Rogue's Civarium - Illyria (Antiquity)

Rogue's Civarium 0.12b

Great work Rogue!

In my opinion, you should just flat out block Venice from converting towns to Cities. Also, you should give Venice 2x the settlement limit as other Civs, to compensate.
Thank you! I was experimenting with this, but there are quite a few edge cases I couldn’t account for (notably the antiquity Golden Age for economics). It’s something I want to return to once I flesh out Venice more.

The 2x settlement limit idea is one I really like. Am going to add that to my to do list. Glad you enjoyed it though! I can’t wait to add a modern age to the Italy path.

Venice will also be getting at least a unique unit some time in the near future.

Regarding Sumer, have landed on a suite of unique perks that will make it fairly unique from a gameplay perspective. It’ll (hopefully) have a unique improvement and a unique resource. - maybe more, but I don’t want novelty to get in the way of good gameplay. (As well as possibly the most unique Civ bonus - although I don’t know how strong it’ll be). I can confidently say it will be an Economic / Scientific civ though
 
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for the Italy path, could you consider adding Savoy as another Exploration Age option?
Ooooh, I really like that. I'm going to finish Sumer, and then I'll do some research into Savoy (especially because it has some good modern age connections)

Also in the Italy path I want to fit Sicily in as well.
 
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It's coming together, slowly but surely. My goal with each of these civilizations is to improve upon the model, learn something new, and push my horizon - so I can go back and make my older ones better as I push forward. In this case, Sumer has a few unique quirks to it to represent its pivotal role historically as such a foundational civilization. Chief of which is a way to add "unique resources" to civilizations to add an interesting mechanism of gameplay.

Will discuss more of this as I flesh it out. (also note that Sumer will be the first civ I put out that has icons, although there still will be no 3D assets)
 
Alright, Sumer's bonus, unique resource, and unique improvement are all hashed out. It *may* end up with a unique unit and a unique building (but no unique district) too, but we'll see on that. Plotting out the civic tree. I am unsure how strong its bonus will be practically, but I think it is truly evocative, so we'll roll with it.
 
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Still fine-tuning civics and balance, but this is what I'm working with.

Please note: I make use of AI generated icons for the Ziggurat and the É-bad-ra. It's my intent to replace these with artist designed assets, at some point in the future. I do not have a timeline for this. While I personally do not have an issue with AI generated art, I acknowledge and respect those who do - which is why I will attach a disclaimer of this nature in the mods I create that make use of them. I would also be happy to release a version that omits these assets and leaves them blank. All assets I use that are not my creation or are AI-generated will be clearly indicated as such in the mod description in game with appropriate attribution. (as well as on the download pages for clarity and transparency)
 
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Hey Rogue! Your mods for Venice and England are super impressive. I had some ideas for some civilizations, and it would help a ton if you could give me a couple of tips on how you create new civs for civ 7. Anything helps; I appreciate any consideration, man.
 
Hey Rogue! Your mods for Venice and England are super impressive. I had some ideas for some civilizations, and it would help a ton if you could give me a couple of tips on how you create new civs for civ 7. Anything helps; I appreciate any consideration, man.
Shoot me a message and let’s talk!
 
Just reading through this and love all the ideas and effort, as a fellow Aussie I'm most excited by what you're thinking for a modern Australia Civ. Are you thinking of pairing Leaders with Civs with each idea or nah? What are some ideas you had for the unique Australian aspects?
 
Just reading through this and love all the ideas and effort, as a fellow Aussie I'm most excited by what you're thinking for a modern Australia Civ. Are you thinking of pairing Leaders with Civs with each idea or nah? What are some ideas you had for the unique Australian aspects?
I have played around with leaders but without modding tools, I can’t do the primary leader art, which is a little too rough for my taste. If people are ok with the idea that there wouldn’t be key leader art though I can seriously explore it.

Regarding Australia, I was going to probably see if I could replicate the extra territory abilities from Russia and Shoshone from games past but I don’t know. Haven’t done too much digging into it, and while I have some loose ideas, I like to ground it in actual significant history. Open to suggestions.

i think i've came up with a new path idea

Illyria -> Serbia/Croatia -> Yugoslavia
I’ll look into it!
 
