The recent patch had a nerf on the Watermill, which has promptly a lot of discussion about both the building and river settling in general. This thread is to review those points.
First let me summarize the difference between the two spots. Please let me know if I missed anything.
Update: Including some new info into the summary.
River vs Non-River
1) Baths (192 hammers): 3-5 culture (+2 with Tradition Branch), +1-3 gold, 10% culture during GA vs 0 culture/0 gold.
While I think it can be argued whether the gardens and temples are needed in every city, the amphitheater is a building I consider useful in all cities simply because culture is so useful, so that's what I'm basing the numbers on. I also think people underestimate the GA bonuses because GAs are hard to get early, but I find they tend to snowball towards later game if your working your guilds well.
2) Watermill vs Well: +1p vs 63 fewer hammers to build and earlier build. So with the new change the watermill and well now provide the same population bonus, so this is the key change we have now.
Its always hard to assume exactly how many hammers a city will have but if we assume 5 hammers for a pretty new city (1 for city center, +2 for progress or authority, +2 from terrain), its 12.6 extra turns to build the watermill (and that is assuming that we have technological access to both). So that's a loss of 25.2 food and 12.6 hammers when the well would be done but the watermill would not be, so ultimately the watermill takes about 76 turns to pay off the total hammer cost (the food debt is never paid). We could potentially add on another 15-20 turns for tech delay in some cases if we want to for very early cities.
3) Non-River can in some cases gain the benefit of a river tile, gaining +1 food (+2 for flood plain) once civil service is reached, or possibly +1 g or +1p from villages/mines with their river tech bonuses.
4) River +1 food vs Non-River +1 gold.
5) Hydro Plant (River) vs Wind Plant (Non-River):
+5 prod; +2 food, prod, science vs river tile vs +5 prod; +2 prod, science, gold on each grassland and plains tile.
First let me summarize the difference between the two spots. Please let me know if I missed anything.
Update: Including some new info into the summary.
River vs Non-River
1) Baths (192 hammers): 3-5 culture (+2 with Tradition Branch), +1-3 gold, 10% culture during GA vs 0 culture/0 gold.
While I think it can be argued whether the gardens and temples are needed in every city, the amphitheater is a building I consider useful in all cities simply because culture is so useful, so that's what I'm basing the numbers on. I also think people underestimate the GA bonuses because GAs are hard to get early, but I find they tend to snowball towards later game if your working your guilds well.
2) Watermill vs Well: +1p vs 63 fewer hammers to build and earlier build. So with the new change the watermill and well now provide the same population bonus, so this is the key change we have now.
Its always hard to assume exactly how many hammers a city will have but if we assume 5 hammers for a pretty new city (1 for city center, +2 for progress or authority, +2 from terrain), its 12.6 extra turns to build the watermill (and that is assuming that we have technological access to both). So that's a loss of 25.2 food and 12.6 hammers when the well would be done but the watermill would not be, so ultimately the watermill takes about 76 turns to pay off the total hammer cost (the food debt is never paid). We could potentially add on another 15-20 turns for tech delay in some cases if we want to for very early cities.
3) Non-River can in some cases gain the benefit of a river tile, gaining +1 food (+2 for flood plain) once civil service is reached, or possibly +1 g or +1p from villages/mines with their river tech bonuses.
4) River +1 food vs Non-River +1 gold.
5) Hydro Plant (River) vs Wind Plant (Non-River):
+5 prod; +2 food, prod, science vs river tile vs +5 prod; +2 prod, science, gold on each grassland and plains tile.
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