Romeothefirst- WW2 China (Deity)

Looks good. Sesn is up.
Take this to town now.
 
Got it.

Turns late tonight, or maybe tomorrow evening.
 
IHT – Well, I think I’m a bit over my head on this one, but we’ll see what’s what. ;)

I notice we’re not building many arties. It would seem they’re gonna be important with how we’re overpowered here. Heck, we don’t have anything that matches up favorably with the CE’s even. MG’s are close though.

Not much to be done, so I just hit enter…..

IT – MG in fort kills elite attacking CE. Falls to the second. Infantry in fort also falls. So does the MG in Kunming.

11/42 (1) – Lanchow factory -> LT. Kunming MG -> arty. Chengdu LT -> LT. Sian LT -> LT. Ningsia worker -> worker. I go into F1 and mobilize, so all those builds are now subject to change. :crazyeye:

I change a couple to MG’s. Add the new LT into the army and go CE killing. I get three, but get knocked down to 2 hp. :eek: (it wasn’t full to start) I blitz a damaged LT and CE and promote the other new tank.

IT – A lot of movement, but no attacks. Most of it towards Hankow.

12/42 (2) – Chunking LT -> LT. Hankow LT – arty. Ningsia worker -> worker.

I lose a new LT flawlessly to a vet CE. Elite tank kills that one, and is retreated from a second. I lose another LT to a 4/5 CE, taking a single hp. Getting a bit annoyed.

IT – Again no attacks, but a bunch of moves.

1/43 (3) – Chengdu MG -> Arty. Chunking LT -> LT. Sian MG -> LT. Ningsia worker -> worker.

[rant]GAH!!!! Am I reading these stupid stats wrong? Is there something I’m missing?!?! How do I keep barely denting these stupid CE’s with these tanks? Do they get some inherent bonus against armor? Again I lose a new vet LT to a 2/5 CE, doing 1 point of damage. How cvan an attack 8 unit be so damn ineffective against a defense 6 unit? If I normally had these problems with MDI and spears, I’d probably quit the game. [pissed] [/rant]

Lose the noted LT to a CE. Kill an NI with elite infantry. --- On a side note, I just saw one of the japs spit on the landscape :lol: -- Army goes on a rampage, killing 2 CE’s (one is the immortal one :D ) and one of those marine guys.

Recap: Seems like 3 turns is kinda short, but then again, I think I took an hour or so to play them. :shrug: There are a couple units in our territory, but no immediate danger for our cities. I think Sian can also get to 100 spt by mining one of the hills, but there is a CE there who is simply no cooperating. Oh, and there is 1000g+ in the bank, since I forgot about it, and everything only has one or two turns left at the moment. :rolleyes:

Our VP = 12315
Japan VP = 16985

>>>SAVE<<<
 
Nice job, Sesn.

Okay, romeo, let's see what's up that sleeve of yours.
 
i Got it. I will try to get to it on the morrow evening.
 
IHT: Rush some projects. LUx to 10% unitl I can peel off a worker from our 2 largest cities.
IBT: Not too much
Turn 1: Hokey smokes Batman, we have no artillary. Order up tons more. Sian can build a LT in 1 turn with a worker rushed. Worker stacks look thrown together, they should always be in stacks of 4 or 2. Use all are arty, but capture Peking. We are offensive minded. Nest turn will be all about healing and whacking the 6 units in our territory, but they can't hurt us know, and I just cut their railnet. We have the gold per turn to rush 1 full Arty piece somewhere, and I would do that.
IBT: Japs kill an infantry and 2 guerillas, and liberate our arty stack, guess Ill have to get it back.
Turn 2: Recaptured our Arty, killing 3 CE's. So far I have lost 1 LT, and that was to a conscript NI fortified in Peking. I am also spending/using all our reg infantries and guerillas, because they are just costing us gold.
IBT: Japs bombing Peking and our arty stack heavily. Lose 3 units, but the 4th still stood.
Turn 3: Langchow is set to a unit, next trun swap it to arty, it saves 1 turn. Lose a LT to a guerilla in the open? I had something go right this turn. after one LT lost to a RL CE, I had another LT Kill 3 CE's no damage. I have Ningsia set up as a 1 turn worker farm now. TURN OFF any governer in that city please. Used a guerilla to kill a flak in our territory? That is odd.
VP's are 19895 (them) to 17100 (us) Turn: 16
The Plan: Be offensive. Let CE's wander in our territory, use our Arty and army to attack a city. We can get Nanking Next turn if things go correctly. Send the extra Arty to the RR wheat, RL everything, send the healed army in to whack as much as it can, then send in the LT's to finish it off. Wait 1-2 turns, rinse repeat. I believe that Kaifang has a Jap army in it. Save it for later, i.e. probably Grahamian's turns. When the Army is healing, use the arty and newly mad Lt's to whack a few wandering CE's. MM nicely and we can get 5-6 new units a turn. I have Chengdu building vet infantry in 1 turn so we have units to cover exposed arty, but we may want another MG or 2. We should leaderfish with a vengence on all the wandering units in our territory.
I ended up with fewer "Units" (Infantry, guerillas, LT's) then I started with, but we have more than double the arty, a new city and 3-5 units coming online per turn. As long as we can keep some stuff covered, have arty, and LT's spend other units freely. Do not be afraid to lose 4 Lt's in one turn if it means we get a city.
I do not want to come across harsh, but we must think different. (I think that means we open up a computer company named after a fruit.)
Bede is up.
Finally some pics for lurkers. (I Love lurkers).
Our Southern territory.
Southern_Territory.jpg

