This is how it currently works, because people complained when an AI keeps refusing to make peace, which just ruins the human player.This exception to war weariness craters the proposal for me. I don't see why it exists.
It seems to mean: If I'm Human, I get to ignore any war weariness inflicted on me by AI, unless they have offered peace.
Doesn't this mean that the Human player doesn't receive any War Weariness Unhappiness if they're losing all their wars against AI who don't want to make peace (because they're winning the war)?
Why is this desireable?
I don't intend to change this behaviour at the same time, maybe leave it to next congress.