RPG Test Trial

Strider

In Retrospect
Joined
Jan 7, 2002
Messages
8,984
Okay, this is just going to be a "test trial" of the RPG. Were not going to cover the economic portion of it, just the story/character creation/stat portion.

Here's the deal, make a character using the rules (posted below). Anyone can partcipate, just post a character. The deadline is the end of this month (so you have two days to make a character). If you don't understand any of the rules, just post inside of the main RPG thread here or PM me.

Character Creation:
Getting Started:
There are three general aspects in creating a character. The first one is the basic info, the second is choosing your stats, and the third is choosing your merits/flaws.

Step One:
To start off, you have to give give your character the following:

Name (we much prefer if you give your character a name similiar (or exactly the same) to your forum name)
Age
Gender
*Biography/Physical Appearance

*Means it's an optional field.

Choosing your Stats:
Your stats are ranked from ? to a maximum of 10 (all characters start off with a 2 in every stat.) When you create your character, you have 15 points to put into any mix of stats that you want. This is permanent and can not be changed. You will also not recieve any additional points to put in stats, so choose wisely. The stats are as follows:

Strength (STR)
Your overall physical poweress.

Agility (AGI):
Your speed, dexterity, and reflexes.

Intelligence (INT):
Basically your mental processing power. How fast you think.

Wisdom (WIS):
The amount of information you know.

Endurance (END):
Ability to withstand pain and hardship.

Bravery (BRV):
The ability to reactive under fear or nervousness.

Control (CTL):
Your mental control, the ability to remain calm in stressful situtations, etc.

Sense (SNS):
Eyesight, hearing, sense of smell, etc.

Merits/Flaws
Merits/Flaws are a way to add some spice to your character. They also effect your stats. Merits/Flaws are completely optional, but for every merit you take.. you must take a flaw. You can take up to a maximum of 3 merits. The bonus to taking merits/flaws are that only by receiving stat bonus's through merits/flaws can you get over the maximum number of 10. You do not have to use the merit/flaws system. If you do choose some merits/flaws then you may get rewarded for playing your character by them. (IE: If you choose the merit Calm Heart, and the flaw Hard of hearing.. having your character "yell" in situtations that need silence may get you rewarded).

Warning: The merits/flaws system is complex, so if you want to just jump right in you can skip it. You will be allowed to come back and choose some after you've created your character.


Merits:
Photographic Memory (+ 1 INT)
Code of Honor (+1 BRV)
Common Sense (+1 WIS)
Concentration (+1 CTL)
Calm Heart (+1 CTL)
Self-Confident (+1 CTL)
Ambidextrous (+1 AGI)
Daredevil (+1 BRV)
Perfect Balance (+1 AGI)
Jack-Of-All-Trades (+1 INT)
True Love (+1 BRV)
Danger Sense (+1 SNS)
True Faith (+1 CTL)
Huge Size (+1 END)
Driving Goal (+1 BRV)
Double-jointed (+1 AGI)


Flaws:
Compulsion (-1 CTL)
Nightmares (-1 BRV)
Overconfident (-1 CTL)
Phobia (-1 CTL)
Low-self Image (-1 CTL)
Deranged (-1 WIS)
Hatred (-1 CTL)
Amnesia (-1 WIS)
Confused (-1 INT)
Weak-Willed (-1 BRV)
Absent-Minded (-1 WIS)
Hard of Hearing (-1 SNS)
Bad Sight (-1 SNS)
Uneducated (-1 INT)
Insane Past Life (-1 CTL)
Twisted Upbringing (-1 CTL)
Mute (-1 SNS)
Short (-1 STR)
Self Centered (-1 WIS)
Gullible (-1 WIS)
Simpleton (-1 INT)
Short Fuse (-1 CTL)
Curiosity (-1 SNS)
Color Blindness (-1 SNS)
Inept (-1 INT)

My Character:
Name: Striker
Age: 23
Gender: Male

STR: 4
AGI: 4 +1 = 5
INT: 5
WIS: 5
END: 4
BRV: 3 - 1 +1 = 3
CTL: 4 +1 - 1 = 4
SNS: 2 - 1 = 1

Merits:
True Love
Perfect Balance
Calm Heart

Flaws:
Curiosity
Insane Past Life
Nightmares

Partcipants:
Strider
Sigma
CivGeneral
Veera
Swissempire
Bengeance
cIVpassIVe
GeorgeOP
 
If i post a character here, can i use the same one in the real RPG?
 
Swissempire said:
If i post a character here, can i use the same one in the real RPG?

Sure, unless we make some rule changes that make it impossible. Nothing that happens here will carry over to the real game though.

You can make a character with the Same Name, Age, Gender, Merits, Flaws, and Stats though.
 
