Not really. Response below.Wodan when you say that pikemen are efficient (defensive) counters for cavalry and longbowman to grenadiers, you're only speaking theoretically.
Yes. If you're that far behind in # of units, it should be readily apparent.In the real game, you ought to have a decent army on the field if you're attacked,
1 per turn per city.true you can whip longbowmen easily, but you can only whip one per turn
Longbows are not effective against Grenadiers? Why do you think so?and that is not effective against grenadiers.
I think you're speaking theoretically. If you took precautions as I suggested above, which in a real game you should do because you know you're vulnerable, then you will be fine.The best result you would obtain is delaying the fall of your city of another turn while helping your enemy to damage your cities.
This is a good point but that's the price you pay. On the other hand, you are fighting on your home ground and your enemy will be paying a huge maintenance cost while they're invading.On the other hand, if you were fielding a decent number of longbows (as many as you need to effectively stop grenadiers) before the attack, then you were paying twice or more the support in gold for your army than your enemy.
That's exactly what it is.I wouldn't call this an efficient counter/tactic, it sounds more like an emergency strategy that is not even sure to work.
I think we got focused on beelining because that is where there was disagrement. Naturally, discussion focused on that point.My main problem with your and Orange point about beelining for Riflemen is that the topic is "Russia - the most overnerfed civ in the game!", where one of the reasons why Orange thinks Russia has been nerfed is that Cossacks now require Rifling, but Rifling enables Riflemen which greately undermine the importance of Cossacks, so it is better to just skip Cossacks alltogether since Riflemen come 2 techs earlier (this is what I gathered, correct me if I am wrong). Now my only objection to this, from the beginning, has been that the topic is general, and when you have to come down to decide, or "judge", if a civ has been overnerfed, you must consider all aspects of the game and not just one or some (for example consider that your opponent may be a human player not the necessarily the AI). But in the end in all your replies you only speak of beelining Rifling, as if it's the "universal strategy".
Wodan said:Also, I don't think this is true vs AIs. I believe that AIs don't pay home unit maintenance cost at all. Blake posted this in one of his mod threads.
This is a good point but that's the price you pay. On the other hand, you are fighting on your home ground and your enemy will be paying a huge maintenance cost while they're invading.
But first, are we done with the beeline question?
Ah. Still, this isn't necessarily true. I mean, we're only taking a few coins here. All that is necessary is that you have the force sufficient to rally to any one threatened city. Not that you have to have that force available in each and every city already. Plus, remember that we're talking about the defensive. A few cats does wonders for slowing down an incoming stack.(just for the sake of clarity): true but I was speaking of a pre-war scenario. If you are planning to build a sufficient defensive force with Longbows vs Grenadiers, it means you're paying more than your opponent, so you're probably letting your gap increase.
Well, it seems to me you're nitpicking the literal statement from its intent. Let's change the statement to "Riflemen come before Cavalry". This is always true, no matter the strategy. Agreed?Depends. As I said from the beginning (#35), of course if you beeline to a "next age" tech you will have better units. But that's different from saying that this tech you beelined for comes earlier than the others. It does only if you beeline for it, and you're not forced to. I have been trying for many posts to actually explain why I would go another route (strategically) first which would lead me to have Military Strategy before Rifling, how the AI would go another route under certain conditions, and we got lost in marginal discussions, but in the end it all boils down to the fact that a statement such as "Riflemen come 2 techs before Cavalry" is incorrect. After I said this, there have been a lot of replies from you two, but in the end the point stands because it's not just an opinion, heh.
For the intent of the discussion, doesn't this still lead to the same conclusions? The most important of which is that Rifles counter Cossacks, and are better? Cossacks cost at least 1 tech you wouldn't otherwise have to get. So, why bother with Cossacks?
Well, it seems to me you're nitpicking the literal statement from its intent. Let's change the statement to "Riflemen come before Cavalry". This is always true, no matter the strategy. Agreed?
For the intent of the discussion, doesn't this still lead to the same conclusions? The most important of which is that Rifles counter Cossacks, and are better? Cossacks cost at least 1 tech you wouldn't otherwise have to get. So, why bother with Cossacks?
The sole counter argument is that Grenadiers can be available to the defender, though not as defense but purely to strike the Rifles as they come in. The question there becomes can the Rifles supplement their attacking stack with something for Grenadier defense. (Again, this is only necessary if the opponent has Grenadiers. An AI most likely will not, while a human might.)
