Role Play Challenge: Stagnation!

Stagnation!: PArt VI

Well our plan is rolling right along! An excellent segment, one where I really did not want to stop but it's getting late, and I do want some opinions (I know what you all will say, but it's polite to ask!)

We took the suggestion to trade non-monolopy techs for Military Tradition from Isabella.

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And the techpath: SM/RR/Democracy/Combustion/Physics/start electricity.

So after teching SM

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OIL, what a beuatiful thing!

So what did we do regarding that Ethiopian fleet? We followed it with Frigates while it moved along to Summaria and

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Yep, Zara went after Gilgamesh!. At this point We let Zara unload his troops

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Then dialed his number up

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And to really finish one AI or another (as I see Russia and Summeria our only rivals).

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As of the save Gilgamesh is still slowly proceeding to destroy Catherine's empire!

And at this point, I have diplomacy as I like

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Not too concerned about the AI teching into space right now!!!

We then proceeded to bring our troops to Zara's home continent, and proceeded to exterminate them

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Now, I am big fan of the Ethiopian UU, but to tell the truth they aint got much punch against Infantry!

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Which came pretty well stocked!

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And proceeded to simply take every Ethiopian city within range.

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OK, OK, OK. You all get the general idea, and so did Zara

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He has 1 city left which I allowed him to keep as it's on the other side of the world and he has a few vassals. In fatc, Zara declared war on Gilgamesh later on again!.

So we simply built military and infrastructure. Gilgamesh seams to be kicking up the science rate and needs a little "adjustment".

SO after elctricity I say Industrialism and see how Glig's rifles stand against tanks. Hell, the hardest this was getting the Ethiopian capital to reach 300 culture to nab the coal resoruce!

And pretty soon the entire world erupts into war!

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Looking at the techs

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we are behind in 2 deadend techs!

So we have a few destroyers. I say I take our existing navy with a few token destroyers fo invincibility and start razing every damn Summerian coastal city. Non-stop war, and after Industrialism I say I get Fascism for Police State and simply keep a continual naval blockade of the world, while leveling all cities for the assorted vassals so as to allow the Barbs to take over!!!

Call it the Mehmedian death fleet!
 
Razing every to the ground in fine, and leave the last civ in an eternal naval blocade. But not gilgamesh, do you really want to spend eternity with him? Keep Catherine alive instead. ;)
 
Stagnation!: Part VII

Well, we are finally tops in score!!! We merely need to stay there for a few centuries!!!

We started by Moving our armada towards Gilgamesh

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And being ever polite to our good friend

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Now there was some dicsussion about leaving Cathy until last and a GOOD freind, however looking at the map

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Down to one city which was captured by Gilgamesh next turn. Oh well, one less Ai to worry about and at least I do not have to deal with Cossacks!

So my idea orinially was to simply raze all Summerian coastal cities like so

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However, we got this Crusades Quest

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OK, new plan. we capture the southern region of Summeria!

Techpath this segment went: Electricity/Fascism/Industrialism/Communism.

we started our assault on Uruk by capturing the southern most coastal city

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And proceeded to march north. Gilgamesh is protective and has rifles and cavalry so it took quite a bit to take him down. However, TIME is somethign we certainly have plenty of!!!!!

And once we captured Uruk

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We found it had ALOT of Booty!

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Hindu Shrine, SoL and the SoZ, let old Gilgamesh deal with that thing. I should say we had alot of War Weariness which we ignored! We adopted Ploice State, built jails, and upped the culture slider to 30%.

And once we finished the Crusader Quest

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We took those 4 free infantry to defend the city.

We captured and kept one more city, mostly to alleviate cultural pressure.

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And then proceeded to raze everything else we could. we also strangled Gilgameshes coastal cities by blockading each with a destroyer.

We now started taking our Naval force arround the continent

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Quickly reducing culture defense with the destroyers and then attacking the city with infantry and razing it

After sailing arround the entire continent we actually has some infantry left at the end

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So at this point we have a completely land-locked Gilgamesh

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Heh, Heh, Heh!!!

And for peace

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Hell, a really solid city for free!!!!

I saved here, looking to fillin some backwards techs, build some tanks, get all jails and then Mount Rushmore and have some fun!!!! The HE city has 5 settled GGs right now and hopefully we can get the Pentagon very soon! That's 4 free promotions from the HE city!

Techs

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And the Glance Screen

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Guess Gilgamesh is not too happy with us!

OK, We keep Gilgamesh land locked and alive. We kill all the other nations. Isabella we shall decide later although I think she will be killed also.

Once I get the Manhatten Project I can start nuking teh hell out of any internal, Summerian, or Barbarian cities. Just to Spite.
 
I advise strongly against nuking the krap out of everyone. Global Warming will have a lot of time to turn the entire world into dessert as you'll be playing until 2050. It will get annoying without nukes, but terrible ith them.
 
Global warming is caused by pollution, health demerits from buildings IIRC, so razing all the AIs will help a great deal. Razing all the coastal cities is nice, but I'ld be interested in how big you can get your cities with sids sushi and allmost all the worlds fish/crab/clam.
 
Nukes will pretty much turn his land to desert. If you want the highest possible score, you certainly won't want to use them... but if you don't care it doesn't matter!
 
yeah Sid sushi would be outstanding in this game. I do not think that nukes would have any bearing on Mad's land

They use al gore rear end fairy magic to spam pretend deserts all over the place. If mad used say 30 nukes it wouldn't surprise me if over 1/3 of his land turns into desert.

