Derek Brown
Chieftain
Is it possible / easy to associate a map size variable into road building time? If so, I have a recommendation to make road building a little faster for larger maps. I don't mean as high as double but maybe +50% from smallest to largest size. (As a side suggestion, can it have two auto road buttons... the one for plastered country roads which it builds but also one for basic roads). Also, with the largest 2 map sizes, can ship speed be increased by 1? Playing epic / marathon speed does help but a little more ship speed would also be nice. I'd say that since more squares are used to represent the same area, the road building and ship speed increases would be reasonable.
What that will do is help encourage more expansive colonies with cities in strategic areas rather than building a orderly (and boring) grid of cities. Example - right now I'm playing a revolutionary, marathon, gigantic realistic map. I've got my main territory stretching from real life Rio to Uruguay. However I'm also setting up silver & gold mining towns in the Falkland Islands and a gem mining camp on Newfoundland. More speed would be nice to link these sub-colonies
What that will do is help encourage more expansive colonies with cities in strategic areas rather than building a orderly (and boring) grid of cities. Example - right now I'm playing a revolutionary, marathon, gigantic realistic map. I've got my main territory stretching from real life Rio to Uruguay. However I'm also setting up silver & gold mining towns in the Falkland Islands and a gem mining camp on Newfoundland. More speed would be nice to link these sub-colonies