Rules for Next MinionNES

aaminion00

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Well, I think I'll take a break from modding, but come winter break, I'll starty my largest NES to date. Hopefully it'll last longer. The rules are new and I'm posting this thread to see what you guys think of it and how many would be interested in joining it when the time comes.

Nation:

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You can choose whatever nation you want, as long as it's appropriate for 2500 B.C., which is when this NES starts. This means that you can have Persia, Media, Greece, Celts, but you can't have the United States, Australia.

Ruler:

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Like in civ3, your ruler will live to infinity, unless you choose to keep switching him and replacing the name for political purposes or gameplay purposes and such. The name should be realistic, but there's no reason to go about researching. Just don't have "King Bob" as the ruler name. If possible, include your AIM name.

Capitol:

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Your capitol is the center of your empire. It's also your largest city. You should make sure it's near a good spot in the world otherwise it might not grow so quickly in population, which will be discussed later.

Goverment

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Your goverment will have no direct results on you except for the random events that will occur to you. For example, if you have a despotism, you might have trouble with the taxes, as opposed to tribal goverments which would have trouble with renegaede clans. Goverments should be realistic, but some good examples of one acceptable at this age are:

Despotism, Tribal, City States, Trading Kingdom, Religious State, etc. etc.

Age:

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In my last NES, ages were very, very, important. In this NES, I think I'll downgrade the importance they have. Obviously as ages keep going, the person with the more advanced age should do better in battle. However, you won't have the same limits placed on you as you did in my last NES where you would have been in big trouble if your neighbors all had a higher age and you dont. Still, there will be plenty of extras, like mine-fields, castles, and such that come with the age.

The age you're in depends on your intellect stat. To increase the intellect stat by 1 costs you nothing, but you have to specifically mention it in your orders; "raise intellect"

To give you an understanding of what each age brings, here's the ages that will be included and the type of technology present in each age. Special features will be revealed later.

Ancient Age: Ancient Greeks
Hellinistic Age: Roman War Machine
Dark Age: Atilla and the Huns
Medieval Age: Mongols
Gunpowder Age: Ottoman Empire
Imperial Age: Colonization Spain
Classical Age: British Empire
Industrial Age: Civil War U.S.
Modern Age: Nazi Germany
Cold War (?) Age: U.S.S.R.
Information Age: The world as we know it today

Army, Navy, and Air Force

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They're all basic sections of the military and you only know of the first 2 when we start. To increase one costs 1 economy level, and while you can increase any of them during a single turn, you can't increase one multiple times. They'll go in numbers, and will be updated as the ages go on.

You start out with either 1000 men, and 10 triemes, or 500 men and 20 triemes. If you start inland, you'll have a bonus 500 men. There's no limit on how large your army is, but unless you want riots and people deserting, I'd suggest you make sure it's appropriate to your population, which I'll discuss next.
 
Population

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Population can be increased in a variety of ways. First and foremost is expanding into territory which already includes other tribes. Next is the obvious increase in your own population which should occur every turn. Building minor cities is another way that this could go about, as are wonders and fortunate events. You start out with 10,000.

Religion

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Religion can be whatever you want it to be AS LONG as it was around by 2500 B.C. or could have been around. Also, make sure it's appropriate for wherever you're starting out, so I don't want to see Judaism in Scandanavia. If you can't think of anything just put "-name of your peoples- mythology".

Good: Judaism, Polytheism, Zoroastrianism, Tribal Gods, Sun Deity, Greek Mythology, Sumerian Mythology, etc. etc.

Bad: Islam, Catholocism, Protestanism, etc. etc.

Economy

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Economy is the same as it is everywhere. Increase it in a turn, and you can't increase anything else that requires economy. You can however, increase education and things like that. Unlike other NESes, economy here goes by number values, and you start out with 3.

Intellect

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Intellect is this NES's equivalent of the education stat. It can be increased every turn at no cost, but you have to specifically mention it in your orders. The higher the intellect, the more likely you'll advance to the next age.

Culture

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Your culture starts with 1, and it increases based on how much you write, participate, and contribute to the NES. Basically, your culture stat will increase by 1 as long as you put orders in, but if your stories are enjoyable and such and you have extra features, the culture stat will grow.

Wonders

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Wonders can be started to increase everything except for culture. How long they take will depend on how much you're asking to get by them. The one catch is that you can only start wonders every 10 culture levels. So that means you can start wonders when you have culture levels of 10, 20, 30, 40, 50, 60, 70, etc. etc. You can't increase culture while you're building a wonder.
 
Example

Nation: Israel
Ruler: David
Capitol: Jerusalem
Goverment: Religious State
Age: Ancient Age
Army: 1000 men
Navy: 10 triemes
Air Force: N/A
Population: 10,000
Religion: Judaism
Economy: 3
Intellect: 1
Culture: 1
Wonder: none as of yet

Nation Template

Nation:
Ruler:
Capitol:
Goverment:
Age:
Army:
Navy:
Air Force:
Population:
Religion:
Economy:
Intellect:
Culture:
Wonder:

And that's about it. THIS ISN'T STARTING YET. These are just the rules and I'd like to see what you guys think of them. Ask questions and help me finetune them. This NES will probably come out sometime late this year, or very early next.

Oh, and expansion and NPC's will be most similar to stJNES5, while I'll be using my green version of Plexus's map.

And a big question. Should I include pre-set nations like Persia/Babylon etc. etc., or just let everyone start from complete scratch.

And one last thing, should I put this NES on PlanetNES?
 
I like it it combines old accepted ideas and intersting new ones. I'd think I would join if u made it.
 
I'd join.

Only two things to point out.

DO NOT start it at PlanetNES. Not nearly enough would join and it would move at a snails pace.

And, you should let players start from scratch. More fun that way.
 
I like it and i would join. If you would like to make it better, maybe add armisans technology/ army types into the mix. make it a little more in depth and make ages less important without forgeting science. also if you make intellect a free stat then everyone will progress at the same rate, and noone will excel because of actual dedication to science.
 
I would join, but let your other two NESes die first.
 
Originally posted by naervod
I would join, but let your other two NESes die first.

I'll kill of MinionNES but not EuroNES, cause there seems to be a little more interest in that. This NES will probably be released near the end of the year.
 
By already present nations, I mean a world map such as this with the present nations having little boosts in various areas, and if you wanted to start a completely new nation you'd start from scratch.
 
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