Slvynn
Duke Vector fon Pixel
- Joined
- Apr 3, 2005
- Messages
- 2,073
Lets bla bla about Rushing in FfH.
Which races can allow early rush and sucess in it, and which not, or at least, which ones better and why.
How to make them, what things that need to know, to care about while planning rush, and how to perform it w/o killing your feeble economy.
Concept.
Rushing is good to get unwanted neighbout from game as well REX at start, and option for development instead of settler spamming .
The key to strike fast as posssible and to sucess 100% in your strikes, so planning here is necessary.
There is alot of threads were created on Civ4 forums about concept itself, and i hope all know what rushing is so, as for concept, it need not further explanation.
Races and way they do rush. (should be filled , not full list, because i have experience only with certain races) ---- [not complete]
--------------------------------------------------------
Doviello.
Best rushers. If you not rush someone at start with those you misusing your race and leader. They start with triple warrior stack + Beastmans have city attack bonus, so, idea here is to pick 3 warriors and scout and invade someone's capital asap.
Gather tribal villages on your way, you will need that moeny for depletion savings, whiel you will be teching to city states.
Kill few animals on your way, some extra experience will be handy b4 you will stomp your closest neighbour.
The key word here is REX, and if you like building style this is not best race for you .
Clan of Embers
[placeholder]
Sidar
Suprisingly, the race of defencive builders able to make very viable rush early in game.
The key to sucess is bit hidden , but, at fact , they have huge advantage from their palace, that mean best choice of palace starting mana.
they start with Ancient Chants, that make them :
Aviable to get Mysticism, God King, Elder Council and their lovely Sage specialist very very early, and thus they can boost their science very soon from start.
More than that, they are love adepts , for obvious reason of flowing XP for arcane units, making them best way to get shades.
Mysticism is prerequisite for KoE, whcih give you Adepts.
It also give them advantage amond even Dwarves to tech to RoK. (dwarvest go with crafting , but Sidar have their resereach boosted much earlier, so, dwarves losing here at founding RoK)
So techs are somewhat like this:
Mysticism > Agriculture if needed for growth (depends of start) > Crafting > mining > lightbulbing/resereaching KoE > Way of Earthmother.
At that stage you will have:
Warriors, str.3 , +20 % streght (enchantment lvl 1 spell from adepts), 2 moves (bosy lvl 1 spell from adepts), Soldiers of Kilmorph (4 str, , +20 str, move 2), and also courage spell that affect healing on neutral and enemy territories.
With bunch of cheap warriors and 1-2 soldiers, and 2 adepts in stack (adept A = body 1 enchantment 1 , adept B = body 1 , spirit 1) that move ALWAYS 2 tiles (you move , then cast haste, so you move 2 on hillls, in forests too) is pretty insane, and devastating.
Reaching then Bronze wroking asap and making such second stack that go as reinforcement, heading then for Warfare.
As Saldaphon is industrious, you cant miss form of titan, and if you have it , you will get :
cheap ass warrior sidar militaristic style :
str 4 (bronze weapon)
City raider 2
Enchanted Blade
Hasted
Courage (affect healing)
Just spam loads of those, you you set, put 2 adepts in stack and go conquer.
dont forget to switch to city states at some, ending point.
Grigori.
MM Ever tryed Adventurer , hero rush?
1st adventurer get upgrade, and with few warriors going to capture few capitals....
to be continued...
Please post any ideas/experieence that fits to topic.
Which races can allow early rush and sucess in it, and which not, or at least, which ones better and why.
How to make them, what things that need to know, to care about while planning rush, and how to perform it w/o killing your feeble economy.
Concept.
Rushing is good to get unwanted neighbout from game as well REX at start, and option for development instead of settler spamming .
The key to strike fast as posssible and to sucess 100% in your strikes, so planning here is necessary.
There is alot of threads were created on Civ4 forums about concept itself, and i hope all know what rushing is so, as for concept, it need not further explanation.
Races and way they do rush. (should be filled , not full list, because i have experience only with certain races) ---- [not complete]
--------------------------------------------------------
Doviello.
Best rushers. If you not rush someone at start with those you misusing your race and leader. They start with triple warrior stack + Beastmans have city attack bonus, so, idea here is to pick 3 warriors and scout and invade someone's capital asap.
Gather tribal villages on your way, you will need that moeny for depletion savings, whiel you will be teching to city states.
Kill few animals on your way, some extra experience will be handy b4 you will stomp your closest neighbour.
The key word here is REX, and if you like building style this is not best race for you .
Clan of Embers
[placeholder]
Sidar
Suprisingly, the race of defencive builders able to make very viable rush early in game.
The key to sucess is bit hidden , but, at fact , they have huge advantage from their palace, that mean best choice of palace starting mana.
they start with Ancient Chants, that make them :
Aviable to get Mysticism, God King, Elder Council and their lovely Sage specialist very very early, and thus they can boost their science very soon from start.
More than that, they are love adepts , for obvious reason of flowing XP for arcane units, making them best way to get shades.
Mysticism is prerequisite for KoE, whcih give you Adepts.
It also give them advantage amond even Dwarves to tech to RoK. (dwarvest go with crafting , but Sidar have their resereach boosted much earlier, so, dwarves losing here at founding RoK)
So techs are somewhat like this:
Mysticism > Agriculture if needed for growth (depends of start) > Crafting > mining > lightbulbing/resereaching KoE > Way of Earthmother.
At that stage you will have:
Warriors, str.3 , +20 % streght (enchantment lvl 1 spell from adepts), 2 moves (bosy lvl 1 spell from adepts), Soldiers of Kilmorph (4 str, , +20 str, move 2), and also courage spell that affect healing on neutral and enemy territories.
With bunch of cheap warriors and 1-2 soldiers, and 2 adepts in stack (adept A = body 1 enchantment 1 , adept B = body 1 , spirit 1) that move ALWAYS 2 tiles (you move , then cast haste, so you move 2 on hillls, in forests too) is pretty insane, and devastating.
Reaching then Bronze wroking asap and making such second stack that go as reinforcement, heading then for Warfare.
As Saldaphon is industrious, you cant miss form of titan, and if you have it , you will get :
cheap ass warrior sidar militaristic style :
str 4 (bronze weapon)
City raider 2
Enchanted Blade
Hasted
Courage (affect healing)
Just spam loads of those, you you set, put 2 adepts in stack and go conquer.
dont forget to switch to city states at some, ending point.
Grigori.
MM Ever tryed Adventurer , hero rush?
1st adventurer get upgrade, and with few warriors going to capture few capitals....
to be continued...
Please post any ideas/experieence that fits to topic.