Hoop Thrower
Cyberbolivarian Inkarri
Besides, it's not like one has that many horses lying around in most games.
Cue "Mossi is underpowered!" comments.
It looks incredibly OP, but due to how the Tech Tree works, it isn't. It's funny, all your Civs look incredibly overpowered at first glance (the majestic plantations of Lanna that generate a lot of Gold early on, Cromwell's massive unit production that isn't that massive due to the fact you need a lot of faith for it to pay off, Andorra getting a minor version of Poland and France as well as a free tenet that is in my top 10 all-time tenets, Olmecs giving Byzantium a run for its money in Sacred Sites cheese, Akkad being able to hold itself when the Huns and Assyria are struggling, and Mossi being able to challenge Rome and the Inca in the old version...)
It's all very powerful at glance, but the timing makes it a little bit constraining.
I suppose theory-crafting isn't really good.
Yeah, people just seem to be afraid of new things XD
I mean, when I ask what people would have instead, they just say make workers work faster or give settlers extra movement, which is rather uninspired.
I have the code for Canaan (and the Art behaving in mysterious ways, which means I still have to remake it), half the code for Normandy, finished design for Brazil split (five of them, and only one really needs Lua!), start of design for the Etruscans.
Trying to finish Normandy because it should be easier when you only have to make 3 things: Leader Screen, Unit Icons, Map. And most of that is done since I'll be stealing the 1066 Anglo-Saxon alpha Icon for the unit, there is a Leader Picture already with the map from the 1066 Leader Screen.
I don't know, but I had it happen to me. Had to rewrite an entire Civ.
Apparently it has to do with a problem in the Chinese files for watever reason.
The only problem in terms of balance with the Mossi IMO is the UU. 6 movement is more than a modern armor or Giant death robot, which just doesn't make sense.