AbsintheRed
Deity
Awesome idea! 

Thanks.Very nice.![]()
Hm, that does not sound so good. I guess a screenshot could really be handy. Also, do you use other leaderheads that use the same animation?Sai, has anyone had a problem with your Grace O'Malley leaderhead? On the diplo screen, her face seems to twist up and look funny, but in the 'pedia she works fine. I know she's using Joao's animation, but something in game isn't right when she turns her face to the side. I'll see if I can get a screenie in the next little while to show you what I mean.
Yeah, Joao likes to move his head and mouth quite a lot, which is not very helpful for costum models.As promised, here are two screenies. Notice her eyes as well...
Spoiler :
As I said, she looks fine in the 'Pedia, but in the game she looks quite malevolent.
I don't use other leaderheads with her animation, no. She's self contained.
No problem.Thanks Sai. It's weird that she's totally normal in the 'pedia, but I'll try out the version that you fixed. Thanks again.![]()
No problem.
I think she looks normal in the 'pedia because the "pleased" animation works a bit better for this custom model. Try gifting her a tech or a city in an in-game test and she should show the same animation.
That will most probably related to the changes I had to do to make the war paint work. If you can use NifSkope I can show you how to unchange it again, otherwise I can do so myself and upload the Blender-friendly file.Every time I use blender to open Cockacoeske, found her bones are distorted, this is why?
Sounds great, thanks for letting me know.
Sounds great, thanks for letting me know.![]()
That will most probably related to the changes I had to do to make the war paint work. If you can use NifSkope I can show you how to unchange it again, otherwise I can do so myself and upload the Blender-friendly file.