Smoke and Mirrors: Ready, Go!
Pre-turn:
Turn 306, 1430 AD
Ok, so Napoleon is in WHEOOH mode, so he will surely attack soon. We have one turn of Golden Age Left.
One thing that I see
needs to be done is to build a road connecting Magnitogorsk to the north. Since we have Engineering now, that southern riverbend isn't so much an obstacle and we want to be able to quickly move troops back and forth. I'll send over a worker as soon as one is free and provide it with escort.
I start a crossbowman on the path to Karachev.
I sadly note that we must wait a turn before we can change civics, by which time the Golden Age will be over. I still kind of think that we don't need slavery as much now.
Time to check the cities. (On a random note, I remembered to open a save from an older game; obsolete buildings do lose their functions, but retain their cultural value. That must be what confused me.)
Anyway, first change I make is in Elektrogorsk by hiring a spy. It's still earning +4 food, so I think it's fair. Maybe can hire an engineer, too, make this a grab-bag GP farm for the time being.
Not sure about the improvements around Svetlograd, but I'll come back to it later. May want to eventually replace some of the farms with workshops when it reaches max workable growth. By my calculations, we can replace two farms with workshops (assuming we do not go into State Property).
St. Petersburg is working on a market, but it has no library. Market is almost done, so I'll let it finish, but we're at 80% science so a library would probably do more good. I might want to put cottages on the northeastern grasslands since we're making +2 food anyway. A little extra gold can't hurt.
Hmm. Werzdaartist might run into food problems eventually. Finishing courthouse, maybe a lighthouse next and then a theatre and temple to fight Capac's culture. Might be a place for the Moai Statues, unless we settle a town with more water tiles.
Ok, things look decent as far as I can tell. We have a spy in Magnitogorsk, so I might as well send him into French territory to try and locate that stack. It's not in Grenoble, pretty weak garrison there.
Ok, I think we're done for this turn.
Can't beg any more gold off of Napoleon. Sad. Anyway, I make the trades suggested earlier. Hrm, except Napoleon won't trade off Optics for just Paper. He wants a bunch of cash, too. Erm . . . . I'll just make the trade with Capac, then. Guess we can take Optics off of Napoleon's cold, dead hands.
Turn 307, 1435 BC
Karachev: Castle < Aqueduct (5 turns). It'll grow in five turns and is already at the health limit.
Magnitogorsk: Longbowman < Knight! (2 Turns)
Our Golden Age ends and Napoleon gets a Great Spy. Hrm.
I'm still itching to change to Caste System. We can run at least two more scientists in Mezh, which would cut many turns off of our Great Scientist Generation. Maybe in a couple turns, though I guess this would be a rather unilateral move on my part. I'll check all of our towns, to see if we can afford to lose access to the whip.
We can use some more roads to provide shortcuts, so I'll start doing that with some of our workers.
Found Napoleon's stack, hiding between a mountain between Bactrian and Rheims. I'll shadow it.
End turn.
Turn 308, 1440 AD
Both clowns have banking available, but it's not required for Cossacks, so I won't trade for it. Move units and do worker stuff.
I also decide that it's long past time to settle our remaining two cities. I will get that done this set.
I also shift our EPs to Capac. We should be able to see
his research in about 4-5 turns. Hopefully we can trade him education for stuff.
I set Svetlograd to a 4-turn Settler. We're losing money, but Military Tradition finishes next turn, and I'll make some adjustments . . . .
Turn 309, 1445 AD
Capac comes asking for Civil Service. I say no. We have so many pluses that he'll stay friendly for a long, long time.
Military Tradition is in. West Point is (not) enabled. Is there any reason that it should not go in Magnitogorsk eventually? Maybe after we take Napoleon's stone? I just realized that we need a high-level unit. Awww . . . .
Printing Press in 2 turns.
Moscow: Aqueduct < Islamic Monastery (3 turns) for science boost, I guess.
Magnitogorsk: Knight < Pikeman (2 turns) I realized that we need more.
St. Petersburg: Market < Library (34 turns)
I shove research up to 90%, getting Printing Press next turn for 69 gold (we were losing 36 gold at 80%, so this actually saves us money!). I'll hold off on any civic changes until next turn, at least.
Magnitogorsk's road is connected. Yay for easier transport!
I send our knight in to keep an eye on the stack so that we can pull our spy out. I just realized that we were probably keeping him in town to stop enemy sabatoge. Oops.
Hmm, the cost to see Capac's research went up. He must have put Espionage Points on us.
After we get Rifling, let's run to Constitution and Democracy so that we can get Jails and Security Bureaus. Espionage Points for everyone!
I go ahead and whip Novgorod for 2 to get a courthouse. +2 EP and slight decrease to maintenance for the win and whatnot!
Turn 310, 1450 AD
Printing Press is in. Set to Banking 'cuz I realized I should have traded for it. Doy. Will get on that.
Stalingrad: Knight < Pikeman (3 turns). Because I realized that we don't want to invest too heavily in knights.
Werzdaartist: Courthouse < Theatre (5 turns). Culture wars!
Novgorod: Courthouse < Confucian Monastery (90 turns). Meh.
Forest grows near Stalingrad. Huzzah.
What to trade . . . . We can give Napoleon Nationalism for both Banking and Optics. And some cash, which would be nice. We'd have to give Capac Civil Service and Drama for just banking and less cash. I trade with Napoleon because we already have the Taj, and if he really wants to draft, let him, I say. More troops for us to kill.
