IT, 1724AD:
I am going to capitulate Napoleon because a) we have all of his best cities and b) we are losing players so we should probably speed this game up a bit.

Going to turn around and hit Huayna next.
I am normally a rather benevolent master to my vassals so instead of demanding his bananas I just gave him some cows for them. I did, though, try to demand Astronomy since he wanted both Liberalism and Replaceable Parts for it. He refused. Damnit Nappy I did you a favor by not killing your sorry ass like my teammates were expecting and this is how you repay me? I ended up giving him Lib, RP and 110g for Astronomy and Economics. Maybe a mistake? I dunno.
The motherland unhappiness has went down to 3-4 in most cities, so that's good and rather manageable.
Rename Paris to Hartwickgrad.
With a settled GG it'll be another unit pump. Maybe some ships. The rest of Nappy's town look more like commerce cities, I'll send down some workers to cottage up what isn't yet cottaged.
You know what, I'm gifting Orleans back. I don't want to waste units on this worthless city.
All troops are sent towards Juli. Gonna park them on the hill outside the city so we can declare and kill Huayna's stack on turn 1.
1726AD:
AP vote comes up, I choose a trade embargo on Pacal. He needs to be slowed down a bit. Zara gets a Great General.
1728AD:
Zara demands we cancel deals with Huayna, but I refuse. I know we're about to declare on him but Zara is honestly a non-factor in this game and I'm not about to suck up to him.
Brush fires near Novosibirsk means I pay to replace the forge.
The vote passes and we lose a bunch of deals with Pacal. Haha. Didn't notice how many active deals we had with him, but whatever.
1730AD:
Not much.
1732AD:
A hurricane hits Lyons and we lose the lighthouse and observatory.
Werzdaartist completes a drydock and begins nonstop galleons. I honestly have trouble finding stuff for our workers to do at this point, so I send one of the two who were mining the coal near the Incan border to scout out some Incan cities. Defenses look weak so far, but we basically already knew that.
1734AD:
Give Huayna Communism for 780g and a world map. Cuzco is defended by a maceman, a swordsman and a longbowman.
1736AD:
Peace treaty with Huayna is complete and he has just finished Corporation. Is he going for Assembly Line next? A Great General is born in China. I open borders with Sury and give him rice for 10gpt. He's expansive anyway so what does he need the health for? I think this will benefit us more than it will him, hopefully. Trade routes are good. (edit: just realized we were in Mercantilism at this point anyway so it was benefitting him much more...)
1738AD:
Huayna's navy is parked in Tiwanaku.
I send the worker onto Heracles Hill. Maybe we can take this city and claim back this legendary location. Huayna's teching Physics now.
I set a rally point for all ships coming out of Werzdaartist to Yaroslavl'. That'll be the departure point for our navy. It takes the galleons 14 turns to sail all the way there but once we'll be producing transports that'll be down a few turns.
1740AD:
Recall the worker travelling across the Inca Empire as Railroad is due in a few turns and I want to start building rails between Magnitogorsk and the eastern front.
1742AD:
Huayna adopts Emancipation and State Property. If we raze cities we risk the partisan event, so maybe just keep everything. Most of our troops have made it to Juli by now, and I send a small stack of 7 cossacks down to St. Petersburg to take Goth as well. Since Yekaterinburg is lightly defended (only one chariot) I don't want to risk one of his patrolling cuirassers taking it.
1744AD:
French revolt in Hartwickgrad.
1746AD:
Mao makes peace with Zara and a source of gems is discovered near Rostov. Would have been nicer in one of our commerce cities, as it is it takes off one hammer from the mine.
1748AD:
It is time. Our stack is huge and fully healed.
Two Accuracy-promoted cannons take down Juli's 40% cultural defenses and all the others get CR. We lose one at 94% odds but the others all retreat. By some kind of miracle Huayna ends up with one chariot defending (and a frigate) when all of our troops have already attacked. All except Jeanne d'Arc.