If I'm going against the AI, I've found Riflemen to be substandard attackers at best, unless you have a substantial tech difference, and their window for attack is short-lived. Grenadiers and Cuirassers do the job more effectively because they're future-proof. Cuirassers are a effective unit especially with Grenadiers, even when you're up against Riflemen, IMX.
When you finally do get Rifles, you simply upgrade your Cuirassers to Cossacks and enjoy the additional anti-Cavalry component.
Okay... "before or at the same time". Doesn't change the conclusion.O_o
If you have Military Tradition when you research Rifling they come at the same time...
Every unit has a counter. Cossacks/Cavalry themselves have counters. Riflemen themselves, for example. Or even, Pikes. That simple fact doesn't mean Cossacks are all of a sudden better than sliced bread.Sheez, this is a loop. Riflemen aren't better because they can't consistenly counter Grenadiers
Replace "Cannons" with Tanks, Marines, or your choice of any future unit.and even Cannons.
That you think Riflemen are "mostly defensive" units says a lot.Little confusion here... last I checked, Grenadiers are mostly offensive units and Riflemen mostly defensive. Or do you only consider being on the attack side ?
Okay... "before or at the same time". Doesn't change the conclusion.
Every unit has a counter. Cossacks/Cavalry themselves have counters. Riflemen themselves, for example. Or even, Pikes. That simple fact doesn't mean Cossacks are all of a sudden better than sliced bread.
Replace "Cannons" with Tanks, Marines, or your choice of any future unit.
What's your point here?
That you think Riflemen are "mostly defensive" units says a lot.
True, assuming your conclusion is that Cavalry is useless because it comes with its counter, but why do you have to bold wrong statements ? And anyways, according to your reasoning Spearmen are useless because they come after their counter Axeman (Spearmen need Hunting too, and even if they didn't, and would come at the same time, they would be useless because they have a counter).
That you think they are good offensive units also says a lot. Of course when you use them against longbowmen they are good units. Even an Explorer is a good military unit, as a counter to the Archer. As principle of life, I don't criticize anything I haven't experienced, so if I say that Grenadiers are more of an offensive unit than Riflemen are, it's because I have tried it.
Russia at least has 3 leaders with interesting characteristics. If you want to talk about flavorless civilization lets look at America. The Navy seal gets extra first strikes (yawn) and march (nice). However, most of the time I rather build generic tanks rather than a Navy Seal. I seldom built supermarkets under warlords with BTS I may need to build more. However the extra gold is almost completely irrelevant. I am running 80% science typically so at most the 10% gold is 1 more gold per large city big deal. The happiness is only useful during war. So to summarize America it is completely generic civ except when fight very late game wars, where possibly! the UU and UB will be useful.
It seems to me that America needs to be improved more than Russia. Having the Mall replace the Market (not Supermarket) (perhaps make it a bit more expensive) would make America much less generic.
My point is that Cannons are irrelevant to the discussion.What's YOUR point ? Digress and move the discussion in pointless directions ?
So, you HAVE beelined (using our definition of beeline) to Riflemen? How many times? Why didn't it work for you? Did you try it again after that? And did you make any changes in strategy to compensate for that perceived problem, when you tried it again? What were the changes?As principle of life, I don't criticize anything I haven't experienced, so if I say that Grenadiers are more of an offensive unit than Riflemen are, it's because I have tried it.
So, you HAVE beelined (using our definition of beeline) to Riflemen? How many times? Why didn't it work for you? Did you try it again after that? And did you make any changes in strategy to compensate for that perceived problem, when you tried it again? What were the changes?
Wodan
Bad comparison. Spearman is a specialised defensive unit, unless you can show me great battles with spearmen taking cities protected by archers, it is a fact.
On the other hand Cavarly should not be a defensive unit, but for some reason in BTS it is, in large part due to the fact that they come with their counter, which is able to do their job almost as well.
Do you ever beeline? 'Cause it sounds like you don't. You must understand though that ALOT of people do.
Also MOST people do not play multiplayer. I'm sure you will agree that it is important to suit the playing style of the majority. Afterall in multiplayer it is possible to ban "overpowered" units or leaders. Your points are totally valid if one plays on marathon speed or multiplayer and for some reason decides to have a war with an equally advanced neighbour, I would say that's a pretty silly idea on normal speed/emperor.
Of course when you use them against longbowmen they are good units. Even an Explorer is a good military unit, as a counter to the Archer.
My points are valid in general. You wrote the title and your first post in general. Then you went specific (most people DO NOT beeline in the way you suggest) when I answered to your general statements. Is it my fault ? Next time specify better what you're talking about, heh.