Role Play Challenge: A Gentleman of Culture II

Well, my shadow gme was very similar.

After scout move, settling in place was obvious.
I decided to postpone AH and research BW for ultra early Impi rush. This could be a major mistake in this game, but my luck with the huts was incredible. At turn 3 I popped AH!!! Tech path changed immediately to The Wheel of course. I popped 5 another huts for about 100 gold total and 3 another techs, Myst, Archery and Writing. Of course I met Napoleon and Toku. Ultra early chariot rush against Nappy, took Paris and razed Orlean to rebuild it later. I settled Umunduvo.....(or whatever the name is) in the floodplains south of Ulundi and Nomamba claiming the stone. Having Archery I went after Horseback riding, build 7 Horse Archers and razed all Japanese cities, except Kyoto. All Horse archers survive! and Toku is nomroe. It is about 1100 BC and the continent is mine. 750BC, Paris has Stonehendge and The Mids, Ulundi has The Great Wall . I have CoL, but lost Confucianism in 2 turns. I have a setller ready to claim the Marble.

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Well, I need a religion and only 2 left, so Philosophy is very high priority. Christianity was founded from Oracle somewhere. The problem is that I will need calendar soon and I dont have even fishing yet. Obviously I need Aestgetics and Music early too, so I will not miss the most important wonder in this game. I also am short in cash and this game I founded the raze barbarian cities economy. Being unable to attack me they settled like crazy and my Horse Archer stack was employed to bring money to Zulu empire.

I founded Taoism and build about all wonders:

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I was first to music and the free artist. I settled 15 cities fast. I have Parthenon, SoZ, SC, Nothre Dam, Great Library (but in Umuv...) Angkor Wat, Taj, Mausoleum, UoS. I was first to Liberalism of course(took Nationalism). Used a great spy for golden age and saved a great engineer for creative constructions. The rest is boring. Met another civilizations. They was no an issue. Non stop wars between Oranje/ Gilga and Monty/Joao, so I just neglected them. I realized that I will not need corporations at all, so I burned the engineer for SoL. At the end Willem adopt Emancipation, so I used the culture slider to deal with unhappiness. Ulundi was a pure great artist farm and only Stonehendge abused the GP pool, but I produced only 1 prophet and 16 artist+1 from Music and 1 Scientist from Umuv to build the Academy there. I won at 1839AD.

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Well done Mad! Also well done Semirami!

I found this hugley entertaining. I also found the arid map strangley appealing, I'm not really sure why!

By the way was that an unimproved cow in your capital someone was working Mad...?
 
Looks like a textbook example of how an early rush will set you up to win by any victory condition.
well done guys
 
Sem, wow! Essentially a mirror image of my game, nice! I like how you more agressively settled that second Zulu city closer to Toku's land to cut it off.
 
Way to go MadScientist:cowboy:

You need a victory cigar. That's a solid way to get a cultural win.

I took a look at your savefile from the point you saved it last (before this final stretch). I learned lots from it. You build a lot fewer roads than I have in the past, it made me stop building so many in my current game and it seems like fewer workers can get more done. I was amazed how well you could fill in the area with your cultural borders using so few cities. It made me realize I don't need to keep so many conquered cities even when going for a domination win.

Your play on there inspired me to try my own crack at the cultural win. I've never attempted one on Monarch. I got a start with Gilamesh, Qin, and Shaka on my own small continent (medium_and_small map). So I had two protective leaders and the big warmonger to fight off before I had a continent to do what I pleased with. I took out the two protective guys (had Shaka's help with one of them), but tonight I gotta fight off Shaka somehow and he's already ahead of me in power. I fear all those Impis when my army is mostly Horse Archers right now. I haven't built a single wonder so there's a lot of work to do.

Best of luck to you in the Asoka game, I'm sure that will be entertaining as well.:salute:
 
Good luck with Shaka. He is tough but can be beaten.

