Skajaquada
Crazy Engineer
- Joined
- Mar 4, 2007
- Messages
- 134
I've had this problem for weeks now that seemly at random meshes disappear on import even though they always show up fine in the Granny Viewer. Then I noticed in the mesh-list it said "rigid" after a mesh that failed and "skinned" after a mesh that succeeded, I went through some units which I remember failed and they all followed this pattern.
Now what the heck is rigid? In 3DS there's a rigid-checkbox that's not checked in any of my models' meshes (one the skin-modifier tab), a quick look at Wikipedia says it's a body that doesn't deform.
Solution: Add an additional bone that is just linked to the other one bone, not counting the root, in the failing mesh making it a total of two bones. Then weighting them each 50%. I did this because before with a failing mesh I did it and it seemed to make the mesh succeed, though at other times I want to remember the mesh didn't.
It's strange, I really want to know what the Granny Viewer means with "skinned" vs "rigid".
Now what the heck is rigid? In 3DS there's a rigid-checkbox that's not checked in any of my models' meshes (one the skin-modifier tab), a quick look at Wikipedia says it's a body that doesn't deform.
Solution: Add an additional bone that is just linked to the other one bone, not counting the root, in the failing mesh making it a total of two bones. Then weighting them each 50%. I did this because before with a failing mesh I did it and it seemed to make the mesh succeed, though at other times I want to remember the mesh didn't.
It's strange, I really want to know what the Granny Viewer means with "skinned" vs "rigid".