Here are the resources, re-edited, re-worked. I'll just explain some of the graphics here:
I don't know who's timber that is, but it looks nice and I've been using it for a long time already. There's a high possibility that I got that from the "huge resources file" that's present in the graphics modpacks forum.
The parchment&feather is supposed to be the Mercenary Contract. I just changed it and decided to use my Europa Universalis conversion of it.
I don't know where I got the camel from, neither, but since I saw that aaminion00 actually used it, I decided to switch it with my own, which is somewhat smaller.
I made the rose from scratch.
The honey resource is a deviation of Arne's graphics. I just removed the honey that has spilled out and just left the cube itself. It looks much better with the shadow (I just removed the shadow of the graphic itself and "translated" into the Civ-type shadows, so that it renders it smoother)
I replaced the sake with some converted graphics from Europa Universalis 2. Now it fits raki much more (the shapes of the bottle, etc).
At last, without taking aaminion00's permission (sorry!), I though that the scenario actually needed a whale replacement, and I thought the swordfish (or tuna, whichever you choose) would be a good one to add. Again, I have NO idea where I got this from, but I re-edited it a while back, adding really cool (whale-like) underwater shadows.
The resources are as follows:
Row 1: Muslim Villages, Christian Villages, Timber, Horses, Iron, Saltpeter
Row 2: Quary, Mercenaries, Camels, Dyes, Incense, Roses
Row 3: Spices, Honey, Wool, Raki, Gold, Silver
Row 4: Wheat, Fish, Cattle, Olives, Oasis, Swordfish
By the way, we can add as many resources as we want.
I don't know who's timber that is, but it looks nice and I've been using it for a long time already. There's a high possibility that I got that from the "huge resources file" that's present in the graphics modpacks forum.
The parchment&feather is supposed to be the Mercenary Contract. I just changed it and decided to use my Europa Universalis conversion of it.
I don't know where I got the camel from, neither, but since I saw that aaminion00 actually used it, I decided to switch it with my own, which is somewhat smaller.
I made the rose from scratch.
The honey resource is a deviation of Arne's graphics. I just removed the honey that has spilled out and just left the cube itself. It looks much better with the shadow (I just removed the shadow of the graphic itself and "translated" into the Civ-type shadows, so that it renders it smoother)
I replaced the sake with some converted graphics from Europa Universalis 2. Now it fits raki much more (the shapes of the bottle, etc).
At last, without taking aaminion00's permission (sorry!), I though that the scenario actually needed a whale replacement, and I thought the swordfish (or tuna, whichever you choose) would be a good one to add. Again, I have NO idea where I got this from, but I re-edited it a while back, adding really cool (whale-like) underwater shadows.
The resources are as follows:
Row 1: Muslim Villages, Christian Villages, Timber, Horses, Iron, Saltpeter
Row 2: Quary, Mercenaries, Camels, Dyes, Incense, Roses
Row 3: Spices, Honey, Wool, Raki, Gold, Silver
Row 4: Wheat, Fish, Cattle, Olives, Oasis, Swordfish
By the way, we can add as many resources as we want.