for 1.3
We can get back to this after the new civs are more or less settled, and 1.3 is officially released

also I think Cornwall is a bit fertile on this map. I think those last 2 flat grassland tiles should be moor or hills or both.

Agreed. But again, will only change it in the next province/map update
 
@ to all the comments connected to the Danish UHV:
I replied in the other thread
 
Potential means historically stable if settled/conquered. That's too much IMO
I'm willing to change Prussia to border/contested to Poland though

Well, after the fall of the Teutonic Order, Poland controlled most of Prussia for almost two hundred years, which at that point in the mod's turn timeline is around 100+ turns (It was conquered be Sweden during The Delugue and shortly after Prussia fell under control of Brandenburg).

Though since it's just one territory (compared to all the other land Poland needs to grab) border is fine, but it should at least be border to represent Poland having control over it at some point. As for everything else, i'll eagerly await the next release /SVN update. I really want to try out the new civs, but i'm trying to finish up an old game and also want to wait for the bugs to be mostly worked out. Most of my observations are from how things worked with Prussia in RFCE++.
 
new commit, it's already up in the SVN repository
lot's of these were really-really tedious, but getting close to the official 1.3 release :)

Fixed inconsistency in Scottish castles+forts UHV
Preplaced London starts with walls
New independent city: Caen. Starts in 912 AD (establishment of the Duchy of Normandy), size 1, 2 crossbowman, catholic religion
The city of Novgorod no longer spawn a couple turns before the Novgorodian start, no preplaced Marrakesh either
Edinburgh and Tonsberg still preplaced before the Scottish and Norvegian spawn (in 860 and 760, respectively)
New City Name Map for Scotland, improvements in the Crusader city names for England, Denmark, Poland, Genoa, Venice by DC123456789
Improved the German, Austrian, Prussian city name map around Bohemia, Silesia, Austria and in east Germany
East Anglia foreign for Scotland
Denmark and Norway foreign for Sweden
Estonia potential for Novgorod
Prussia border/contested for Poland
Navarre potential for Aragon
Vologda potential for Muscovy
Smolensk foreign, Rostov border/contested on Muscovian spawn
Prussian direction change: Estonia switches to foreign, Livonia, Greater Poland to border, Silesia to potential, Brandenburg to historical in 1618
Moscow spawn zone reduced in the north, Novgorod gets a chance to be an early rival for Muscovy
Lithuanian spawn zone reduced around Riga and the Prussian core territory, but enlarged on the east, so Minsk flips to them
Novgorod starts with an orthodox missionary and an additional settler
Revised visibility map for Byzantium, Bulgaria, Cordoba, Burgundy, Novgorod, Kiev, Scotland, Morocco, Portugal, Aragon, Sweden, Lithuania, Austria, Ottomans, Moscow, Dutch
Revised the setup of initial contacts between all civs
Updated text for Prussian 2nd UHV
English AI gets some defenders and defensive buildings in Normandy a couple turns after their spawn
Minor changes in the collapse mechanics - should be somewhat more common for the AI to collapse, if they lose a significant part of their territory
City secession has much bigger chance to occur for all civs
Fixed bug connected to the city secession for the Byzantine
Losing your capital results in a much bigger stability hit (20 for Byzantium, 10 for everyone else)
Prussian UP now fully works, anarchy won't cause any stability loss (neither permanent nor temporary)
Improved war map for Germany, Spain, Poland, England, Lithuania, Muscovy, especially in territories of the new civs
Small changes on the war map of Norway, Denmark, Prussia, Novgorod
Fixed bug with some obscure values on the Lithuanian war map
New settler map for Novgorod, Norway, Denmark, Scotland, Morocco, Aragon, Sweden, Prussia
Revised settler map for Byzantium, Cordoba, Venice, Burgundy, Germany, Spain, Poland, England, Portugal, Lithuania, Muscovy
 
Btw, this is the current province setup for the new civs:

Denmark:
Core: Denmark, Skaneland
Potential: Gotland, Holstein, Estonia
Border/contested: Gotaland, Northumbria, Mercia, East Anglia, London, Brandenburg, Norway, Vestfold, Normandy
Changes: Northumbria, Mercia, East Anglia, London, Normandy switches to foreign on the English spawn, Gotaland to foreign on the Swedish spawn

Norway:
Core: Norway, Vestfold
Historical: Iceland
Potential: Jamtland, The Isles
Border/contested: Scotland, Northumbria, Ireland, Normandy, Svealand, Norrland
Changes: Northumbria, Normandy switches to foreign on the English spawn, Svealand to foreign on the Swedish spawn

Sweden:
Core: Svealand, Norrland
Historical: Gotaland, Gotland
Potential: Jamtland, Osterland, Karelia, Estonia
Border/contested: Skaneland, Vestfold, Pomerania, Livonia, Prussia, Novgorod