Our Northern territory.
Northern_Territory.jpg
 
It was Peking!!!

:goodjob: :thumbsup:

Will go buy some apples.

Got it.
 
nice turns romeo! looks like we have 2 sets of workers exposed, but since we build 1 every turn, i guess it doesn't really matter. get us another army, bede, and lets send the japanese back to where they came from!
 
Bede said:
It was Peking!!!

:goodjob: :thumbsup:

Will go buy some apples.
I must not be as learned as Bede, I totally missed the reference.
On the workers exposed, he would need Nipponeses infantry to get the 2 south of Sian, and a LT to hit any other stacks. I have seen him build nothing but planes, MG's and CE's.
I think that there is an artillary piece in every town that we capture, at least that was how my deity game went, so that is an extra incentive to capture towns. Unless I miss my guess, he has a portion of his fleet, and/or a huge portion of his airforce in Kaifang, so I would nibble on the sides for a turn or 3, and then on Grahamian's or Sesn's turnset attack Kaifang. I think we will want 20+ arty to do that.
Otherwise it looks good, just a little MM to do every turn.
 
romeothemonk said:
I must not be as learned as Bede, I totally missed the reference.

Romeo wrote earlier:
I do not want to come across harsh, but we must think different. (I think that means we open up a computer company named after a fruit.)
Bede is up.

Apples....;)
 
I feel dumb for missing my own statement. Whoops
 
4/43
Move some units around to protect the rubber source and reinforce Kunming.

Flying Tigers shoot down a Zero.

Japanese bombers are playing hob with the forces at Peking and Talyuan. We need fighters as much as artillery. Start an airport at at Chunking.

5/43
Misread the orders and take Kaifeng instread of Nanking. Japanese lose three bombers and a tank army.

Elite tank kills a CE and Chunking Armor forms. Che-yuan goes to Kaifeng and a new army is built and partially filled with armor.

ChunkingArmor.jpg


6/43
Reread orders and take Nanking, destroying six Japanese bombers. Next target is Mukden.

We have passed Japan in VP with 21590 to 21490.

Leader fishing with elite tanks against wounded Japanese infantry fails and one tank is lost.

7/43
Change direction due to heavy Japanese bomber activity from the south. Shell and retake Nanning, no losses. Japanese lose three bombers and a Zero.

8/43
Maneuvering to try and protect troops from remaining Japanese bombers. Che-yuans's Armor fails miserably trying to take down wounded Japanese infantry on road to Canton and dies...

There are a couple of fighters in an airfield next to Peking to protect the troops at Peking and on the hill leading to Mukden. The loss of twelve Japanese bombers has slowed down the air attacks but they are still coming at us from the Korean peninsula, Formosa, Okinawa and the offshore Japanese islands.

Tanks and artillery are positioned to assault Canton next and then Hong Kong.

There are no bogies loose in the Middle Kingdom.

Victory point total is 24205 to 23115 for the Japanese.
 
Ok, looks like Grahamian is up. Minor note, we are trying to do 3 turns per set, but I like the destroy 12 bomber thing. I am still thinking of using the classic joke of the mid-80's:
One Russian tank General turned to the other in Paris and asked, "by the way, who won the air war?".
I am a huge fan of blitz the cities and catch the planes on the ground. Nice turns though. Next MGL should rush the MA. (In my humble opinion.)
 
romeothemonk said:
Next MGL should rush the MA. (In my humble opinion.)
we sure about that? from reading bede's log, it appears we only have one army right now as per this quote -> "Che-yuans's Armor fails miserably trying to take down wounded Japanese infantry on road to Canton and dies..." but i guess we need the capicity to build them from scratch as well.
 
