ryanjames' mods-Civilisations, small and large

Updated the Mossi with a couple minor nerfs, and fixed a bug involving mounted units not gaining normal mounted unit promotions.
 
Cue "Mossi is underpowered!" comments.

It looks incredibly OP, but due to how the Tech Tree works, it isn't. It's funny, all your Civs look incredibly overpowered at first glance (the majestic plantations of Lanna that generate a lot of Gold early on, Cromwell's massive unit production that isn't that massive due to the fact you need a lot of faith for it to pay off, Andorra getting a minor version of Poland and France as well as a free tenet that is in my top 10 all-time tenets, Olmecs giving Byzantium a run for its money in Sacred Sites cheese, Akkad being able to hold itself when the Huns and Assyria are struggling, and Mossi being able to challenge Rome and the Inca in the old version...)

It's all very powerful at glance, but the timing makes it a little bit constraining.

I suppose theory-crafting isn't really good.
 
Scratch that, I haven't, steam workshop is being a massive pain and not uploading a new version
 
Cue "Mossi is underpowered!" comments.

It looks incredibly OP, but due to how the Tech Tree works, it isn't. It's funny, all your Civs look incredibly overpowered at first glance (the majestic plantations of Lanna that generate a lot of Gold early on, Cromwell's massive unit production that isn't that massive due to the fact you need a lot of faith for it to pay off, Andorra getting a minor version of Poland and France as well as a free tenet that is in my top 10 all-time tenets, Olmecs giving Byzantium a run for its money in Sacred Sites cheese, Akkad being able to hold itself when the Huns and Assyria are struggling, and Mossi being able to challenge Rome and the Inca in the old version...)

It's all very powerful at glance, but the timing makes it a little bit constraining.

I suppose theory-crafting isn't really good.

Yeah, people just seem to be afraid of new things XD

I mean, when I ask what people would have instead, they just say make workers work faster or give settlers extra movement, which is rather uninspired.
 
Yeah, people just seem to be afraid of new things XD

I mean, when I ask what people would have instead, they just say make workers work faster or give settlers extra movement, which is rather uninspired.

People really are, aren't they? I mean, I'm no good at making things but I like seeing new playstyles, things that just flow together, and I love playing as them because they help me think of how it should be going and which path would be good for me (growth+money for Lanna, military+faith for Cromwell, full-on cultural and tall with Andorra, trading-cultural with Olmecs...)

In the end, people really have to play around one hour with a Civ to check wheter or not they like it.
 
I'm going to take this refusal for the workshop to update the mod as a sign from our lord and saviour who art in heaven

Raptor Jesus

Raptor_Jesus_by_oncemoretotheshore.jpg


Seriously though, how are your civs going Gpuzzle1? Aren't you doing a Brazil split?
 
I have the code for Canaan (and the Art behaving in mysterious ways, which means I still have to remake it), half the code for Normandy, finished design for Brazil split (five of them, and only one really needs Lua!), start of design for the Etruscans.

Trying to finish Normandy because it should be easier when you only have to make 3 things: Leader Screen, Unit Icons, Map. And most of that is done since I'll be stealing the 1066 Anglo-Saxon alpha Icon for the unit, there is a Leader Picture already with the map from the 1066 Leader Screen.
 
It seems it decided to upload, finally.
 
I have the code for Canaan (and the Art behaving in mysterious ways, which means I still have to remake it), half the code for Normandy, finished design for Brazil split (five of them, and only one really needs Lua!), start of design for the Etruscans.

Trying to finish Normandy because it should be easier when you only have to make 3 things: Leader Screen, Unit Icons, Map. And most of that is done since I'll be stealing the 1066 Anglo-Saxon alpha Icon for the unit, there is a Leader Picture already with the map from the 1066 Leader Screen.

In the end you split Brazil by Periods or by Regions?

Yeah, I'm really looking forward to this civset as you can see. :D
 
Eras. Colonial, 1808, Imperial, Estado Novo, Kubitschek.

Kubitschek is the only one that really needs Lua due to the UA being:

"Cities can send Production Trade Routes from the beginning of the game. Upon completing a Wonder, start a Golden Age. During Golden Ages, tourism is doubled."
 
Does anyone know what this bug means? I'm trying to get a working Palatinate going, but when I start the game with them, Civ V just freezes and the music stops. I get this in the bug report-
Spoiler :
[20013.477] no such table: Language_zh_CN
[20013.477] In Query - insert into Language_zh_CN('Tag', 'Text') values (?, ?);
[20013.477] In XMLSerializer while updating table Language_zh_CN from file Localizations/RSD_ZH_CN.xml.
 
I don't know, but I had it happen to me. Had to rewrite an entire Civ.

Apparently it has to do with a problem in the Chinese files for watever reason.
 
I don't know, but I had it happen to me. Had to rewrite an entire Civ.

Apparently it has to do with a problem in the Chinese files for watever reason.

After removing a mod I started using, the message doesn't appear in the database.log

However it still crashes when I start a game :|
 
The only problem in terms of balance with the Mossi IMO is the UU. 6 movement is more than a modern armor or Giant death robot, which just doesn't make sense.

Perhaps, I might increase the production cost, or maybe make it so that it can pillage tiles with no cost at 4 movement +withdraw. The 6 movement was to make it, unique.

So, does anyone know how to fix a civ crashing when you load a new world? Trying to get the Palatinate going, but it crashes with nothing in the error log. Aside from this, I can't see any problems in the code, it isn't the Lua as the crash happens regardless of it's presence.
 
I think 5 movement, no pillage cost, and withdraw sounds good to me. :) The rest of it really isn't OP in any sense. I mean how often really are you going to need your cavalry to settle cities?
 
1tsrXyG.png

New Cyprus icon, the dove is apparently an important animal to cyprus both North and South
 
lSQGLK.png


I had this laying around from ages ago (before i had G&K and i knew about the.Dutch colours).

I could recolour it for you

'ere ya go

C8Fwnk.png
C18IBA.png
 
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