• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days. For more updates please see here.

Right of Passage WAY too exploitable

Maugan

Chieftain
Joined
Nov 13, 2001
Messages
82
(I posted this in strategy and tips in a somewhat unrelated thread, but I think it deserves it's own thread)

Right of passage is WAY too exploitable. The right of passage is a joke as it is. I had a war with the french on the horizon. At the start of my turn, I paid out the nose to get a free passage pact (but it was quickly worth it). Once she accepted, I positioned 4 panzers outside of every valuable city she had. (rails everywhere, so this is easy) I declare war once all my units are perfectly in place, raze all their good cities before they have a chance to move 1 unit, then re-start a peace pact at the end of the turn, reclaiming all the cost it took me to get her to sign the right of passage pact.

The best part is, I don't even have to wory about protecting my 1 health panzers, because as long as you crush at least a couple good cities, they will bend over backwards to get peace with you. Instead of destroying my entire nearly dead army that is spread thin across their whole emprire, they expell them home to heal during peace in their turn. All of this, invasion, the fall of all their major cities, in just my part of 1 turn. The french never got to move a single unit during war time, because the war didn't even last my entire turn.

When a rite of passage pact is broken, for ANY reason, all units should instantly be expelled from the country. It is absurd the AI will fall for this type of ambush every time. They never seem to think 30 units, parked in battle groups outside each of their major cities is reason to worry.
 
Well being a traitor is all well and good, just make damn sure you get the UN first. lol

But just as an example, and i will use countries i know most about, New Zealand will often have all their fighter planes, and army training in australia with the aussie forces, i guess NZ could then suddenly decide to attack australia and all their troops are already there ready to go, that would be the same thing, yet australia has allowed NZ to position all it's troops in thier country.

I guess it is like this, when you sue for peace with an AI, even if you are screwed and the AI was next turn ready to grab several of your undefended workers, after peace they move away and leave you alone, no matter how easy it would have been for them, maybe they have a "code of conduct" and you don't, you know some kind of honour thing.

Perhaps while saudi Arabia has allowed many US troops and aircraft into thier country lately, america could just take the opportunity to turn and attack saudi now aswell, lol it could happen everywhere, but not overly honourable.

If you feel proud of your score when you exploit honour rules then that is your choice, i certainly would prefer to win without lying to each civ.:D
 
I think you're idea of expelling units once a right of passage agreement is broken is a great idea and I don't see why it shouldn't be implemented.
 
Weren't all of your troops moved out in SMAC?

That annoyed the death out of me. I think the system is fine, you take a major reputation hit when you break a treaty like that.
 
But it really doesnt matter to the computer, because they have mutual protection pacts with every other civ, so they break the peace treaty go to war, and then, it doesnt matter they take no rep hit because just about everyone else is their allies. Though I really dont have a problem with how this works because I use it at times to prep for a war.
 
Just make it way to easy. It is lame that a unit can get a ton of 'free' moves because you moved then declared war, then attacked. Instead of declaring war, moving, then attacking. It is the same turn. No one else can move, so it is for all practical purposes a frozen moment in time. The reason I call it an exploit is I find it silly that a unit can move 20 squares if you do it in one order, and 2 squares if you do it in another. Can someone explain why my diplomatic status overcharges or nerfs the engines on my tanks? If multiplayer was enabled, (hmm, why is my pocket still full of cash...) I would NEVER agree to right of passage with a human unless they were in real life punching range.
 
I think this is because during ROP your units can use their train tracks, but during war they can't. What self-respecting train conductor is going to let a horde of enemy troops onto the Evening Express into the capital?
 
Well being a traitor is all well and good, just make damn sure you get the UN first. lol

I'm not sure how you meant this exactly, but I found it very funny when read as ironic political commentary about the country which hosts the UN (and has a nasty habbit of leveling cities and breaking treaties--like today).
 
doh. wish i hadn't read this thread. now i'm not going to be able to stop myself from exploting this ai flaw next time i get into a tight spot. :p

and spork, take a poll and you'd find that a huge number of americans don't want to host the un. just a bunch of 3rd world dictators who use it as a platform to bash the us. and they use the same tired exaggerations and untruths that you just used to bash the us.
 
I don't want to get into a debate about this, but one of the interesting things about the UN is that it is actually a combination of the last two posts. The US and Western countries have enough influence to not get thoroughly screwed over, while 3rd world countries get perhaps a bit more influence than they deserve individually. It makes fro an interesting dynamic since any bloc of third world countries can push through a resolution, but the US has veto power over the only UN body that is actually allowed to DO anything. Also, the UN runs hundreds of vital humanitarian programs - the World Health Organizatoin, World Food Programme, High Commission for Refugees, UNICEF, and many others that many people don't realize are UN bodies. Plus, they are involved in many behind-the-scenes but important areas like international air traffic control and maritime law and such.

SpaceWeasel,
Aspiring UN Employee =P
 
Back
Top Bottom