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RTW is really slow after beta 3

bergrar

Warlord
Joined
Apr 19, 2004
Messages
194
Location
italy
Hi
I played RTW before the hitler addon i think was beta 2 and the turn was slow but playable at level monarch german side, after i downloaded the new beta 3 and played it like US emperor 1936 scenario but the game is so slow like 2 3 min
to wait for turn and some times more, it never happened before when i played the german side, and i noticed that if i play us side not historical the other ai never went on war between them, that means the game is more slow every turn because they add more units.
The pacific scen runs smootly btw
Any help or suggestion to make the game more fast and perhaps to see some war before i will start to attack
thx
 
I think I read elsewhere that the slowdown is due to the Bitter Winter feature in the European scenario, as well as the stockpiling of units before war begins.

If you play one of the historical modes, war will come eventually and begin to thin out all those units. If you play open mode, you may have to make your own wars (though the AI did start a few in the one open game I tried)!
 
That is correct. From beta 2 (I think) I expanded the bitter winter to cover the whole map, and not just eastern Europe. This causes some substantial slowdown during winter months (more as it progresses south) due to the way the game engine checks each plot when you change the terrain. There's nothing I can do to improve it.

I have posted instructions in other threads on how to disable the bitter winter completely, to make it as fast as the Pacific is. :)

And no matter what I do, in historical mode september 39 - mid 40 will always be slow, just from the sheer number of units moving around the map.
 
Thx dale
i will check the thread and follow your instructions
Ty for the kind and fast answer
Anyway why the ai doesn't attack on both scen, they only defend and wait?
 
Dale, i'm sorry for spamming, but i couldn't find that thread about "how to diable the winter terrain" I used the search bar as well [without any result :/]. So please give me the link.

Keep it up.
 
Where is the slow down -- is it in the

gDLL->getEngineIFace()->RebuildPlot?
updateYield?
updatePlotGroup?

Yield looks unlikely. updatePlotGroup looks like it only does O(large) work when a trade network is severed.

The RebuildPlot could be really slow. However, if you are doing a large job, I think you can suppress the call when you change the plot, and then call gDLL->getEngineIFace()->RebuildAllPlots()?

Ie, set bRebuildGraphics to false when calling plot->setPlotType(...), and then do it manually once you have finished the entire pass.

Then again, that might not work. :)
 
Is beta 3 out? if so where is it! :)
 
Look at the dates, it's the 1.1 beta3. ;)
 
:blush: sorry! New question, when is it coming? :)
 
I'm waiting on some flags for the units to carry, and finish up the revamp of the scenarios. :)
 
I'm waiting on some flags for the units to carry, and finish up the revamp of the scenarios.

How is it going? :)
 
I've sped up the mod a bit (there's still slowness, but not as much) and I have the flags. Just finishing the map. :)
 
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