Rise of the Ottomans (C3C)

Originally posted by mrtn
You can change the music. In the text folder (in the AoD conquest, for instance) there is a file called music.txt
I've never modded it, but it seems kinda obvious how it works.
Personally I always listen to winamp while playing civ, though.

I've heard however, that if people try to change the music that it slows down the game incredibly. The only thing we could do is replace one era's music with another.
 
SpincruS!! do not make me fill here with galatasaray's uefa cup victory photos!!! or should I put super cup photos?? or the tree stars over the logo?

@aaminion00
the idea of "armenian cavalry" does not need an independent armenian empire.. armenians lived about all regions of anatolia that time, and worked (also fought) for countries which they are in..
 
Originally posted by nebuchadnezzar
SpincruS!! do not make me fill here with galatasaray's uefa cup victory photos!!! or should I put super cup photos?? or the tree stars over the logo?
As I said before, history will repeat itself! :mwaha:

@aaminion00
the idea of "armenian cavalry" does not need an independent armenian empire.. armenians lived about all regions of anatolia that time, and worked (also fought) for countries which they are in..
That's true actually, but I can't really recall any obvious Armenian cavalry units at the time. Weren't they just regular "timarli sipahi"?
 
Some of the units I plan to use. I haven't asked for permission, so none are gurranteed.
 

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an interesting note- cataphracts wer elong gone in the Byzantine arsenal by this time- to expensive- i suggest using the norman knight by kal-el, as it more accurtalyl reflect the type of cavalry used at the time- BUT, if you wanted to include cataphracts, I suppose that if you made some luxry resource in the heart of anatolia a key component for the Byzantines to make cataphracts (forceing them to either trade, or expand to get it) that would be cool

also, as another note, I suggest makeing whatever government you give to the Byzantines to start toff with a high unit maitenance costs...
 
Here's one of the buildings I made in like half an hour. Tried to make it as Civ-like as possible.

I've got other non-Civ related stuff to do right now, though :(

Here's the Mostar Bridge:
 

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Thank you! :)

Yes it's just the view. The bridge is actually pretty high on the peak (you know, it's one of those old-type bridges).

When I get the chance, I'll work on a better version of the Blue Mosque...
 
Originally posted by Xen
an interesting note- cataphracts wer elong gone in the Byzantine arsenal by this time- to expensive- i suggest using the norman knight by kal-el, as it more accurtalyl reflect the type of cavalry used at the time- BUT, if you wanted to include cataphracts, I suppose that if you made some luxry resource in the heart of anatolia a key component for the Byzantines to make cataphracts (forceing them to either trade, or expand to get it) that would be cool

also, as another note, I suggest makeing whatever government you give to the Byzantines to start toff with a high unit maitenance costs...
That is a very good point, Xen, but I'd think that the cataphract animations could be used as an early form of the sipahi (before gunpowder got commonly used in the armies).

But for the Byzantium cavalry, I guess the Norman Knight would be better.

I suppose aaminion00 only posted the units that he was thinking of using for the Ottomans.
 
When I buy Conquests, this is the first mod I'll play. (That won't be till Summer, so no pressure guys).
 
Ok, I need help again. I figure if we get the resources, and tech tree done right now, the rest of the mod should go pretty smoothly. I haven't added the arrows into the 1st era yet, because I don't know how stretched the advance boxes will be once we add in all the units and buildings. Thus, that will come later. Either way, I'm doing the frame for the 2nd era tech tree (SpincruS, are the resources close to being ready?). I need civilopedia icons for the following two techs:

Beutification
Janissary Caste

So if someone can find the images online and someone else (mrtn :mischief:) can make them into civilopedia icons that'd be great.

Also, perhaps an "Artistry" icon would be nice. I'm currently planning to use the "Free Artistry" icon, but that looks a little too... well... "Free". I'd like something such as the Mona Lisa.

Originally posted by SpincruS
I suppose aaminion00 only posted the units that he was thinking of using for the Ottomans.

Hehe, err, yes of course :blush:

Originally posted by a4phantom
When I buy Conquests, this is the first mod I'll play. (That won't be till Summer, so no pressure guys).

PS the units are gorgeous.

Thanks, hopefully you'll stay interested by the time we're done :lol:. The unit's aren't ours of course, most of them are by Aaglo, Kinboat, and BeBro. You can find them right now in the Unit Graphics forum.
 
I'm sure I'll still be interested, I just started playing the Ottos and I love them. I'm reading up on the history and I can't wait to see what you guys do with them.




"Whenever you're near I hear a Sipahi . . ."
 
Resources are almost ready. I just got back home, and I'll be doing them right now. I'm replacing some of the resources with graphics that are more civ-like. I'm also considering of replacing the Raki (Rakiya) graphics (which is the Sake graphics from C3C) with an Europa Universalis 2 conversion of mine, if you think is OK?
 
Originally posted by SpincruS
Resources are almost ready. I just got back home, and I'll be doing them right now. I'm replacing some of the resources with graphics that are more civ-like. I'm also considering of replacing the Raki (Rakiya) graphics (which is the Sake graphics from C3C) with an Europa Universalis 2 conversion of mine, if you think is OK?

Of course feel free.
 
just a question- what exactley are you planning in regards to Byzantine forces? i can help a lot in this aspect, if you gutys will tell me what you have planned :) (and what date all this is takeing place at again)
 
Hmm, well I'm not sure of the exact starting and ending dates, they're buried somewhere within this thread. It's exactly 250 turns long I think. Either way, in general terms, the technology represented is supposed to be late 14th to late 17th century, with a few extras from way behind or way in front of those times (Horsemen, Nationalism, etc. etc.).

Byzantium will be a playable nation, but it's in there more as "the Ottoman's first Big Challenge" than anything. It would be possibly to win as the Byzantines though. In fact, we'd have to handicap them some other ways if we wanted to reflect their decline. That's one reason I wanted to include the cataphract... I'd like Byzantine flavor units that are considerably more expensive than those of the other civilizations.
 
I'll get back to you on exact uniuts then, but, first off, like I said, the main cavalry unit for byzantium at this point woul dbe somthing I keep forgetting the name of that bears closes resemblence to Kinboat norman cavalry at this time- I suggest a possible upgrade being the Xenophract :D, a 10-10-2 unit with the spam ability ;)
 
as far a handicap, how about the initial units availible to Byzantium be rather run of the mill at best (which was true), and rather expensive (also true)
 
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