As everyone knows, many people (including myself) find the late game of solo-CIV lacking in entertainment value, because there is generally a given point where victory is more or less inevitable when playing at a competitive difficulty setting.
Raising that setting is an option, of course, but once you can beat the new setting you're pretty much stuck with the same problem. Also, heightened difficulty levels seem to me to take away some of the flavor of the game, as it often becomes profoundly unlikely that the player will be able to build wonders, found corporations, etc.
Because of this, I was wondering about the possibility of a flexible, rubberband style difficulty setting. For those who aren't familiar, rubberband AI is something commonly used in racing games to give speed boosts to cars which have fallen significantly behind in order to ensure a close race for the player at all times, at least in theory. Similarly, I think it would be a great option for CIV if civilizations that have fallen behind could be given production/commerce bonuses, etc., in order to ensure they stay competitive throughout the game. I think this would be a great counter to late-game stagnation/tedium.
Granted, I am not a modder or programmer of any degree of proficiency, so I have no idea how plausible this concept is, so I'm throwing the idea out there for discussion. Jump on in!
Raising that setting is an option, of course, but once you can beat the new setting you're pretty much stuck with the same problem. Also, heightened difficulty levels seem to me to take away some of the flavor of the game, as it often becomes profoundly unlikely that the player will be able to build wonders, found corporations, etc.
Because of this, I was wondering about the possibility of a flexible, rubberband style difficulty setting. For those who aren't familiar, rubberband AI is something commonly used in racing games to give speed boosts to cars which have fallen significantly behind in order to ensure a close race for the player at all times, at least in theory. Similarly, I think it would be a great option for CIV if civilizations that have fallen behind could be given production/commerce bonuses, etc., in order to ensure they stay competitive throughout the game. I think this would be a great counter to late-game stagnation/tedium.
Granted, I am not a modder or programmer of any degree of proficiency, so I have no idea how plausible this concept is, so I'm throwing the idea out there for discussion. Jump on in!