Even though nukes don't cause global warming. And global warming doesn't convert land into desert. But, Al Gore's rear end fairy magic is really strong to begin with. Nukes modify it +50%, and marathon modifies it +100%.

Creators went out of their way to poorly implement global warming in an impossible way and make it based on unrealistic factors as much as possible.

It's a function of total sick faces (regardless of if there's enough health to overcome it, so say running ENVIRONMENTALISM indirectly RAISES the odds for global warming), nukes (you know, because nukes emit green house gases in huge amounts............oh wait, they don't), and forests/jungles chopped (the only remotely serviceable thing, and the only constant as the AIs will chop it all).

So running a high tech, efficient society that recycles everywhere and cares about health will substantially raise the chances of turning miles and miles of grassland into desert at random.

I'd care less, if this had any...you know...USEFUL GAMEPLAY considerations. However, it even fails that check. It's just a nuisance (i've not once lost to GW, but the comical stupidity deserves rants nonetheless).
 
I think the global warming turning tiles into desert is a reflection on the land becoming useless, not becoming hot and dry, just useless. I would care as much about GW in the game if there was a realistic way of countering it, or some way of seeing the areas that will be affected beforehand.

Scrubbing radiation is even worse than GW though, it can't be done.
 
@TMIT: I agree, Global Warming is unrealistic and annoying in civ. You're wrong however, about nukes not creating greenhouse gases: the nuke itself doesn't make CO2, but the burning city does.
 
I for one wouldn't mind if Mad Scientist joined the club and quickly modded out global warming altogether. Very quick and simple to do, I know I don't like empires I painstakingly put together and perfect weakening to desert with absolutely nothing I can do about it. Once again, not game breaking... just stupid and un-fun.
 
What a game!!!!!!!!! Boring as hell it is supposed to be and yet is soooo much fun. I wonder how much global warming we will get.
 
@TMIT: I agree, Global Warming is unrealistic and annoying in civ. You're wrong however, about nukes not creating greenhouse gases: the nuke itself doesn't make CO2, but the burning city does.

Does that amount to enough to contend with say, the pollution that city emits on a daily basis had the nuke not struck :nuke:? I think not.

Anyway, I vote against mad XML-removing GW in this one :devil:. I want to drag him into the suffering I felt! Hear that awful noise about 100+ times! You know you want to! :lol::lol::lol::lol::lol::lol::lol::lol::lol::lol:
 
Oi...when nuclear weapons are involved, CO2 is the absolute least of one's worries.

Given a 60 megaton nuke (If I recall, the 'average' in the US arsenal; Russia has 'em bigger), everyone/everything within ten or so miles is simply obliterated, with a fairly extensive network of burning rubble left over. Everyone in a further radius upwards of 20 miles out from the blast will wish they died during the initial explosion, as they'll be radiated to such an extent their bodies will fall apart from the inside out due to extensive radiation poisoning caused by fallout.

And let's not forget the fallout. Lovely, really. Imagine hundreds of thousands of tons of radioactive dust being blow into the atmosphere, while taking days, weeks, even months to hit the ground again. This stuff can spread hundreds of miles away from the initial blast zone before coming down, possibly destroying the local foodchain in the process as it kills off the small stuff the bigger stuff eats.

Then you're left with thousand/ten of thousands/hundreds of thousands/millions/tens of millions (Depending on where the bomb went off) of people dead, dying, or horrifically mutilated for the rest of their lives due to the bomb and the fallout. The instance of cancers like lukemia spikes exponencially in the coming decades, and the site of and around the blast is inhospitable for life as we know it until everything's been removed, including the topsoil. All of it.

If anything, nukes in Civ IV don't do enough. But one or two won't cause global warming. Thousands of them won't, either. But then we run into something far worse than a few degrees rise in temperature and the Arctic melting away. We have a nuclear winter, where, simply, 95%+ of all life on Earth dies, and the sun isn't seen through the clouds of radioative dust again for at least a decade.

Can we actually do that? Easily. The US and Russia combined have 20,000+ nukes, more than enough to destroy every major city and first strike target in the world dozens of times over. We came within minutes of a nuclear war happening back in the Cold War, and it's very likely to come to pass this century with radical terrorists working on getting their nukes (Albiet on a smaller scale, with the victim being Israel/US and the country that launched the nukes to begin with).

A terrifying thought? Yes. But you should be terrified. The fear of destroying the world, everyone in it, has so far kept anyone from using them post-WW2. Radical Islamic terrorists don't know such fear, though...but that's another matter entirely.

Regardless, I might be off on my megaton to destruction radius, so don't take me entirely at face value there. Also, uh...

</Rant>
 
I think you're off on the fallout (IIRC more modern ones have less fallout since they're detonated higher up, and the fission conversion is more efficient = larger explosion, less fallout ------> still quite horrific though). Even you pointed out that it has nothing to do with GW though :p. Linking them to GW is almost as ridiculous as the mod where using "too many nukes" causes the world to break in half like an egg :rolleyes:.

That said, I think it would be funny if mad used enough to cause literally 60% of the world or more to turn into desert, since he seems to want to use them. Extreme fantasy nonsense FTW!

Cmon mad. Fire at least 100 nukes :p.
 
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