Well, let's give it a shot...

Name: Sigma
Age: 20
Gender: Male

STR: 2
AGI: 2
INT: 7 + 1 = 8
WIS: 6
END: 3
BRV: 4
CTL: 4 + 1 - 1 = 4
SNS: 3 - 1 = 2

Merits:
Self-Confident
Jack-of-all-trades

Flaws:
Bad sight
Short fuse
 
Name: Dodonna Kusanagi
Age: 23
Sex: Male

STR: (2+2)=4
AGI: (2+1)=3
INT: (2+3)+1=6
WIS: (2+1)=3
END: (2+1)=3
BRV: (2+3)+1=6
CTL: (2+3)-3=2
SNS: (2+1)+1=4

Merits:
Code of Honor (+1 BRV)
Jack-Of-All-Trades (+1 INT)
Danger Sense (+1 SNS)

Flaws:
Short Fuse (-1 CTL)
Insane Past Life (-1 CTL)
Low-self Image (-1 CTL)
 
Veera
19
Female

STR: 2
AGI: 2
INT: 2+2=4
WIS: 2+2=4
END: 2+2=4
BRV: 2+2=4
CTL: 2+2=4
SNS: (2+3)+1-1=5

Merits: Danger Sense
Flaws: Curiosity
 
Okay bear with me, i did the full bio for this baby:

Name: Swissy Chipper
Age: 24
Gender: Male
Biography: Born in the country side outside of Boaring Wallow he had a very twisted upbringing. His father was Pignaldo Oinkie, a well known politician, and his mother was Herti Tsarbig, a prostitute. Pignaldo Oinkie was a well known Destiny Party member, but he was married to Lady Superr Ich, daughter of Evenmorer Ich, a cousin of Hapshetsut. The birth of Ille Gitimit Oinkie( Swissy’s given name) was a scandal that rocked the new nation. Pignaldo Oinkie was forced out of politics and the Destiny Party ventually folded. The divorce was a big mess, and Pignaldo ended up with nothing. In a bout of rage he tied Herti Tsarbig to a board wighted down by rocks and thrw her into Lake Wallow. He ran with Ille to the edge of BW’s cultural boundaries, and lived as a farmer. To avoid attention he changed his name to Prova Lone and Ille Gitimit Oinkie’s to Swissy Lone.

Prova always blamed Swissy for him not becoming Censor, and beat and molested him. Swissy was always a loner, but he eventually made friends with a boy named Onli Wun. One day when Swissy was 14, Onli was over there hut when his dad came into the room with that look on his face. Prova puched Swissy and knocked him out. When Swissy came too, he saw to his horrer that Onli was cowering in the corner with Prova yelling, at him and advanceing on him. Onli was yelling for Swissy to help him, yelling at Prova to stop. Swissy couoln’t take it anymore and picked up a copper hoe and swung it at his father’s head. It had the intended affect.

After this life Changing experience, Swissy wandered the Licentian Homeland, doing what he had to to get by. Eventually he settled down for a little while, becoming a sow herder. And to his astonishment one day the Great and Holy Chip revealed himself to Swissy. Swissy was awed, and after the revelation became the Head Acolyte of Chip and Chip’s first worldly avatar. Swissy adopted the surname Chipper which means “Son of Chip”. Swissy is not actually the son of Chip. Swissy devoted his life to gather information about Chipism and the world. It became apparent that he was not the only one the Chip or others revealed themselves too, just the first. He spend most of his time traveling the known world preaching, and collecting precious manuscripts.

Physical Appearance: Long dark hair, about 5’11 and tinted skinned( Think meditterrean)

Stats:
STR: 2
SGI: 2
INT: 6+1=7
WIS: 5
END: 3
BRV: 2
CTL: 3+2-2=3
SNS: 2-1=1

Merits:
Photographic Memory
True Faith
Self-Confident

Flaws:
Twisted Upbringing
Insane Past Life
Curiosity
Some of the names have hidden meanings;)
 
:hmm: Everyone has made intelligent characters so far. This should make for an interesting experience, and I wonder how we are going to fair in the fighting department.

So far CG and I seem to be the only people who you could call a fighter, and neither of us would be that good at it.
 
Strider said:
:hmm: Everyone has made intelligent characters so far. This should make for an interesting experience, and I wonder how we are going to fair in the fighting department.
It just means that we outhink stupid people, and then get our toucouses handed to us in battle!
 
Swissempire said:
It just means that we outhink stupid people, and then get our toucouses handed to us in battle!

I was actually imagining alot of "Run Away!"

Now we need someone to make an old man thats Hard of Hearing, and we will have the perfect comedic line-up.
 
Could someone post kinda a synopsis of what we do in the RPG, can we do our own thing, or do we have to travel in groups, like i'm totally clueless when it come to that stuff!
 
