Cedric Greene
King
Well I was just thinking about Civ 2(a definite shocker) and for some reason the thought popped in that NONE units are created when the closest city to the hut is not yours but does this take into affect the "0" line? My units always seem to fudge up a go command when it comes to the "0" line, so I was wondering if the computer would fudge up a NONE attribute if your city is on one side and the hut the other side? Possible plethora of free NONE units if so, and make starting position and city placement even more important. Someone wanna test this for me?
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"Your future is managed and your freedom's a joke, you don't know the difference as you put on the yoke. The less that you know the more you fall into place, a cog in a wheel, there is no soul in your face." -Kansas
Cedric's Civilization II Page-Home of the *NEW* "Multiplayer Gold Edition" patch.
Cedric's CivNet Page
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"Your future is managed and your freedom's a joke, you don't know the difference as you put on the yoke. The less that you know the more you fall into place, a cog in a wheel, there is no soul in your face." -Kansas
Cedric's Civilization II Page-Home of the *NEW* "Multiplayer Gold Edition" patch.
Cedric's CivNet Page