I wouldn't build them by hand but I would cash rush them. An army costs ~ 1400 gold, and the boost of an extra 2 attack to our current army is worth it. I would build the MA in a city that doesn't do a 1 turn unit for us.
We might want to peel a worker off of our 2 largest cities, and/or peel workers off of the Jap cities. I like the ability to have 20 workers descend upon a city and spruce it up a little. Plus we can merge in some native workers to get our size up to 12 in some other cities. Peeling a worker off might allow us to lower the lux tax, or mining some irrigation will slow down our growth, boost shields, and give us 2 1 turn tank factories.
Chengdu? I think can become a tank factory if we get it spruced up and grown up enough.
 
ok, just wanted to make sure i followed your logic. chunking and chengdu should be able to become 1T LT factories. i'll see what i can do tonight about it :)
 
Sian and Chengdu are the 2 that I would pick for LT factories, Chunking was already a 1 turn LT factory. I was thinking that Sian and Chunking might want to spin off a worker or two. Cumning and Taiyuan and Foochow could use some massive improvement and probably double their shields easily. Foochow started with a factory, but I do not know if it is still there. If it is, we can pump Flak or MG battalions there.
I think this is the homestretch now, we just want to see the licking that we can apply to the Japs.
 
I have just found out that I am part of the football coaching staff that is traveling this weekend and will be offline for Friday, Saturday and portions of Sunday.
Thanks for the patience. i.e. take some time with this then.
 
Preflight check: We are really kicking some rising sun ass here!
MM Chengdu off irr grass and onto mined mountain. Switch from fighter to LT.
Note: Sian, Chengdu, Chunking are already 1T LT factories. Hankow can make 1 every 2T.
Trade: Dutch: 7gpt and 54g for Silks.

IBT: Watch Jap Bombers hit Peking and
Renew spices for silks with the Brit’s, plus get 451g
Renew iron deal with the Dutch, getting 20gpt for our iron.
Lanchow LT-> LT
Kunming MG -> MG
Chengdu LT -> LT
Chunking LT -> LT
Taiyuan arty -> arty
Sian LT -> LT

Bahh, our source of oil is exhausted!

T1: Sept 1943AD @ Canton: LT dies to redlined MG
LT dies to redlined MG
Bombard it back down to 1hp
LT kills redlined MG
Elite* LT gets redlined but kills redlined medium tank
Elite LT kills redlined NI conscript
4/5 Elite LT kills redlined NI conscript and we take the city
Bombard HK to be a pain.

I hate to do this but I gotta or we’re done building LT’s (closest oil is all the way down in Saigon).
Buy oil from Dutch for WM, furs, 36gpt, 1016g.

IBT: watch the bomber display
Sell Dutch coal for 11gpt and 7g

Chengdu, Chunking, Hankow, Sian LT -> LT
Ningsai worker -> worker
Nanning worker -> arty

T2: Oct 1943AD Redline all defenders in HK, then attack.
LT kills MG
LT kills MG and promotes
LT kills MG and promotes
4/5 elite LT kills NI
4/5 elite LT kills NI and we take the city

Move into position for Hanoi
IBT: 2 med tanks attack HK, costing us 1 elite LT.
2 LT’s and 1 med tank move towards Peking

T3: Nov 1943AD Battle @ Hanoi: redline all defenders
Elite LT kills MG
Elite LT dies to medium tank
Last arty misses
Army kills 2/4 MT
Elite LT kills flak
LT kills NI, watch 2 bombers and 4 zeros crumble.

Between Canton and HK
LT kills MT
Elite LT kills flamethrower guy

Peking, use arty to redline 2 LT’s and 1 MT
Kill them with LT's, no losses :)

I have the workers concentrated on Hankow and starting to get to Kunming. Improving around Peking can be hairy and Taiyuan still has 2T till growth.

Units are lined up to take Kiungchow. We can then feed to the South (Vietnam) or North (Korea)for more VP locations. I'd recommend S as a lot of bombers seem to be coming from the N and there are 3VP locations down there vs 1 to the N.

VP's= 31235, Japan = 24960.

Good luck Sesn!

rtm1-Nov1943.jpg
 
Very interested in grabbing this, but definitely can't touch it before Sunday.
 
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