ryanjames' mods-Civilisations, small and large

Will dem Royalist England happen sometime soon? I'd love for an English Civil War scenario to come to fruition. Maybe update Cromwell as well?
 
Talking about Cromwell, do you plan on replace its icon (and all other civs' without it) with Nix's sukitractfied version? Well, actually, I've never been a big fan of the protectorate's icon, but I can see why it would be hard to come up with a different one. Maybe CoA based?
 
Getting Tex_keys for Godred's decisions. Looking forward to giving them a go. One of my favorite characters to play in CK2 back in the day.
 

Attachments

Ayyyy

Brunei appears twice in the OP - a hint at a future split perhaps :p

I made a mistake when adding new stuff to the OP and somehow obliterated the Cumans.

I have been meaning to update Cromwell with just a few things, I might make a new icon or use Nix's. Charles I probably won't happen for a while, but we'll just have to see :P

Hmm, by the looks of it, one of the events seem to be breaking, I'll ask Uighur to go over the code maybe, see if he can spot any mistakes he made.

Or maybe a mistake I've made adding the events . . .
 
What TXT key errors are you receiving? The log seems to indicate issues with one of the events. Anything other than that that is not in the logs?
 
Talking about Cromwell, do you plan on replace its icon (and all other civs' without it) with Nix's sukitractfied version? Well, actually, I've never been a big fan of the protectorate's icon, but I can see why it would be hard to come up with a different one. Maybe CoA based?

For whatever reason, I kind of like Cromwell's civ icon. I think it's because it seems so unique - especially among all of the other English civs, I'm certainly not opposed to Nix's updated icon though.
 
The tooltips for the decisions.

That's very strange, I loaded up a game, and, initally, the tooltips were broken, but then once I was able to enact them, they suddenly worked. Even when I then couldn't enact one again (due to spending magistrates etc. on other decisions), the tooptip wasn't broken.

That is, really weird, I can't see to find any text inconsistencies, um, try playing for a little while and check your decisions to see if the tooltip shows. Also, report back to me on how the events are going, they are sortof difficult to test :)
 
You were right, they fix themselves once another decision is available. Got a good game going as them so far. Sandwiched between the Danes and Charlemagne.
 
So, I'm playing a game as Orry, and doing really well so far - but I can't seem to figure out how the Birling can carry units. How does this work?
 
So, I'm playing a game as Orry, and doing really well so far - but I can't seem to figure out how the Birling can carry units. How does this work?

You have your units embark and end their action on the same tile as a birling, then whenever you move the birling, the units will be carried along. Alternatively, you can drag your birling to move over to an embarked unit and it should board automatically.

There is a minor glitch where sometimes a unit may have extra commands that you didn't give it and so may then move out of the birling next turn. To prevent this you simply click the gear with the cross through it and it'll work fine. Just keep an eye out for whether your units have pending commands.
 
It seems that Orry's decisions are showing for other civs - or at least they are in my current game as the Beothuk. It seems that in their requirements it doesn't mention having to be the Kingdom of Mann and the Isles - so perhaps that is the problem.

I'll let you know if I am able to enact them - I'm also getting a TXT_KEY for the Tynwald decision, but not the Sheadings one. Though I assume it'll clear up when I can enact it, as indicated.

Edit; Just met Crovan, he referred to me a bedraggled creature ;__;
 
You have your units embark and end their action on the same tile as a birling, then whenever you move the birling, the units will be carried along. Alternatively, you can drag your birling to move over to an embarked unit and it should board automatically.

There is a minor glitch where sometimes a unit may have extra commands that you didn't give it and so may then move out of the birling next turn. To prevent this you simply click the gear with the cross through it and it'll work fine. Just keep an eye out for whether your units have pending commands.

Ah, gotcha. Tried again an managed to figure it out with those instructions. Thanks.

Great working modding everything. Enjoying the play style lent to Orry, and had a fantastic Cuman conquest run. Thanks for making all these,
 
Okay, that should be fixed now!

Still have no idea what is causing the TXT error, everything is consistent, plus it seems to fix itself :|

Yup, Orry will say things like that to you.

Because I told him to :D

He has a fair bit more unique dialogue than my other leaders, mainly because I've only now made an effort to investigate how the extra dialogue works. Will likely add more dialogue to my other leaders in updates eventually.
 
I've found a fantastically sweg and beautifully obscure civ that I may add to my list.

The Guanches

Essentially they are the aboriginal people of the Canary Islands, some of their cultural traits are still preserved today.

The leader would be Tinerfe, who apparently ruled all of Tenerife.

Trait would be 'menceyatos', probably defense and culture focused.

Unique components

UU-Mency, a great general replacement (essentially the kings and authority figures of tenerife, notably they led attacks against spanish invasions.)

UU-Magido, a swordsman replacement that requires no iron and, possibly gains an attack bonus against melee units. Magido were the very long wooden swords used by the Guanches, and were suprisingly effective against cavalry and infrantrymen.
 
They do seem rather interesting - it'd be cool to see them have some religious or cultural element as suggested, you could even go for an Animeros noncombat UU if you wanted to exaggerate this - though they are from a tad later and combine Catholic and Guanche elements.
 
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