johny smith
Deity
- Joined
- Mar 10, 2007
- Messages
- 2,273
I am putting this test file up for people to try and see how it is liked it is the RevDCM 1.02 dll merged with the WoC Lite.
http://forums.civfanatics.com/downloads.php?do=file&id=12269
Then I added RoM to it. It adds as in modules the extra WoC Super Spies missions including the Great Spy doing missions now, and the WoC Inquisitors.
Buttons need some work just on coherency in respect to resources still. Like the that button represents Tea.
What does it add besides that?
Can have 184 religions, 184 corporations, and 368 resources now(I need to upload a RoM gamefont screen still.)
The WoC civics screen(I need to upload a RoM civics screen still)
And course last but not least the extra WoC modularity. For example you will not have to change the CIV4DiplomacyInfos.xml each time for new civs.
Important Modular Loading must be set to 0 for this. If you want to add previous modules you only need to put the folder in the modules folder and add some line to the "MLF_CIV4ModularLoadingControls.xml" file in modules to load the folder.
If you want something not to run in modules you can put the folder in unloaded modules or you can change "<bLoad>1</bLoad>" to "<bLoad>0</bLoad>" in the MLF_CIV4ModularLoadingControls.xml
One other important note.For modular religions and corporations there is a xml change that is need, and the font files must be updated.
This change must match the icon in the GameFont.tga. It is just like the resources line "<FontButtonIndex>0</FontButtonIndex>" for example.
I have included GameFont and GameFont_75 templates in the Font folder to make adding symbols much easier than vanilla Civ4. They are photoshop files.
Here is the link to for download.
https://worldofciv.svn.sourceforge....nstaller/RoM 2.71 Test WoC Lite Merge Test.7z
It is large 173 mb. But wanted to get everything in to get a good test build.
One patch file for the python screens is need as well sorry about that.
http://forums.civfanatics.com/attachment.php?attachmentid=212453&d=1241014329
Dll update as well. Sorry about the confusion.
http://forums.civfanatics.com/attachment.php?attachmentid=212801&d=1241306546
Just replace your dll in the assets folder.
http://forums.civfanatics.com/downloads.php?do=file&id=12269
Then I added RoM to it. It adds as in modules the extra WoC Super Spies missions including the Great Spy doing missions now, and the WoC Inquisitors.
Buttons need some work just on coherency in respect to resources still. Like the that button represents Tea.
What does it add besides that?
Can have 184 religions, 184 corporations, and 368 resources now(I need to upload a RoM gamefont screen still.)

The WoC civics screen(I need to upload a RoM civics screen still)

And course last but not least the extra WoC modularity. For example you will not have to change the CIV4DiplomacyInfos.xml each time for new civs.
Important Modular Loading must be set to 0 for this. If you want to add previous modules you only need to put the folder in the modules folder and add some line to the "MLF_CIV4ModularLoadingControls.xml" file in modules to load the folder.
Code:
<Civ4ModularLoadControls xmlns="x-schema:CIV4ModularLoadingControlsSchema.xml">
<DefaultConfiguration>Modules_Main_1</DefaultConfiguration>
<ConfigurationInfos>
<ConfigurationInfo>
<Type>Modules_Main_1</Type>
<Description>Initialize ALL Modules by using the MLF file structure</Description>
<Modules>
<Module>
<Directory>Interface</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>WoC Inquisition</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>WoC Super Spies</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Unit Statistics</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Custom ArtStyles</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Custom Buildings</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Custom Units</Directory>
<bLoad>1</bLoad>
</Module>
</Modules>
</ConfigurationInfo>
</ConfigurationInfos>
</Civ4ModularLoadControls>
If you want something not to run in modules you can put the folder in unloaded modules or you can change "<bLoad>1</bLoad>" to "<bLoad>0</bLoad>" in the MLF_CIV4ModularLoadingControls.xml
One other important note.For modular religions and corporations there is a xml change that is need, and the font files must be updated.
Code:
<ReligionInfo>
<Type>RELIGION_JUDAISM</Type>
<Description>TXT_KEY_RELIGION_JUDAISM</Description>
<Adjective>TXT_KEY_RELIGION_JUDAISM_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_RELIGION_JUDAISM_PEDIA</Civilopedia>
<TechPrereq>TECH_MONOTHEISM</TechPrereq>
<FreeUnitClass>UNITCLASS_JEWISH_MISSIONARY</FreeUnitClass>
<iFreeUnits>0</iFreeUnits>
<iSpreadFactor>50</iSpreadFactor>
[COLOR="Red"][B]<iTGAIndex>0</iTGAIndex>[/B][/COLOR]
<GlobalReligionCommerces>
<iGlobalReligionCommerce>1</iGlobalReligionCommerce>
<iGlobalReligionCommerce>0</iGlobalReligionCommerce>
<iGlobalReligionCommerce>0</iGlobalReligionCommerce>
</GlobalReligionCommerces>
<HolyCityCommerces>
<iHolyCityCommerce>0</iHolyCityCommerce>
<iHolyCityCommerce>0</iHolyCityCommerce>
<iHolyCityCommerce>3</iHolyCityCommerce>
</HolyCityCommerces>
<StateReligionCommerces>
<iStateReligionCommerce>0</iStateReligionCommerce>
<iStateReligionCommerce>0</iStateReligionCommerce>
<iStateReligionCommerce>2</iStateReligionCommerce>
</StateReligionCommerces>
<Button>Art/Interface/Buttons/Religions/Jewish.dds</Button>
<TechButton>Art/Interface/Buttons/TechTree/Judaism.dds</TechButton>
<GenericTechButton>,Art/Interface/Buttons/TechTree/Judaism.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,4,3</GenericTechButton>
<MovieFile>Art/Movies/Religion/Judaism/Jud_Found.nif</MovieFile>
<MovieSound>AS2D_BUILD_JEWISH_MOVIE</MovieSound>
<Sound>AS2D_BUILD_JEWISH</Sound>
</ReligionInfo>
I have included GameFont and GameFont_75 templates in the Font folder to make adding symbols much easier than vanilla Civ4. They are photoshop files.
Here is the link to for download.
https://worldofciv.svn.sourceforge....nstaller/RoM 2.71 Test WoC Lite Merge Test.7z
It is large 173 mb. But wanted to get everything in to get a good test build.
One patch file for the python screens is need as well sorry about that.
http://forums.civfanatics.com/attachment.php?attachmentid=212453&d=1241014329
Dll update as well. Sorry about the confusion.
http://forums.civfanatics.com/attachment.php?attachmentid=212801&d=1241306546
Just replace your dll in the assets folder.