Acken
Deity
Assuming CivBE AI is pretty close to Civ5 here is how it currently works in civ5:
Every turn
-The AI computes what it still has in cities and units, compare it to what its opponent has to make a projection on the future of the war.
-The AI calculates what damage it suffered during the war.
-The AI calculates what damage it dealt during the war
The AI then gives a score to both (WarProjection and WarDamageLevel(for each player)).
Then it computes a total score from these 3 measure.
This final score decides what it will give or ask in a peace deal.
So what exactly is difference besides making it transparent ? Improved logic ? Removal of the projection and decay maybe ? Since it looks like a score that rises up
Every turn
-The AI computes what it still has in cities and units, compare it to what its opponent has to make a projection on the future of the war.
-The AI calculates what damage it suffered during the war.
-The AI calculates what damage it dealt during the war
The AI then gives a score to both (WarProjection and WarDamageLevel(for each player)).
Then it computes a total score from these 3 measure.
This final score decides what it will give or ask in a peace deal.
So what exactly is difference besides making it transparent ? Improved logic ? Removal of the projection and decay maybe ? Since it looks like a score that rises up