I do think I'll look into Illyria nextish, actually, because it does go well into my plans. I'm not ready to tackle a modern era civ yet, so I may look at another antiquity civ after I finish Sumer. Unfortunately, Sumer is creating a crash bug, so I may shelve it for now because I don't have the patience why it's causing a buffer overflow.
 
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Sounds interesting and I understand about the leaders. For Australia, although our national myth is mostly ANZAC, Kokoda, and Gallipoli, but for the most part Australia was built as a peace time nation, an evolved independent democracy, If there were to be a unique structure, I would think it being a Parliament House would fit, as there is each states Parliament House in the capitals. It could be a combination of a civic hall and electoral office.

Australia was the birth place of a lot of electoral reforms such as the secret ballot, Australia ballot of the white sheets, an independent electoral commission, preferential voting and a bicameral democratic Westminster federal parliament which balances local representation with state powers, of population and the states.

For unique civics, an obvious one would be Federation, another could be Settlement and I feel a good final civic could be Reconciliation. I am unsure of each buildings or suggested ideas effects but I personally find Australia's unique governmental and legislative reforms quite captivating over any tragedy and loss of life at war.
 
Sounds interesting and I understand about the leaders. For Australia, although our national myth is mostly ANZAC, Kokoda, and Gallipoli, but for the most part Australia was built as a peace time nation, an evolved independent democracy, If there were to be a unique structure, I would think it being a Parliament House would fit, as there is each states Parliament House in the capitals. It could be a combination of a civic hall and electoral office.

Australia was the birth place of a lot of electoral reforms such as the secret ballot, Australia ballot of the white sheets, an independent electoral commission, preferential voting and a bicameral democratic Westminster federal parliament which balances local representation with state powers, of population and the states.

For unique civics, an obvious one would be Federation, another could be Settlement and I feel a good final civic could be Reconciliation. I am unsure of each buildings or suggested ideas effects but I personally find Australia's unique governmental and legislative reforms quite captivating over any tragedy and loss of life at war.
I’ll have to see what I can realize mechanically well, but I haven’t played enough of the modern age to figure out what’s good gameplay yet. That’ll be my research for sure.

Sumer is getting a rework because it was causing some weird bugs. It will have a unique quarter focused around bronze smithing, as well as 3 unique resources that Sumer can acquire for trade or scientific bonus

Australia and Illyria will be my next civilizations (Modern and Antiquity respectively)

England - there will be a bug fix coming out in the next day or three regarding the Spice Colonies tradition as it causes a CTD. Will advise when it is released. Thanks to Pixel from the r/civ discord for pointing it out.
 
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England - Hotfix
- Fixed Spice Colonies effect CTD (I think, doesn't crash for me, let me know if it crashes for you all)
- Fixed Trade Company effect not applying in all circumstances
- Tentative fix for empire resource unlock. Still digging into this

Download is available on the England page.

Sumer - Culture Tree
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Hi, I like the Sumeria mod, but would it be possible to use the Egyptian unique buildings and quarter appearances as placeholder until you can add custom looks? Because even if its not super accurate, its better than the tile being empty. But Im not sure if its even possible.
 
Hi, I like the Sumeria mod, but would it be possible to use the Egyptian unique buildings and quarter appearances as placeholder until you can add custom looks? Because even if its not super accurate, its better than the tile being empty. But Im not sure if its even possible.
Unfortunately not. That's why I've taken to labelling them all as beta - the mods are all functional, but until official mod support is added, I currently believe there is no way to either reuse existing 3D assets or create my own for buildings, units, or leaders. I'm actively looking for a way to do this, but I doubt it'll be possible until official mod support is added.
 
Couple of things I'm working on in no particular order, will be sprinkling out through the rest of the month -
- Fleshing out Venice to be on par with England or Sumer
- Adding icons to Venice and England
- Sumer will be dialed back a bit on power level.
- Illyria is being designed for the antiquity age with the working ability name "Masters of the Adriatic"
 
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