Rigid meshes disappear. What is rigid (in Granny Viewer)?

Skajaquada

Crazy Engineer
Joined
Mar 4, 2007
Messages
134
I've had this problem for weeks now that seemly at random meshes disappear on import even though they always show up fine in the Granny Viewer. Then I noticed in the mesh-list it said "rigid" after a mesh that failed and "skinned" after a mesh that succeeded, I went through some units which I remember failed and they all followed this pattern.

Now what the heck is rigid? In 3DS there's a rigid-checkbox that's not checked in any of my models' meshes (one the skin-modifier tab), a quick look at Wikipedia says it's a body that doesn't deform.

Solution: Add an additional bone that is just linked to the other one bone, not counting the root, in the failing mesh making it a total of two bones. Then weighting them each 50%. I did this because before with a failing mesh I did it and it seemed to make the mesh succeed, though at other times I want to remember the mesh didn't.

It's strange, I really want to know what the Granny Viewer means with "skinned" vs "rigid".
 
Rigid can mean as in what Wikipedia says - just an object that can move and rotate, but not deform - and also Rigid Body Deformation, which is what that check-box refers to.

This second just means that every vertex is weighted to only one bone - so all the skin values are 1.0. If there's only one bone in your hierarchy, then all your vertices are rigid body regardless of the state of that check-box.

If the object you're bringing into Granny Viewer has been skinned, then if it says "rigid" it means "rigid body".

So your solution was turning a rigid body skin into a soft-skin.
 
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