Swissempire said:
Could someone post kinda a synopsis of what we do in the RPG, can we do our own thing, or do we have to travel in groups, like i'm totally clueless when it come to that stuff!

This is going to be a group "quest" type of thing. However, in the real RPG... you can do whatever you want to.

The plan is to allow you to buy items, houses, etc. with gold while your out adventuring. However, not all of the cities will have the same goods. IE: The city near copper is the only one (currently) that would sell copper weapons.

Basically, in the real RPG once it's released. When someone wants to start up a "quest" they basically just post a thread detailing the quest and asking for people to join. If your not partcipating in a quest, then you can travel, or just hang around one city and buy things, or you could even talk in a pub, etc.

This "quest," I plan on being a group of cartographers who's job is to map the eastern portion of our peninsula in detail.

I'll post major events, then you guys post your characters reactions/actions to those events. Then based on those reactions I'll keep the story moving.
 
Name: Bengeance
Age: 25
Sex: Male
Bio/Physical Appearance:
6'1" tall, medium dark tanned skin, lean muscled frame, wearing leather clothing that has been patched many times, tied about the waist with a leather thong

Bengeance was born in a small mud hut on the east side of Boaring Wallow. His parents were lowly pig farmers and struggled daily to provide enough food to feed themselves and their 7 children. Bengenace was the second son and therefore was not likely to inherit any amount of property from his father. He worked long hours in the fields building strong muscles and an excellent work ethic. While it was clear from an early age that Bengeance was not blessed with exceeding intelligence he was not stupid and paid attention to what happened around him.

Bengeance had always displayed impressive agility. He was known to walk along the top of the rough log fences that he labored so long to build, partially to ensure the construction was sturdy but also for the sheer enjoyment of walking along where others would surely fall. There was little more of note about Bengeance as a young man. All of that changed one night when he was sleeping in a rude tent among the fields of his father's small farm.

On that night Bengeance had a vision. A being who called himself Chip visited Bengeance and instructed him to leave Boaring Wallow for a place far away. Chip promised to send another to Bengeance to guide him in his new life. Not wanting to disappoint or anger this awesome being Bengeance left the next day heading south to a place he didn't know.

On his way south Bengeance was visited by another follower of Great Chip. The prophet cIVpassIVe blessed Bengeance and presented him with a gift of sweet liquid. Under the influence of this strange liquid Bengeance had another vision this time of a beautiful goddess named Alvaro. Alvaro instructed Bengeance to continue south and take up the care and protection of strange creatures called horses. Alvaro promised to reveal much about the future of Licentia and the role that Bengeance and the horses were to play.

Since his visions Bengeance has finally arrived outside the young city of Abydos and has taken up residence in the Horse Plains northwest of the city. There he works dilligently every day in his service of Chip and Alvaro. Those who have met Bengeance in recent days carry tales away of his strange habit of stopping in the middle of a conversation and staring into the distance as though he is listening to someone else speak. Often he will forget what he was speaking of and take up a new topic when he returns to himself. They also speak of his curiosity to know anything that travelers can tell him and his constant talk of the training and riding of the beasts in the Horse Plains. No one has ever seen one of the horses ridden but Bengeance claims he has done it and that he will teach others how.

One day while Bengeance was tending to the herd of horses, Alvaro came to him and told him, "You will take with you the best horse in the herd, and you will return to Boaring Wallow. There you will perform an important task. You will take part in a quest to explore and discover the lands given to you and your people by Chip. Go now to Boaring Wallow and begin your quest."

STR: 5
AGI: 5 +1 = 6
INT: 3 -1 = 2
WIS: 4 -1 = 3
END: 4
BRV: 4 + 1 = 5
CTL: 3 +1 = 4
SNS: 3 - 1 = 2

Merits:
True Faith
Perfect Balance
Driving Goal

Flaws:
Curiosity
Uneducated
Absent-Minded
 
Name: Civilious Tut Passiveo (those close him call him Cpass)
Age: 30
Gender: Male

Biography:
Civilious Tut Passiveo was born in the lands near Germania to a widowed peasant farmer. He did not know his father, but townsfolk talked of a wandering brutish warrior who came from the far north one night and was boarded in by the widow for one night before she became pregnant with him. From then on, everyone put one and one together and got three.

As a young boy, Civilious toiled as only farmers do, tilling the hard soil and moving large boulders out of the seeded fields. By his 13 birthday, it was obvious to the Germanic townsfolk that he didn’t come from their “stock.” Barely a “man,” Civilious stood over six foot five, and weighed more than any other two grown men in the community. By 16, he could lift boulders out of the ground with each hand and toss them a fair distance.

