One might ask the question, How to get a civ with net 500g/turn and the answer is: no roads!!!!
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trade income is very close to 1.25 * population of the connected city. (not the capital
Population | Income | Net Income with...| Harbor/ |
| | 6 Roads | 4 Roads | 2 Roads |
3 | 3.75g | -2.25g | -.25g | 1.75g |
4 | 5.00g | -1.00g | 1.00g | 3.00g |
5 | 6.25g | 0.25g | 2.25g | 4.25g |
6 | 7.50g | 1.50g | 3.50g | 5.50g |
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http://gaming.stackexchange.com/que...onnecting-my-cities-with-roads-early-in-civ-5
This is a quote of some math for roads. If you have a harbour or ICS layot roads will still not be worth it economicwise until you hit size 3.
I dont know if roads cost to much, they do give a productionbonus with railroads aswell (I m not sure how much they cost conpared to roads) But I think that a base rule would be to never connect a size 1 or 2 city with roads and only a size 3 if you can manage with 2 roads, a size 4 only if it doesn t take more than 3 roads etc.
This also leads to another intresting conclusion. Lets play with the thought that you have happines enough to sustain a population of 20 in 10 cities. Now you have some choises. You can have 10 siz two cities and no roads (not a single city would be worth building a road to) Each one working a tradepost for 2g + a productiontile/library etc. Goldwise that would give you 10*2=20g
Or you could have capital size 2, 2*roads 1 size 10 city 8*1 sized cities not working any tradepost. You would then get 1,25*10 = 12,5g -2g for the roads giving you a net income of 10,5g.
This is taking it to the extreme but the conclusion must be the following. An empire consisting of 10 size 2 cities is faar more flexible when it comes to production choises than an emire with 1 size 2 city, one size 10 city and 8 size 1 city. Also having the small cities working tradeposts is more efficient incomwise than having one large city connected to the capital. Therefore the conclusion must be to never build roads until the whole empire grows over size 3 and maintain equal sized cities throughout the empire if possible.
"
trade income is very close to 1.25 * population of the connected city. (not the capital
Population | Income | Net Income with...| Harbor/ |
| | 6 Roads | 4 Roads | 2 Roads |
3 | 3.75g | -2.25g | -.25g | 1.75g |
4 | 5.00g | -1.00g | 1.00g | 3.00g |
5 | 6.25g | 0.25g | 2.25g | 4.25g |
6 | 7.50g | 1.50g | 3.50g | 5.50g |
"
http://gaming.stackexchange.com/que...onnecting-my-cities-with-roads-early-in-civ-5
This is a quote of some math for roads. If you have a harbour or ICS layot roads will still not be worth it economicwise until you hit size 3.
I dont know if roads cost to much, they do give a productionbonus with railroads aswell (I m not sure how much they cost conpared to roads) But I think that a base rule would be to never connect a size 1 or 2 city with roads and only a size 3 if you can manage with 2 roads, a size 4 only if it doesn t take more than 3 roads etc.
This also leads to another intresting conclusion. Lets play with the thought that you have happines enough to sustain a population of 20 in 10 cities. Now you have some choises. You can have 10 siz two cities and no roads (not a single city would be worth building a road to) Each one working a tradepost for 2g + a productiontile/library etc. Goldwise that would give you 10*2=20g
Or you could have capital size 2, 2*roads 1 size 10 city 8*1 sized cities not working any tradepost. You would then get 1,25*10 = 12,5g -2g for the roads giving you a net income of 10,5g.
This is taking it to the extreme but the conclusion must be the following. An empire consisting of 10 size 2 cities is faar more flexible when it comes to production choises than an emire with 1 size 2 city, one size 10 city and 8 size 1 city. Also having the small cities working tradeposts is more efficient incomwise than having one large city connected to the capital. Therefore the conclusion must be to never build roads until the whole empire grows over size 3 and maintain equal sized cities throughout the empire if possible.