Ring of Death Strategy

Chingis Khan

Scourge Of The World
Joined
Apr 22, 2002
Messages
178
Location
Washington
The Ring of Death (RoD) is exactly what it sounds like. The concept is simple;
1. Build 2-3 cities
2. Forget settlers, build military
3. Find nearest civ, take 1 or 2 cities, sue for peace.
4. Find next nearest civ, take 1 or 2 cities, sue for peace.
5. Repeat step 4 until you reach the last nearby civ. Go back to the first civ you attacked and repeat steps 1-4.
As I said, the concept is simple, but the implementation can be tricky. The best civ to start using RoD with is the Iroquios. You will want fast units such as the Impi, Jag warriors, horsemen, etc. You will need enough of a military to easily take a city in one turn. I would recommend 5 horsemen to start with (as you move around, your reinforcements can catch up to your main army). You will need workers to build the roads to give you the much needed speed you will require. The key is to not get drawn into any long wars. You need to stike down the enemy cities and sue for peace ASAP. Then move on to the next civ immediately. This technique may require some practice and planning.
An example;
Iroquios start on a standard map, continents, emporer level. Neighbors are the English, Germans, Aztecs and Americans. The Iroquios build 3 cities, by which time they have traded for/bought/researched the required techs to build Mounted Warriors. They take 2 of Englands' 4 cities, sue for peace, then move on to the Germans. Take 2 of 4 German cities, sue for peace, move on to the Americans. Take 2 of 5 American cities, sue for peace, move back to the English (would have taken Aztecs next, but England started war with me!). Took another 2 of their cities (They had built another 2 cities since I last attacked them). Moved back to the Germans and took another 2 of their cities. Then the Aztecs, then the Amerians again, and so on and so on.
Executed correctly, RoD will keep the AI civs around you nice and weak, while you are using their settlers to grow and grow. Because the surrounding civs are kept weak, they never really give any trouble at all and you will be tempted to crush one civ to get it out of the way. There will be a time to crush the enemies, but make sure you have squeezed all the usefullness out of them first. Remember, they are providing settlers for you, giving you new cities with only one foreign citizen to get rid of. RoD may take practice, patience and planning, but correctly performed, is most rewarding.
 
Just searched the site for "oscillating war" and couldn't find any threads on it. Could you post the links to these threads? I think it is a powerful strategy and would love to learn more in depth stuff about it.
P.S. It sucks spending so much time and effort just to re-invent the wheel:lol: :D :lol:
 
Most recently used in The virtues of Being Industrious by Sir Ralph:
"Unfortunately, this works not very well, as the city needs to have expanded the 1st time to avoid autorazing. So your troups have to give each new capital 10 turns. This is really annoying, if you're in hurry and want to attack the next enemy ("oscillating wars"), but have to leave troups there to wait till the city expands."

Originally coined by eMarkM in Vel's Strategy Thread Part Three:
"I've done a variation of your Oscillating Strategy (or whatever you're calling it), only it's usually a little later in the game w/ swordsmen instead of archers"
 
Thanks punkbass2000, that is some good stuff. Haven't been to that "other site" in quite some time...
 
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