One of the best things about this RPC was that I did have to face Shaka as an AI!!!!

Roads I have always been stingy with. I build them to connect cities only if they are not connected via a river, and to connect resources. I generally with run a railroad all over when I get the to speed up troop deployment. IN this case that was not a concern, so fewer workers, less maintenence.
 
Well played, Mad Scientist! :goodjob: I've learned a lot from following your games. It's helped me move up from Prince to monarch quite fast. My shadow games was a bit different from yours and Semirani's, which razed a lot of Toku's cities (to keep the maintenance down, I guess). In my game, I took out Nappy with an early axe/impi rush (mostly axes), and then took some time to get my empire in order, filling out a lot of the empty space on the island and hooking up resources. I kept 2-3 stacks outside Toku's borders near the iron (I could see he had no iron or copper anywhere). Every time he settled a city near by to claim them I DOWed him and razed the city, then got peace (he was always happy to comply, never asking for anything from me - it seemed uncommonly civilized of him :lol: ). In the 800's AD I sent in stacks of maces and took over all of his lovely mature cities with farms, mines, towns, and plantations. They paid for themselves immediately. All I did was build Forbidden Palace in Kyoto. I thinkI only razed one poorly paced city of his and replaced it with one of mine.

As I alluded to in an earlier post, I almost lost when Monty built the AP and went for the diplo win. I didn't realize that opening my boders would have that effect (now I know - another lesson learned :rolleyes: ). In any case, I had almost triple the score of the leader on the other continent. After avoiding a diplo loss by 1 vote the first time and 3 the second, I sent 3 galleons filled with infantry (c3 cr3 upgraded units - formerly axemen!) accompanied by 6 frigates to his AP city (which was coastal - that made it easy ;) ). By the time they got there I had teched combustion and built destroyers, which got there shortly afterward (Monty had a bunch of galleons and few frigate, all holded up in his capital next door - also coastal). Defenders were rifles and longbows, so I attacked from the ship after suiciding a couple of cannons, didn't lose anyone and got them all amphib promotions, razed the city, then moved to his capital and razed it the same way, killing his entire navy in one fell swoop. :crazyeye: End of threat.

The rest was routine. I won a little later (1882 I think) but with almost the same score (85k I think). Great fun! :cool:
 
Your strategy is fine, but in my game I cutted him early and he settled like crazy, all idiotic cities, bad spots, missed resources, and badly overlaped. Nappy was much more clever and Orleans was a nice city, but it was too early and I just razed it to rebuild in the exactly same spot later.
 
Semirani - Actually in my game Toku did fine with his city locations. I think I only razed one of them (after I invaded in earnest; I razed 4 or 5 of them when I was keeping him bottled up in the early game) - it was on the west coast below my marble city.
 
I finished my game - with the late invasion came a much later victory (1909 at 43k points). It simply took me so much longer to get my cities up and running because i didn't own them in the BCs.

That being said, it was a trivially easy win, and other than culture-bombing the last 200 turns consisted of hitting 'F' and 'Enter'.

Overall I have to say it was quite fun! I'm looking forward to playing the Asoka game.
 
Morgrad, congrats on the win. How long it takes never matters much to me, so a 1909 win is just as good as an 1800 win in my book.

And the ease of the cultural win for an isolated start is well illustrated in this game.
 
Morgrad, congrats on the win. How long it takes never matters much to me, so a 1909 win is just as good as an 1800 win in my book.

And the ease of the cultural win for an isolated start is well illustrated in this game.

Thanks! And I agree on both counts. I don't care if I win at Dan Quayle level as long as I didn't lose. I think it really shows how the score changes due to more time being taken, and also demonstrates just how much a successful early rush (or two!) impacts your ability to win much much earlier.

When I'm isolated, I usually go for Diplomatic wins, so shooting for culture was a refreshing change of pace for me. I really don't like just waiting through the last pile of turns, but you could really say that about most wins but conquest and domination.
 
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