cripp7
Playin' Bored
How can Osaka have such a tech lead with only a few cities?
I played this out after all. Three reasons:
1. Vicawoo harassed me into it. 19th mile indeed ^_^. Where was I in the game relative to that?! Oh well.
2. In discussing the strategy for this game, everyone and their mother's uncle told Mad "no vassals no vassals no vassals no vassals no vassals no vassals ".
I proceeded to point out that vassals could be viable and potentially useful in a game like this. The response to that?
"no vassals no vassals no vassals no vassals no vassals no vassals no vassals no vassals no vassals no vassals no vassals no vassals no vassals no vassals no vassals no vassals no vassals no vassals no vassals no vassals no vassals". Not having it! I said I'd prove it so I guess I'd better prove it. Or, at least TRY to.
3. !#@$!% I'm TMIT ------> I finish games and finish them quickly. Leaving one in limbo can cause me physical damage, unless it happens to be APG Shaka. Even that one got finished though. Eventually.
1497...1498...1499...1500 end turns later:
Spoiler :All that said, this round isn't going to be to exciting. Rather stagnant in fact. Hatty arbitrarily left culture, prompting me to DoW her earlier than planned to ensure that the war took roughly 0 effort, micro, or thought. This meant around, say 1928. I burned her top FIVE culture cities then took peace. Modern armor vs infantry that are at 1/2 health from jet fighter/carrier beatings..........really challenging, yes? No.
I automated everything. Evertying. Even what cities build. ZZZZZZZZzz. Cathy had the best tech rate and would have challenged for space, except that before teching fiber optics or fusion she mysteriously beelined future tech and stayed there.
Nobody was a threat for culture. Hatty got a space part or two herself but never got all the needed techs prior to time expiring:
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Ok. Now look. See? I HAVE NOT ONE BUT FIVE VASSALS. FIVE. Some of them quite competent (well, not really, but truthfully they never are and cathy is as close as you'll see mostly). What purpose did they serve? Eating up space without putting me over dom land, that's what. Now, let's look carefully at how close I was to losing because of vassals:
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Pretty easy to block space. Especially since I had well over 300,000 espionage on cathy, just in case I needed to sabotage an entire damn ship. Never needed to, stealing techs from me was pretty hard for her.
VCs:
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Hmmmm. After burning hatty's top 5 cities, guess what? Even now my vassals aren't on the radar. Let's see why:
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Cathy's best city. I sure feel threatened by culture. You saw izzy's in the last segment. Well, I used the UN to try to pass FR a lot, which izzy, hatty, and zara would defy for a long time. Izzy got kicked down to pop 1 for her entire empire for a long time. She's even further back than cathy.
Of course, Zara lost his cities very late and the other 2 don't even have 3 cities...so, no.
Hatty's #3 city:
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Useless. Over 1000 turns to go to legendary.
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Long game.
BY FAR, THE MOST ******** POINT IN THIS GAME WAS GLOBAL WARMING. Global warming is pretend fairy magic streaming from a body part of Al Gore's not worth mentioning on the civ forums. It's BS of the worst kind, and it has nothing to do with bulbing in this case. I'd have had well over 10000 BPT and a couple more future techs if not for GW (though I didn't try to optimize research until about 70 turns left).
About 1/4 of my entire land changed into desert. Ok, now lets see the conditions under which this !@#%#@%ing nonsense occurs:
1. Zero unhealth. That's right. Not an unhealthy city in the entire e!@#$ world. Anywhere. At all. Not in my empire, not in anyone elses.
2. Massive recycling centers and future tech > 50, I wonder if maybe pollution's a little less than in real life? Nono, guess not.
3. GLOBAL WARMING DOESNT TURN THINGS INTO DESERT AND ONLY DESERT. AT LEAST NOT REALISTIC GLOBAL WARMING.
Basically, there's no late-game prevention of a mechanic that's essentially broken in cause and result. I had one of the healthiest planets ever, and yet post 2000 GW was striking on a monthly (!) basis, and more than once it struck in 3 consecutive turns...and that's just within my territory. This is definitely a flawed mechanic and frankly I'm almost as appalled with fireaxis for leaving it in like this as I am about them choosing to lie to players using the game interface, which it does.
Anyway, there's a time win. Without wiping a single civ out. With 5 vassals. So yes, it can be done and they make it easier, not harder.

What I hate about it most is its EFFECT. GW doesn't turn RANDOM tiles in the world into DESERT. That's utter nonsense. Global precipitation would likely not fall at all...global warming =/= less water. If anything there would be more water if you're melting caps.
The way it works in the game really is more like a magic spell than anything simulating reality. Somebody casts "DESERT CLOUD" on your tile. Spell succeeds! Tile is now desert! 10 MP cost. Limit 3 uses/turn.
Al Gore probably drools though.

So two main questions
1) Do I ambush the ethiopian fleet right now, heal my frigates and go and destroy him for his coal. Or do I let him simply attack who he planned to expelling his forces there, then send our invasion force to destroy him. Either way, Mehmed wants some coal!
2) Techpath: OK, some preferences on how we terrorize the world!!! At this point I am seriously considering teching to combustion and fascism, swapping to Police State and spend to rest of the game simply destroying all of the AIs coastal cities until we win a time victory and/or get nukes. Or is that simply MADNESS!!!!!!!!!!!

Track his fleet, let him declare, backstab, raze all his cities except capital and coal.
Pick a new target, raze a bunch of cities.
Pick a new target, raze a bunch of cities.
Pick a new target, raze a bunch of cities.
Keep teching military, keep attacking new targets, Keep them all in the dark ages for as long as you can.
Let ridiculous MUAHAHAHAHAA laughter fill the boards!

A really funny way to do this would be to capture all coastal cities from a few AIs and make sure they can't get a settler on a boat anymore, then simply raze every city of the other AIs and let the land go to the barbs.![]()
I just thought of it or I would have posted it earlier. I remembered how I used to treat water maps in Age of Empires: raze every dock and every ship and simply take down the AIs one by one. What's the use of having 200 knights if you can't get them to me? 