While helpful in the field, the folk in town were frightened by his size and strength. People ridiculed him, first behind his back, but soon openly in front of him. They called him an “ogre” and a “dim-witted troll,” all the while hoping he would leave their community. Over the years, these insults weighed heavily on Civilious, and he became filled with anger and hatred toward them.

His mother, Helgannana, was a strong and determined woman (she had to be in order to run a farm and raise a child all her own), and she sensed the inner turmoil and self-loathing Civilious was experiencing from the constant berating from the townsfolk would soon tear him apart.

On his 18th birthday, Helgannana went to Civilious and said, “Cpass, son, I think it is time for you to seek out your own life, your own path. I have grown weary of tilling the land, and want to sell the farm to a younger family. I haven’t talked about your father much, mainly because there hasn’t been much to tell, but I think it’s time that you seek him out.”

She then told him all she knew about the stranger from the northern lands, a place called Licentia, and all she suspected. The next day, Civilious packed up a sack full of his few worldly possessions, kissed his mother and promised to return one day. He then headed out on the north path…

STR: 2+7=9
AGI: 2+1=3+1=4
INT: 2+2=4
WIS: 2+1=3-1=2
END: 2+3=5+1=6
BRV: 2=2+1=3
CTL: 2+1=3-2=1
SNS: 2

Merits:
Huge Size (+1 END)
Ambidextrous (+1 AGI)
Driving Goal (+1 BRV)

Flaw:
Low-self Image (-1 CTL)
Short Fuse (-1 CTL)
Self Centered (-1 WIS)
 
Oh? I was thinking more along the lines of the Dg2 game, with buying land and shops and stores and such. I just want to buy myself a nice house. ~_^
 
Veera Anlai said:
Oh? I was thinking more along the lines of the Dg2 game, with buying land and shops and stores and such. I just want to buy myself a nice house. ~_^

You can do that later also ;). It won't be happen when the game first starts, and will likely happen in the later stages of the game, but yeah... you will be able to do that.

As I said, I want it to be a Story-driven Economic RPG.
 
dumb newbie question.
Whats the point? Goals?
Will it help or hurt demogame participation numbers?

Seem if you add more and more layers of stuff and offices..people get confused and leave. No explanation for things makes it harder for a newbie to break into these things. That is my biggest problem so far with the demo game--lack of explanation and the attitude of "you should know" from previous games. Its bad enough when you guys makes references to past games and have inside jokes and comments that the rest of us cant even figure out.
 
robboo said:
dumb newbie question.
Whats the point? Goals?
Will it help or hurt demogame participation numbers?

Seem if you add more and more layers of stuff and offices..people get confused and leave. No explanation for things makes it harder for a newbie to break into these things. That is my biggest problem so far with the demo game--lack of explanation and the attitude of "you should know" from previous games..

The Civ3 DG2 RPG was extremely complex, however, because of it we had quite possibly the largest partcipation level ever. We actually had problems with people not paying attention to the demogame itself, and just playing the RPG.

Complexity itself doesn't really cause confusion, it's the lack of any point to start off at. When you first join the DG, where do you start? I'm already trying to begin a starting point for those new to the demogame, but the RPG will have a clearly defined starting point.

No one should be expected to learn all of our rules in a month, much less a week.
 
Is there a link to the DGII RPG? I would also like to see exactally what is needed and happens. So this character might not make it past the Trial Run. Heck, she may die during the Trial Run and one of her offspring may take over the family buisness.

My Character:
Name: Georgette Oswaldo Peckham
Age: Too old to tell you her age
Gender: Female
Biography: Georgette was with a group of hunter-gatherers. It was a tribe with 5-10 males and 15-30 females. Anytime the group got too big, it would split in two. Power in the tribe was based on physical ability and age. Georgette was just getting old enough in the tribe to become the matriarch when the tribe decided to settle down and found a city. Disillusioned at not recieving what she thought she deserved, she left town. After two years of living on her own she realized she would have to rejoin society out of sheer necessity. ALthough it was not her original tribe, she joined with the people at Boaring Wallow. She does odd jobs around town, usually manual labor, to earn enough to eat. She has never built a house or claimed any land, however, for she still likes to retreat to the wilds at night. That is how she plans to spend the rest of her days, but there is always the off chance of one day being reunited with one of her children.

STR: 5
AGI: 7
INT: 4 + 1 = 5
WIS: 2 - 1 = 1
END: 4 + 1 = 5
BRV: 3 + 1 = 4
CTL: 2 - 1 - 1 = 0
SNS: 4

Merits:
Jack of all Trades
Huge Size
Dare Devil

Flaws:
Self Centered
Overconfident
Short Fuse


I figured someone had to beat up on all the weaklings out there. :devil:;)
 
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