Now that RSG3.5 and 4 are underway, I am posting this to start RSG5 which will be a 20K attempt. I've never won by 20K so this will be interesting for me.
This will be a C3C game.
RSG3.5 is already the Babylonians, so I am inclined to go with something else. It seems to me that religious is probably the way to go for cheap temples? Or do we go with scientific and go for cheap libraries and universities even though libraries come much later in the AA?
Also, what makes for a 'good' 20K starting location? River and some hills? Should we be selective for our starting position rather than taking the first start that generates?
Finally, the Roster:
Roster
Raliuven (Playing)
CKS (on deck)
splunge the 2nd (warming up)
Elephantium
Toxicman007
TheOverseer74
Enemies
Celts (Agricultural/Religious) UU: Gallic Swordsman (replaces swordsman: 3/2/2 Shields: 40)
Ottomans (Scientific/Industrious) UU: Sipahi (replaces cavalry: 8/3/3 Shields: 100)
Sumeria (Scientific/Agricultural) UU: Enkidu Warrior (replaces spearmen 1/2/1 Shields: 10)
Babylon (Scientific/Religious) UU: Bowman (replaces archer: 2/2/1 Shields: 20)
Russia (Scientific/Expansionist) UU: Cossack (replaces cavalry 6/3/3 Shields: 90 *Blitz*)
Inca (Expansionist/Agricultural) UU: Chasqui Scout (replaces scout: 1/1/2 Shields: 20 *Ignores Terrain*)
Hittites (Expansionist/Commercial) UU: Three-Man Chariot (replaces chariot: 2/2/2 Shields: 30 *Terrain Restriction*)
This will be a C3C game.
RSG3.5 is already the Babylonians, so I am inclined to go with something else. It seems to me that religious is probably the way to go for cheap temples? Or do we go with scientific and go for cheap libraries and universities even though libraries come much later in the AA?
Also, what makes for a 'good' 20K starting location? River and some hills? Should we be selective for our starting position rather than taking the first start that generates?
Finally, the Roster:
Roster
Raliuven (Playing)
CKS (on deck)
splunge the 2nd (warming up)
Elephantium
Toxicman007
TheOverseer74
Enemies
Spoiler :
Celts (Agricultural/Religious) UU: Gallic Swordsman (replaces swordsman: 3/2/2 Shields: 40)
Ottomans (Scientific/Industrious) UU: Sipahi (replaces cavalry: 8/3/3 Shields: 100)
Sumeria (Scientific/Agricultural) UU: Enkidu Warrior (replaces spearmen 1/2/1 Shields: 10)
Babylon (Scientific/Religious) UU: Bowman (replaces archer: 2/2/1 Shields: 20)
Russia (Scientific/Expansionist) UU: Cossack (replaces cavalry 6/3/3 Shields: 90 *Blitz*)
Inca (Expansionist/Agricultural) UU: Chasqui Scout (replaces scout: 1/1/2 Shields: 20 *Ignores Terrain*)
Hittites (Expansionist/Commercial) UU: Three-Man Chariot (replaces chariot: 2/2/2 Shields: 30 *Terrain Restriction*)