aaminion00
Stoned
Well, I think I'll take a break from modding, but come winter break, I'll starty my largest NES to date. Hopefully it'll last longer. The rules are new and I'm posting this thread to see what you guys think of it and how many would be interested in joining it when the time comes.
Nation:
You can choose whatever nation you want, as long as it's appropriate for 2500 B.C., which is when this NES starts. This means that you can have Persia, Media, Greece, Celts, but you can't have the United States, Australia.
Ruler:
Like in civ3, your ruler will live to infinity, unless you choose to keep switching him and replacing the name for political purposes or gameplay purposes and such. The name should be realistic, but there's no reason to go about researching. Just don't have "King Bob" as the ruler name. If possible, include your AIM name.
Capitol:
Your capitol is the center of your empire. It's also your largest city. You should make sure it's near a good spot in the world otherwise it might not grow so quickly in population, which will be discussed later.
Goverment
Your goverment will have no direct results on you except for the random events that will occur to you. For example, if you have a despotism, you might have trouble with the taxes, as opposed to tribal goverments which would have trouble with renegaede clans. Goverments should be realistic, but some good examples of one acceptable at this age are:
Despotism, Tribal, City States, Trading Kingdom, Religious State, etc. etc.
Age:
In my last NES, ages were very, very, important. In this NES, I think I'll downgrade the importance they have. Obviously as ages keep going, the person with the more advanced age should do better in battle. However, you won't have the same limits placed on you as you did in my last NES where you would have been in big trouble if your neighbors all had a higher age and you dont. Still, there will be plenty of extras, like mine-fields, castles, and such that come with the age.
The age you're in depends on your intellect stat. To increase the intellect stat by 1 costs you nothing, but you have to specifically mention it in your orders; "raise intellect"
To give you an understanding of what each age brings, here's the ages that will be included and the type of technology present in each age. Special features will be revealed later.
Ancient Age: Ancient Greeks
Hellinistic Age: Roman War Machine
Dark Age: Atilla and the Huns
Medieval Age: Mongols
Gunpowder Age: Ottoman Empire
Imperial Age: Colonization Spain
Classical Age: British Empire
Industrial Age: Civil War U.S.
Modern Age: Nazi Germany
Cold War (?) Age: U.S.S.R.
Information Age: The world as we know it today
Army, Navy, and Air Force
They're all basic sections of the military and you only know of the first 2 when we start. To increase one costs 1 economy level, and while you can increase any of them during a single turn, you can't increase one multiple times. They'll go in numbers, and will be updated as the ages go on.
You start out with either 1000 men, and 10 triemes, or 500 men and 20 triemes. If you start inland, you'll have a bonus 500 men. There's no limit on how large your army is, but unless you want riots and people deserting, I'd suggest you make sure it's appropriate to your population, which I'll discuss next.
Nation:

You can choose whatever nation you want, as long as it's appropriate for 2500 B.C., which is when this NES starts. This means that you can have Persia, Media, Greece, Celts, but you can't have the United States, Australia.
Ruler:

Like in civ3, your ruler will live to infinity, unless you choose to keep switching him and replacing the name for political purposes or gameplay purposes and such. The name should be realistic, but there's no reason to go about researching. Just don't have "King Bob" as the ruler name. If possible, include your AIM name.
Capitol:

Your capitol is the center of your empire. It's also your largest city. You should make sure it's near a good spot in the world otherwise it might not grow so quickly in population, which will be discussed later.
Goverment

Your goverment will have no direct results on you except for the random events that will occur to you. For example, if you have a despotism, you might have trouble with the taxes, as opposed to tribal goverments which would have trouble with renegaede clans. Goverments should be realistic, but some good examples of one acceptable at this age are:
Despotism, Tribal, City States, Trading Kingdom, Religious State, etc. etc.
Age:

In my last NES, ages were very, very, important. In this NES, I think I'll downgrade the importance they have. Obviously as ages keep going, the person with the more advanced age should do better in battle. However, you won't have the same limits placed on you as you did in my last NES where you would have been in big trouble if your neighbors all had a higher age and you dont. Still, there will be plenty of extras, like mine-fields, castles, and such that come with the age.
The age you're in depends on your intellect stat. To increase the intellect stat by 1 costs you nothing, but you have to specifically mention it in your orders; "raise intellect"
To give you an understanding of what each age brings, here's the ages that will be included and the type of technology present in each age. Special features will be revealed later.
Ancient Age: Ancient Greeks
Hellinistic Age: Roman War Machine
Dark Age: Atilla and the Huns
Medieval Age: Mongols
Gunpowder Age: Ottoman Empire
Imperial Age: Colonization Spain
Classical Age: British Empire
Industrial Age: Civil War U.S.
Modern Age: Nazi Germany
Cold War (?) Age: U.S.S.R.
Information Age: The world as we know it today
Army, Navy, and Air Force

They're all basic sections of the military and you only know of the first 2 when we start. To increase one costs 1 economy level, and while you can increase any of them during a single turn, you can't increase one multiple times. They'll go in numbers, and will be updated as the ages go on.
You start out with either 1000 men, and 10 triemes, or 500 men and 20 triemes. If you start inland, you'll have a bonus 500 men. There's no limit on how large your army is, but unless you want riots and people deserting, I'd suggest you make sure it's appropriate to your population, which I'll discuss next.