The Civs 6
King
- Joined
- May 27, 2020
- Messages
- 782
This is kind of a random thought, but it has been floating in my head for a while. Are there strategy games that make use of robust physics engines?
I'm thinking of things like the possibility of guns missing/friendly fire/ricochet, or whatever depending on the context.
Total War kind of does it, but it's not really the kind of genre I'm thinking of. Also, I'd like to think that a game could push the physics engine further, although Total War does have some fairly good material, like archers missing and how it does splash damage. Age of Empires 3 has a few physics features, mostly with regard to splash damage from cannons and cannon fire levelling trees. I guess this is the issue that interests me more, because it's kind of interesting that cannon fire causes the felled tree to become unusable as a resource. I guess Red Alert and the other Westwood games kind of have it, with vehicles being able to run over people, explosives and garrisonable neutral buildings. But these are really narrow gameplay ideas.
I think a RTS with a very detailed physics engine could be interesting. I'm almost thinking of what I have heard about 40k - where if you are shooting at a big tank, you roll to see how much damage you do, and if you kill it, you roll to see if it explodes and causes other damage. I dunno, I guess I'm looking to see if there are RTS's with that kind of chaos factor.
I'm thinking of things like the possibility of guns missing/friendly fire/ricochet, or whatever depending on the context.
Total War kind of does it, but it's not really the kind of genre I'm thinking of. Also, I'd like to think that a game could push the physics engine further, although Total War does have some fairly good material, like archers missing and how it does splash damage. Age of Empires 3 has a few physics features, mostly with regard to splash damage from cannons and cannon fire levelling trees. I guess this is the issue that interests me more, because it's kind of interesting that cannon fire causes the felled tree to become unusable as a resource. I guess Red Alert and the other Westwood games kind of have it, with vehicles being able to run over people, explosives and garrisonable neutral buildings. But these are really narrow gameplay ideas.
I think a RTS with a very detailed physics engine could be interesting. I'm almost thinking of what I have heard about 40k - where if you are shooting at a big tank, you roll to see how much damage you do, and if you kill it, you roll to see if it explodes and causes other damage. I dunno, I guess I'm looking to see if there are RTS's with that kind of chaos factor.