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Rise of Civilization

Discussion in 'Civ5 - New Civilizations' started by King William I, Feb 3, 2015.

  1. Aditsai

    Aditsai Chieftain

    Joined:
    Nov 5, 2015
    Messages:
    4
    So I know I posted a lengthy city list earlier but I felt like I should provide a list that's closer to the way Navajo is actually pronounced/written.

    Navajo rendering problems are actually similar to Polish, and I went with the way that Civ5 does, which does away with nasal vowels (Częstochowa, Tsinaabąąs), the barred-L (Białystok, Tsé Łání), and accented consonants (Gdańsk, Ńdeeshgizh). I assume these are still unsupported characters.

    What I did do was take the list above and put back the long vowels, accent marks (technically a high-tone marker), and apostrophes used to mark certain consonants. I'd say that it's as close as we can get without running into text rendering issues.

    Spoiler :

    1) Tségháhoodzání
    2) Naatʼáanii Nééz
    3) Ch'ínílí
    4) Tó Naneesdizí
    5) Tó Dínéeshzhee'
    6) Tséhootsooí
    7) T'iists'óóz Ndeeshgizh
    8) Ts'íhootso
    9) Kinlitsosinil
    10) Tó Nehelííh
    11) Lók'aahnteel
    12) Bááh Díílid
    13) Be'ek'id Baa Ahoodzání
    14) Dá'ák'eh Halání
    15) Hanáádlí
    16) Tsééhílí
    17) Lók'aa'ch'égai
    18) Tsénáhádzoh
    19) Ooljéé'tó
    20) Tsézhin Dilkooh
    21) T'iistoh
    22) Sháá'tóhí
    23) K'ai'bii'tó
    24) T'áá Bíích'íidii
    25) Be'ek'id Halchíí'
    26) Tsinaabaas Habitiin
    27) Tsé'alnáozt'i'í
    28) Lichíi'ii
    29) Nahat'á Dziil
    30) Kin Lichíí'
    31) Tsiizizii
    32) Deinihootso
    33) Nahashch'idí
    34) Tó Hajiilneehé
    35) Chéch'iltah
    36) Tsé Nikání
    37) Tsé Lání
    38) Tó Haach'i'
    39) Názlíní
    40) Díwózhii Bii' Tó
    41) Na'ní'á Hasání
    42) Naakaii Bito'
    43) Tóyéé'
    44) T'iis Názbas
    45) Tsé Lichíí' Dahazkání
    46) Tsiilchin Bii' Tó
    47) Jádító
    48) Tl'ohchiní
    49) Tsé Nitsaa Deez'áhí
    50) Ni'iijíhí
     
  2. ldvhl

    ldvhl ніщо

    Joined:
    May 15, 2013
    Messages:
    2,203
    KW - I can't find the download for Troy, what's their status?
     
  3. poom3619

    poom3619 Ping Pang Poom!

    Joined:
    Oct 1, 2009
    Messages:
    1,421
    Location:
    /r/civ battle royale
    Click the picture :)
     
  4. ldvhl

    ldvhl ніщо

    Joined:
    May 15, 2013
    Messages:
    2,203
    Oh lord, I'm an idiot.
     
  5. King William I

    King William I Chieftain

    Joined:
    Feb 24, 2012
    Messages:
    527
    Location:
    Kentucky
    That's ok, Troy will be getting n overhaul, I'm not sure the UA is a good balance choice. Here's what I had in mind:

    UA: Units trained in coastal cities spawn Great Generals 50% faster
    UU: Allied Warship (Great Admiral) - Grants bonus to nearby land units as well
    UB: Wall of Troy (Walls) - Same
     
  6. poom3619

    poom3619 Ping Pang Poom!

    Joined:
    Oct 1, 2009
    Messages:
    1,421
    Location:
    /r/civ battle royale
    Quebec YNAEMP support "done", copy this to somewhere in your mod support SQL and you're set. BTW, seeing the code make me realize your mod actually support several mods. :)

    Code:
    --==========================================================================================================================
    -- GEDEMON's YNAEMP (+JFD's v23)
    --==========================================================================================================================
    CREATE TABLE IF NOT EXISTS Civilizations_YagemStartPosition(Type, X, Y, AltX, AltY);
    INSERT INTO Civilizations_YagemStartPosition
    		(Type,							X,		Y)
    VALUES	('CIVILIZATION_ROC_QUEBEC',		154,		71);
    
    CREATE TABLE IF NOT EXISTS Civilizations_AmericasStartPosition(Type, X, Y, AltX, AltY);
    INSERT INTO Civilizations_AmericasStartPosition
    		(Type,							X,		Y)
    VALUES	('CIVILIZATION_ROC_QUEBEC',		47,		58);
    
