My "strange" comments come from other AW games run by the master of AW, TheRat. We have learned many things in that series about what works and what doesn't. Many times, pinging an enemy unit with a catapult is enough to have that unit retreat to heal. This makes Catapults very useful to AW. As far as Horsemen go, a few might make the difference between winning and losing as the enemies pile up and leaving a wounded Legion out to die adds up, turn after turn. I think you can discount my advice and maybe still win, but I'm telling you from my test game, the pressure mounts fast. If we don't play with all tools available, we will get overrun. In my game, a bad string of RnG ended with losing Rome and for all intents and purposes, it was over. I tried the "all Legions" approach and lost. Go ahead, try the save I posted in the other thread. Maybe I don't know what I'm talking about, and you'll find it a cakewalk. But I'm betting it won't be.