Rise of the Ottomans (C3C)

hayýr kaygý :cool:

I redid the whole biq file. Not only that but I fixed all errors with the 1st era tech tree, added the civilopedia text, and am about to finish adding in the units (without the resources we have determined).

p.s. I hope I got the thing above right. Online translators aren't always that good. "No Worry" right?

Edit: That's all I'm doing for tonight. UGH. Adding in our units while getting rid of all the firaxis standard game crap will be a ****ing nightmare.
 
I hear you. Then we should go era by era...

p.s: It's "dert etme", meaning "don't worry". but "kaygilanma" is another one :D Nice try ;) I learned another word today: Zaga? :lol:
 
why don't you use your Flags as Leaderheads for the leaderheads for your civs?
 
wrong thread. please delete.
 
Originally posted by Sims2789
why don't you use your Flags as Leaderheads for the leaderheads for your civs?
I'm making a special leaderhead pack for the civs in this scenario, so don't worry ;)
 
I figure the follwoing are the "basic" units we'll include in the mod. No flavor units are included except for the janissary, but rest assured flavor units will play a big role in this mod. With this being the pretty much finalized list, you can find the list of resources below. If we want any more basic units, or as we just add in flavor units, it should be easy to add one or two resources.

Settler (none)
Worker (none)
Militia (none)
Bowman (none)
Horseman (Horses)
Med. Infantry (Iron)
Pikeman (Iron)
Knights (Iron) (Horses)
Crossbowman
Trebuchets (Timber)
Siege Cannon (Saltpeter) (Iron)
Cog (Timber)

Medieval Galley (Timber)
Galeass (Timber) (Saltpeter)
Janissary (Saltpeter) (Christian Villages)
Arquebusier (Saltpeter)
Curiasser (Horses) (Saltpeter)
Cannon (Saltpeter)

Mercenary troops (Mercenary Contract)
Privateers (Saltpeter) (Timber) (Mercenary Contract)
Frigate (Saltpeter) (Timber)
Galleon (Timber) (Saltpeter)
Cavalry (Saltpeter) (Horses)
Musketman (none)


Otherwise I feel this below is what we need. If someone could make the few resources we need, or just point out where I could find the ones that are already made, I'd be very greatful. I think we should add these into the game first. Then we'll go era by era, erasing all firaxis things, and slowly adding our own into the biq. file.


RESOURCE LIST

Strategic Resources

Christian Villages
Muslim Villages
Timber
Iron
Horses
Saltpeter
Quary
Mercenary contracts
Camels

Luxury Resources

Dyes
incense
Perfume
Spices
Honey
Wool
Rakiya

Bonus Resources

Gold
Silver
Wheat
Fish
Cattle
Olives
Oasis
 
Of those, the ones we need made are

Christian Villages
Muslim Villages
Mercenary Tactics
Perfume
Honey

Ones I know exist, but am not sure where

Timber
Camels
Wool
Olives
 
Originally posted by aaminion00
Of those, the ones we need made are

Christian Villages
Muslim Villages
Mercenary Tactics
Perfume
Honey

Ones I know exist, but am not sure where

Timber
Camels
Wool
Olives
I have the Camel graphics, and am using them for my personal mod. If I can find who made it though...

Wool - We could just use the C3C one.
Olives - Also the C3C olive oil resource is a nice one.

Mercenary tactics - hmmm...
 
I sent a PM to Gogf asking him if he could make those 5 resources. If not, we'll have to look elsewhere, but hopefully he'll take it up.

p.s. I'm not sure what Zaga is :confused:, sorry

Edit: I realized I forgot Oasis as a bonus resources. That and we could use the conquest Japanese Sake resource for Rakiya :lol:
 
I can make the Christian and Muslim villages if all you want is some small "cities?"
 
Originally posted by Yoda Power
I can make the Christian and Muslim villages if all you want is some small "cities?"

That would be excellent, please do!

Also, I found Wool in the Conquests art folder, so that means we only need two custom made resources: Honey and Perfume.

Edit: I've also found a bunch of buildings we could use in there. Naval academy, city park, everything. But those are conquests... so would they appear in the city view or...
 
Originally posted by aaminion00


That would be excellent, please do!
How does this look? (hope you can see the difference between christian and muslim;))
 

Attachments

  • villages.gif
    villages.gif
    74.8 KB · Views: 169
Originally posted by aaminion00
That would be great. Can you make the civilopedia icons?
Afraid not, just made these 'cause its easy and I had 15mins to kill;)
 
Originally posted by Yoda Power
Afraid not, just made these 'cause its easy and I had 15mins to kill;)

lol, alright, either way that's good. Maybe someone else could make the civilopedia icons.
 
Well apparently the map isn't very good... at all. I'll go PM Boreas to see if he could do something better.
 
another unit idea: armenian heavy cavalry: good at deffence, highly expensive, needs iron, horses, "armenian villages"

these units played an important role in that period..
 
Originally posted by nebuchadnezzar
another unit idea: armenian heavy cavalry: good at deffence, highly expensive, needs iron, horses, "armenian villages"

these units played an important role in that period..

Forgive my ignorance, but was there an armenia at that time?
 
Until 1375 there was Lesser Armenia in Cilicia. Greater Armenia (in what is now the country Armenia, the part of Aremnia in Turkey and a couple of other regions) was not independent again until 1722, being passed around from one empire to the next.
 
Back
Top Bottom