    CREATE TABLE IF NOT EXISTS Civilizations_NorthAtlanticStartPosition(Type, X, Y, AltX, AltY);
    INSERT INTO Civilizations_NorthAtlanticStartPosition
    		(Type,							X,		Y)
    VALUES	('CIVILIZATION_ROC_QUEBEC',		19,		45);
    
    CREATE TABLE IF NOT EXISTS Civilizations_YahemStartPosition(Type, X, Y, AltX, AltY);
    INSERT INTO Civilizations_YahemStartPosition
    		(Type,							X,		Y)
    VALUES	('CIVILIZATION_ROC_QUEBEC',		31,		59);
    
    CREATE TABLE IF NOT EXISTS Civilizations_CordiformStartPosition(Type, X, Y, AltX, AltY);
    INSERT INTO Civilizations_CordiformStartPosition
    		(Type,							X,		Y)
    VALUES	('CIVILIZATION_ROC_QUEBEC',		31,		59);
    -------------------------------------
    -- Civilizations_YagemRequestedResource (Earth Giant)
    -------------------------------------
    CREATE TABLE IF NOT EXISTS Civilizations_YagemRequestedResource(Type, Req1, Yield1, Req2, Yield2, Req3, Yield3, Req4, Yield4);
    INSERT INTO Civilizations_YagemRequestedResource
    		(Type, 							Req1, Yield1, Req2, Yield2, Req3, Yield3, Req4, Yield4)
    SELECT	('CIVILIZATION_ROC_QUEBEC'),	Req1, Yield1, Req2, Yield2, Req3, Yield3, Req4, Yield4
    FROM Civilizations_YagemRequestedResource WHERE Type = 'CIVILIZATION_IROQUOIS';
     
  7. Aditsai

    Aditsai Chieftain

    Joined:
    Nov 5, 2015
    Messages:
    4
    So this is sort of complicated, since maps from that era tended to put the names of tribes in the general area where they resided, with no borders between them (and they were often inaccurate anyway, on account of the semi-nomadic lifestyle of many tribes). Civ5 managed to make a map for the Shoshone (I'm not sure how), but I'm going to give a bit of information below. Do with it what you will.

    But first, a caveat: The Navajo were by no means in full control (or unified as a single entity) within the entirety of a whole territory. Having arrived in the southwest in the 15th century from the northwest/Canada, the Navajo coexisted with, and periodically raided, the Puebloan peoples who already lived in the region. So any map of Navajo territory would probably end up including a lot of Pueblo territory. Even their current territory surrounds the Hopi Reservation. In fact, the establishment of the Navajo Reservation was (and perhaps still is) a point of contention among the Hopi, who consider the same area to be their own ancestral homeland.

    The Navajo consider their ancestral homeland (Dinétah) to be a territory mostly in northwest Arizona and northeast New Mexico. It wasn't until after the Long Walk that the Navajo were allotted land in northwest Arizona (where most of the current territory is). In this sense there is a discrepancy between where the Navajo traditionally resided and where they are today.

    Below is the boundaries of what the Navajo consider to be their traditional homeland, bounded by four mountains considered sacred.
    Spoiler :

    Below is a Wikipedia map of the Apachean tribal areas in the 18th century. It is important to note that the Navajo and Apache were, at the time, both considered "Apache", on account of a shared culture and very similar languages. "Apache" is still a blanket term for politically and culturally distinct peoples, but the Navajo are now treated as a separate entity. Another point here is that the Navajo territory here (and remember, it may be inaccurate) does not include the large swathe of northern Arizona that the current Navajo Nation occupies; at the time this was considered Hopi territory. To include this in a Civ map of Navajo territory would be offensive to the Hopi; to exclude it would be offensive to the Navajo. This presents a serious dilemma that I simply don't have a good answer to.
    Spoiler :
     
  8. ldvhl

    ldvhl ніщо

    Joined:
    May 15, 2013
    Messages:
    2,203
    That's a pretty close map to what I have, so I think it's legit to work with that one as the base.
     
  9. shaglio

    shaglio The Prince of Dorkness

    Joined:
    Jun 15, 2001
    Messages:
    3,337
    Gender:
    Male
    Location:
    Lawrence, MA, USA
    I would exclude it since most maps in Civ 5 show the territory of the civ at a specific date (or date range) in the past, not as they are today. Look at the map of America: it only includes the territory of the thirteen colonies, not the current day borders.
     
  10. King William I

    King William I Chieftain

    Joined:
    Feb 24, 2012
    Messages:
    527
    Location:
    Kentucky
    Whew. Sorry for not responding sooner, I recently got a new computer and had to redownload ALL of my mods. Not fun.

    Navajo Progress

    Geothuck? has kindly provided a map for use. So as soon as I add TSL coordinates, enjoy playing with suped up spies. After that I'll either work on The Powhatan or the Mississippians. with a quick Quebec update thrown in there.
     
