Rising & Falling

Creatureboy11

A Civ4 Leader
Joined
Oct 24, 2010
Messages
246
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USA
Had another idea for a Python event. Every 70-100 turns, up to 3 empires (based on map size) are chosen for a disaster. They are:
  1. Plague. Each city gets 10 Unhealthiness
  2. Revolt. A City splits from the empire.
  3. Barbarian Uprising. - Barbarian hordes spawn, going towards YOU!
There are two different kinds of each event, Minor and Major.
  • Minor - Plague = 1 city, Revolt = 1 city, Barb. Uprising = 5-10 barbs; captured citys stay Barbarian.
  • Major - Plague = Every city, Revolt = half the Empire, Barb. Uprising = 15-20 barbs; captured citys become up to 5 new nations.
NOTE: MAJOR BARBARIAN UPRISING -
Possible barbarian civilizations include:
  • France
  • England
  • Spain
  • America
  • Incans?
  • Aztecs?
  • Korea? (BTS)
  • Babylon? (BTS)
 
Why do you not play BtS? It has events, including barbarian uprising.
But not on the deadly scale I imagine. Besides, Vanilla just... calls to me. Think "less is more". Also, "COLONIAL EXPENSES ARE THE HIGHNESSS!"
 
If "less is more" they why are you adding in stuff?

As for the scale of the barbarian uprisings already in BtS, that is controlled by a number or 2 in the relevant file. How tough should it be? They can, it they happen early, already have a high probability of wiping out your entire civ on the higher difficulty levels.

By the way, none of this sounds like it would be any fun. It may be a bit amusing for your enemy to be crippled or wiped out by some random occurrence the first couple of times it happens, but not so much when it happens to you. You have no control over it, especially there is nothing you can do to prevent it. At least the revolutions in the various RevDCM mods have things you can do to counter the build-up of revolutionary sentiment and give warnings before they happen (but they are still not much fun).
 
Not TOO little. Also, I like realism. Even if it means my civ is f***ed.
 
By the way, none of this sounds like it would be any fun. It may be a bit amusing for your enemy to be crippled or wiped out by some random occurrence the first couple of times it happens, but not so much when it happens to you. You have no control over it, especially there is nothing you can do to prevent it. At least the revolutions in the various RevDCM mods have things you can do to counter the build-up of revolutionary sentiment and give warnings before they happen (but they are still not much fun).

Actually, I thought this until I played EusebiusWorldReligion-Revival for vanilla or warlords can't remember which. Small pox reduced the population of your cities to the square root of the current population. A 24 size city became 4 size city in one turn ad no cities were lost. Sounds and was devistating but 5-10 turns later it was as if nothing happened. Since the diseases are spread via trade routes it basically affects you and your neighbours at the same time which balances things out. His implimention of typhoid, which only attacked stacks of units in time of war was good to, however I don't know that the AI "knew" to split its stacks up to save the units.
 
Actually, I thought this until I played EusebiusWorldReligion-Revival for vanilla or warlords can't remember which. Small pox reduced the population of your cities to the square root of the current population. A 24 size city became 4 size city in one turn ad no cities were lost. Sounds and was devistating but 5-10 turns later it was as if nothing happened. Since the diseases are spread via trade routes it basically affects you and your neighbours at the same time which balances things out. His implimention of typhoid, which only attacked stacks of units in time of war was good to, however I don't know that the AI "knew" to split its stacks up to save the units.
Okay.
 
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