I'd really like to nab Gunpowder off of him, but that's 2 turns away and we need banking to continue our tech path. OK, I pull the Trigger.
Replaceable Parts is on the way. Before I end the turn, I'm going to decide if it's worth selling Drama to Capac for just 70 gold . . . .
Even though our EPs went up by 4, Capac is really hitting us, too. Dunno if we'll be able to see his tech any time soon. But we're still in the clear for Napoleon, so no reason not to keep trying, I say.
As for the money, I realize that, deep down, Capac really just wants us to have it. So I let him know. He agrees, and gives us 70 gold coins because we're the bestest of friends. "Don't spend it all in one place," he admonishes.
I reduce spending to 80% again, losing 27 gold but we have a decent cushion now. I'll probably put Svetlograd back on wealth after the first settler is done.
Karachev will build a Caravel or two next, I expect. Maybe Mezh can build one, as well. Time to meet the other guys for ourselves!
I whip the library for 2 in St. Petersburg. I think that'll be the last whip. Right now, the only towns that really need teh whip are St. Petersburg and Novgorod. Most other towns can slow build at a decent pace. I personally think that we will be better served by a higher rate of great people, so I switch to Caste System. Now the Russian people can know their place!
I do apologize that I did this basically without warning. Hopefully I will be forgiven.
Turn 311, 1455 AD
Revolution completes. Capac has more money now. 120. I'll wait a couple turns to see if it gets bigger, then I'll sell Drama. Otherwise, quiet. Mezh grows next turn, so I'll wait to hire the extra scientists.
Turn 312, 1460 AD
Catch a spy near Moscow.
Magnitogorsk: Pikeman < Pikeman (1 turn)
Elektrogorsk: University < Caravel (6 turns). Why not?
St. Petersburg: Library < Confucian Monastery (28 turns). Eventual hammers.
Mezhdurechensk: Hire total of 5 scientists, stagnating the town (it should start growing again next turn when the harbor finishes). Cuts GP down from 23 to 14. It'll produce a GP before Stalingrad does. Hm. Did we want to let Stalingrad produce something first? Well, I'm sure you guys will let me know if this was a mistake.
Oh, right, we wanted the Great Priest so Moscow could get the Islamic Great Temple. Well, Stalingrad will still put something out in 20 turns (now) so it should be next in line, and it's not like we have spread Islam all over the place.
Cut slided to 70%. Replaceable parts still in 7, but we're making 4 gold instead of losing 31. Seems like a good trade-off to me. It'd be 8 without the extra scientists.
Everything else looks in order, so I hit enter.
Turn 313, 1465 AD
Lots finishes this turn.
Moscow: Islamic Monastery < Confucian Academy (9 turns)
Karachev: Aqueduct < Caravel (3 turns)
Magnitogorsk: Pikeman < uh, Pikeman (2 turns)
Mezhdurechensk: Harbor < Grocer (13 turns)
Svetlograd: Settler < University (7 turns). Last one for Oxford.
AP election is up. Now it's us vs. Capac. I vote for us because we don't need the extra dip with Capac, but I'm sure Napoleon is voting for Capac.
I see Capac has built a Caravel down south. And Napoleon is working on Astronomy (16 turns). Hmm. We're slowly gaining EPs on Capac, so might see his research in a few more turns.
Settler on its way.
I realize that I made a terrible mistake with worker actions down south. Built a farm where I meant to build a cottage. Urgh. Tear it up.
I notice that we are technically +10 with Napoleon now. Are we still pleased because he's planning to attack? We can see many of Napoleon's towns. Attack will be an issue at this point. They all have castles as far as I can tell. Though Cossaks will probably bust right through them (they count as gunpowder units for the purposes of bypassing walls and castles, right?).
Wow, Napoleon has a
huge fleet in Orleans. 8 Caravels and 8 galleys. Not much to worry about, sure, but that's a lot of boats.
There is also a rainbow peace symbol next to Capac's name. I don't know what that means. Ohh . . . a defensive pact. Hmmm . . . . . I sign it! We can always cancel it later, and now if Napoleon attacks, heh heh heh. Capac probably won't provide much miltary support, but he'll be pissed at Napoleon for a bit.
I think I'm done here.
Stalingrad: Pikeman < Bank (7 turns) Realize that we should start building the gold boosting buildings here to make use of Bureaucracy.
Capac wins the elections, of course.
Turn 315, 1475 AD
Magnitogorsk: Pikeman < Pikeman (1 turn)
Someone gets a Great Engineer, and someone sailed around the world.
Rostov is founded. About dang time. Start a 45 turn Granary. Finish a nearby farm to water the wheat.
Otherwise, it's quiet. Too quiet. Napoleon dropped out of WHEOOH mode. Either he's ready to strike, or we spooked him with the Defensive Pact. We should see Capac's research next turn. Maybe the one after that. Napoleon has 280 gold laying around, but I'm not sure how to get it. Oh well.
Turn 316, 1480 AD
Karachev: Caravel < Confucian Missionary (2 turns) for Rostav.
Magnitogorks: Pikeman < Longbowman (1 turn) to shake things up.
Werzdaartist: Theatre < Lighthouse (5 turns) Borders expand in two turns. Maybe take Juli's cows?
Caravel sails into the distance. Maybe we can find a trade parter soon.
Capac upped the EP ante again, but I briefly saw his research. I think it's 5 turns to Gunpowder.
I'm pausing here to get lunch. Posting save in case anyone wants to take a look. I'm only 10 turns in, so I'll take another 10 after I eat.