  11. King William I

    King William I Chieftain

    Joined:
    Feb 24, 2012
    Messages:
    527
    Location:
    Kentucky
    Well I apologize for the double post, but I think this will more than make up for it.

    The Navajo Released



    Credits:

    Leaderscreen: King William I
    Icons: King William I
    Code: King William I
    Unit Graphics: Patum333
    Peace Theme: Dream of the Navajo - Firaxis
    War Theme: War Song - Navajo
    Map: Gatoutak
    City List: Aditsai

    But Wait there's more!

    The Powhatan Released!



    Komakah Stats

    Level 1
    15% Defense
    +1 Food if next to a river
    +1 Gold if next to a city

    Level 2
    25% Defense
    +2 Food if next to a river
    +2 Gold if next to a city

    Level 3
    50% Defense
    +3 Food if next to a river
    +3 Gold if next to a city

    IMPORTANT! IF YOU DO NOT USE THE ENLIGHTENMENT ERA, DELETE THE EE UPDATE FILE IN THE CODE FOLDER!

    I'd like to apologize for the number of Pocahontas references in this civ. I honestly couldn't help myself.

    Credits
    Code, Map, and Leaderscreen: King William I
    Icons: King William I
    Unit Graphics: Iroquois Archer by Patum333
    Peace Theme: Colors of the Wind Violin Arrangement
    War Theme: The Powhatan Attack from Empire Total War Soundtrack
    Improvement: Native American Encampment 1. By DJSHenninger

    Now I'm getting back to the Mississippians Enjoy!
     
  12. SamuraiOutcast

    SamuraiOutcast Grand Duke

    Joined:
    Oct 8, 2014
    Messages:
    147
    Thanks for the two Civilizations!

    How long do you have to work a Komakah to have increased yields?
     
  13. ldvhl

    ldvhl ніщо

    Joined:
    May 15, 2013
    Messages:
    2,203
    Thank you for these releases!
     
  14. King William I

    King William I Chieftain

    Joined:
    Feb 24, 2012
    Messages:
    527
    Location:
    Kentucky
    The Komakah takes 40 turns to upgrade.

    And now for our regularly scheduled programming



    Mod Support:

    Cities in Development
    Mercenaries
    Historical Religions
    Cultural Diversity
    Piety

    ISSUES

    The War Priest model uses Scout animations, rather than Great Prophet ones.
    The UA wont take effect until the turn AFTER entering a new era

    Credits:

    Leaderscreen: Darkmetalscorpian
    Icons: Darkmetalscorpian
    Code: Darkmetalscorpian
    Map: Darkmetalscorpian
    Mound Builder Lua: Enginseer
    Great Prophet Replacer Lua: Whoever first came up with it.
    Unit Graphics: Patum333's Iroquois Scout
    Peace Theme: Hills - Neverwinter Nights 2 Storm of Zehir Soundtrack
    War Theme: Forest Combat - Neverwinter Nights 2 Storm of Zehir Soundtrack

    Next up, that Steam only civ, and then a Simlish and Neverwinter update
     
  15. DarthStarkiller

    DarthStarkiller Chieftain

    Joined:
    Jun 2, 2015
    Messages:
    917
    Location:
    Santos, Brazil
    Just saying but TPang had icons for the Navajo and Cahokia (which could be used for Mississippi). I think they're pretty nice and don't know if anyone has already used them, so you could ask if you're interested.
     
  16. King William I

    King William I Chieftain

    Joined:
    Feb 24, 2012
    Messages:
    527
    Location:
    Kentucky
    11 days off schedule but here nonetheless



    Credits
    Code, Map, Icon Art, and Leaderscreen: King William I/Darkmetalscorpian
    Unit Graphics: WWI Field Medic by Snafusmith (Recolored by King William I/Darkmetalscorpian)
    Peace Theme: Take the A Train by Duke Ellington
    War Theme: Sing Sing with a Swing by Benny Goodman
    Improvement: Industiral Factory 1. By asioasioasio, Converted by DJSHenninger
     
  17. Tarmont

    Tarmont Empress

    Joined:
    Feb 26, 2014
    Messages:
    1,312
    Location:
    Brazil
    uhmm why did you use my Getulio's body in that? :/
     
  18. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

    Joined:
    Aug 5, 2013
    Messages:
    2,487
    Location:
    Chile
    That's Vargas' body? :eek:

    Also, it's odd to see a Maffia civ not led by Al Capone really...
     
  19. King William I

    King William I Chieftain

    Joined:
    Feb 24, 2012
    Messages:
    527
    Location:
    Kentucky
    My sincerest apologies, yes that is Vargas's suit. It is the closest I could find.

    The reason I chose Luciano is he had a greater influence on the mafia as we know it today.
     
  20. Big Bad

    Big Bad Chieftain

    Joined:
    Nov 24, 2015
    Messages:
    23
    I installed and enabled your Mafia civilization but I can't get it to show up in my list of civilizations. :/
     

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