Ribannah
Fighter Druid
I just took the time to read the rules again. I don't know if there was ever a vote on these rules or how they came to be as they are, but I am not content with some of them.
Under 'allowed' I find ao (1) Right of Passage abuse, (2) Free palace jump and (4) Ship hopping.
(1) and (2) are, to me, very much against the spirit of the game (even though the AI sometimes abuses a ROP, too). I will never do these, and IMHO they should be forbidden.
(4) is a bug exploit and has no business being on the 'allowed' list, period.
Under disallowed, strictly speaking we cannot even save & reload to take a break! Clearly this is an unintended oversight, but I am not particularly happy with the emphasis on reloads anyway, because of two reasons: (a) it is very easy to cheat bigtime with a minimum number of reloads, and (b) there are a zillion of valid reasons to reload a save without cheating in any way.
Personally I feel like being at the disadvantage just because I can only play short sessions of Civ, which causes my reload count to go through the roof once turns get longer. Now that my submission of GOTM#14 (where I had the fastest space victory) is ignored without any explanation (Cracker, where is your reply to my PMail?) other than 'reload frequency' I am certain that things have gone too far.
IMHO the best and only way to check for irregularities is to require the (top) contenders to submit a timeline. Silly examples of cheating (we've seen 5 cities by 3600 BC and the like) can then easily be spotted.
There is no way to do anything against more clever ways of cheating - which do not show in the reload count at all - so we should not even endeavour to provide 100% security where there is none. Beyond the obvious we simple have to trust in honor. (And, people who cheat are generally lazy and will have a hard time providing a game log.)
Missing under disallowed is IMHO the two-step rush (first a Spearman for 1 pop, then on the same turn a Barracks for the second, when you can't rush a Barracks right away).
Diplomatic exploits like intentionally offering a zillion a turn for a number of techs only to immediately declare war, is another thing I think is inappropriate.
Under 'allowed' I find ao (1) Right of Passage abuse, (2) Free palace jump and (4) Ship hopping.
(1) and (2) are, to me, very much against the spirit of the game (even though the AI sometimes abuses a ROP, too). I will never do these, and IMHO they should be forbidden.
(4) is a bug exploit and has no business being on the 'allowed' list, period.
Under disallowed, strictly speaking we cannot even save & reload to take a break! Clearly this is an unintended oversight, but I am not particularly happy with the emphasis on reloads anyway, because of two reasons: (a) it is very easy to cheat bigtime with a minimum number of reloads, and (b) there are a zillion of valid reasons to reload a save without cheating in any way.
Personally I feel like being at the disadvantage just because I can only play short sessions of Civ, which causes my reload count to go through the roof once turns get longer. Now that my submission of GOTM#14 (where I had the fastest space victory) is ignored without any explanation (Cracker, where is your reply to my PMail?) other than 'reload frequency' I am certain that things have gone too far.
IMHO the best and only way to check for irregularities is to require the (top) contenders to submit a timeline. Silly examples of cheating (we've seen 5 cities by 3600 BC and the like) can then easily be spotted.
There is no way to do anything against more clever ways of cheating - which do not show in the reload count at all - so we should not even endeavour to provide 100% security where there is none. Beyond the obvious we simple have to trust in honor. (And, people who cheat are generally lazy and will have a hard time providing a game log.)
Missing under disallowed is IMHO the two-step rush (first a Spearman for 1 pop, then on the same turn a Barracks for the second, when you can't rush a Barracks right away).
Diplomatic exploits like intentionally offering a zillion a turn for a number of techs only to immediately declare war, is another thing I think is inappropriate.