Novgorod:
Core: Novgorod, Karelia
Historical: Rostov, Vologda
Potential: Estonia
Border/contested: Smolensk, Polotsk, Livonia, Osterland
Changes: Osterland switches to foreign on the Swedish spawn, Smolensk to foreign, Rostov to border/contested on the Muscovian spawn

Prussia:
Core: Prussia
Potential: Pomerania, Livonia
Border/contested: Brandenburg, Estonia, Gotland
Changes: Estonia switches to foreign, Livonia, Greater Poland to border/contested, Silesia to potential, Brandenburg to historical in 1618

Scotland:
Core: Scotland
Natural: The Isles
Potential: Northumbria
Border/contested: Ireland, Wales, Mercia
Changes: Northumbria switches to border/contested, Mercia to foreign on the English spawn

Aragon:
Core: Aragon, Catalonia, Balears, Valencia
Potential: Navarre, Andalusia, La Mancha, Sardinia, Sicily, Apulia, Calabria, Malta
Border/contested: Castile, Provence, Corsica, Thessaly

Morocco:
Core: Marrakesh, Morocco, Fez
Historical: Tetouan
Potential: Oran, Algiers
Border/contested: Andalusia, Valencia, Ifriqiya, Tripolitania
 
I figured out that as Denmark you win building just one colony and the two trading cos. Is that intentional? And was there an Atlantic Access resource near Norway or Sweden in a much ealier version? I went on and conquered Amsterdam to get one.
 
There is no indication of plague with the current SVN. The sound and the skulls above the cities do not appear - your workers just seem to disappear out of nowhere. Also, I get the feeling plagues remain in a city even though the entire disease is indicated as over.
 
Also, I was thinking about the Aragonese CNM - Aragonese was the official language, I think, but Catalan was immensely influential within the realm, as well as across the Mediterranean. Maybe Aragonese > Catalan > Spanish (Castillian) would work for the Aragonese CNM?
 
did you fix the fact that the Moskva tile is not in the Muscovy province?

Not yet
Sry, but this issue is there for a long time, and will stay there for a few more updates
I won't touch the map and the provinces before 1.3 is released

There is no indication of plague with the current SVN. The sound and the skulls above the cities do not appear - your workers just seem to disappear out of nowhere. Also, I get the feeling plagues remain in a city even though the entire disease is indicated as over.

This sounds like a bug
Can anyone else confirm this?
AFAIK it worked fine in SVN 1095
 
I have the same issue with the plague. No sound or skulls... It's tricky to tell if you have it or not.
 

Attachments

I think it would be great to make Novgoridian goals more challenging. For example, merge 2nd and 3rd goals into one by adding fur resources needed to accomplish the 2nd goal and preplace ones in Vologda area.
I think 3rd goal should be "sack 3 capitals" (or five ones, it would be better) . Nogorodians captured Kyiv in 978, destroyed Sigtuna in 1187 and pillaged New Sarai in 1480.
And 2nd goal should have one more requirement - "join the Hanseatic League" (at least 1 city should have this corporation in)
 
This sounds like a bug
Can anyone else confirm this?
AFAIK it worked fine in SVN 1095

Yeah, just checked it, and works perfectly with 1096 too

EDIT: oh, i see it now
it was merijn's rev. 1097 which caused the bug
already fixed in 1098 and 1099
 
And 2nd goal should have one more requirement - "join the Hanseatic League" (at least 1 city should have this corporation in)

In the current situation, that would mean you have to found the Hanseatic League, as IIRC the AI doesn't spread their corporations to foreign cities.

However, I just started with replacing the current corporation system with the company system like SoI. It will be possible then.

@ Absinthe
You wan't to release a new version this weekend, didn't you? Don't wait for me until I've finished the company stuff. It will take some time until it's finished and probably a bit buggy in the beginning. (Which we certainly not want for a release) I think it's better to include it after the release to keep the release more stable.
 
In the current situation, that would mean you have to found the Hanseatic League, as IIRC the AI doesn't spread their corporations to foreign cities.

However, I just started with replacing the current corporation system with the company system like SoI. It will be possible then.

@ Absinthe
You wan't to release a new version this weekend, didn't you? Don't wait for me until I've finished the company stuff. It will take some time until it's finished and probably a bit buggy in the beginning. (Which we certainly not want for a release) I think it's better to include it after the release to keep the release more stable.

Actually I also already restarted to work on the corporation system a couple weeks ago, to change it to SoI style :crazyeye:
Didn't want to implement even my own changes for 1.3, only after it.
So yeah, wait with uploading anything connected to corps for the release, we will flesh out the new system perfectly for 1.4
 
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