Here's a sample of the combat log:
Meanwhile on the southern front our small stack moves onto the iron mine next to Goth. Unfortunately there are forests all around the city so I can't attack on the same turn.
1750AD:
Huayna's power:
No sign of any counterattack, of course. We have a lot of unhappiness in our cities but that's actually more due to a lot of AIs having adopted Emancipation. We need Democracy so I give Lib and MT to Zara for it. He's worst enemy of Huayna and Mao but who cares? They are pissed off at us anyway.
We have a Great Scientist coming soon from Mezh so maybe we can trigger a GA to make a civic switch. I don't remember if we have already had a GP-powered one, if we have we'll need another GP first. In that case I'll just take the anarchy instead of waiting. For now though I'll up the culture slider a bit.
Anyway. We capture Goth plus a worker who was working outside the city. Main stack is healing in Juli. I'll split it up into a mounted stack and a rifles/cannon stack. Mounted will hit cities on flatlands while the cannons will take care of the hilled cities.
1752AD:
Railroad in, workers start railroading from Magnitogorsk to the east. Frankly I think we have more than enough troops to deal with Huayna so I don't know if it's really necessary. Maybe best to imrpove mines first. Plus Magnitogorsk is actually building West Point at the moment. That reminds me Ironworks in Svetlograd after the next cannon...
Start Combustion.
Give wheat and cow to Zara for dye and ivory cause we really need the happiness. Give something, don't remember what, to Nappy for sugar. I thought we had sugar already but I guess not. Happiness issues: alleviated for now.
1754AD:
Huayna's actually building a decent stack in Huamanga. I hate waiting for our stack to heal, why isn't Jeanne d'Arc doing this in one turn?
Starve Mezh a little bit to get the GS in one turn instead of two.
1756AD:
Rembrandt the Great Artist born in Mezh? Uh, okay. Can't use him for a GA, though, so I'll send him to Stalingrad to sleep. I don't want him sleeping in a coastal town cause I'm paranoid about unexpected attacks, not that I have any reason to be. I guess I'll just make the switch to Emancipation and State Property now: 3 turns of anarchy. Will end this set once we come out of anarchy.
Stack is finally healed so I send most of the cavalry northwards towards Vitcos and the rest towards Huamanga to deal with Huayna's brand new stack.
1758AD:
Whoops, I forgot to do the civic switch. My bad.
Napoleon has sent us some help, heh.
We capture Vitcos of course.
1760AD:
Pacal says:
You're just embarassing yourself.
The battle for Huamanga goes basically as you'd expect except Huayna's got one unit more than we do so we'll have to take it the next turn.
We do get a great general. I'm thinking a second medic unit for the siege stack. Always good, and with West Point being built in Magnitogorsk we don't really need any extra promotions or even a Military Academy anywhere (we don't even have MS at the moment). We have a lot of veterans that can for sure deal with both Huayna and whoever is next (Sury?).
1762AD:
Not much else to report when in anarchy and all your stacks are healing.
1764AD:
Okay, out of anarchy, here's the situation on the front.
Stack 1 in Vitcos:
It's due for Ollantaytambo next, I think.
Stack 2 just outside of Huamanga:
These were the troops that took no damage in the attack on Huamanga therefore they can just soldier onwards towards Cuzco.
Stack 3 healing in Huamanga:
Stack 4 ready to lay siege to Vilcabamba:
We can't take it this turn, though, the garrison is decently large and three of our cannons have just arrived so they can't attack yet.
And look, that first galleon built in Werzdaartist is finally arriving in Yaroslavl'.
I set the latter city to build frigates but maybe more galleons is better. We have a large army. If Hartwickgrad ever stops revolting it should produce some ships as well.
We can build the Statue of Liberty if we want to. 21 turns in Svetlograd still without Ironworks, unfortunately (which I completely forgot to start in Svetlograd even though I said I would build it after that one cannon), but chances are someone's already started on it. We are Industrious with copper though...
Since we just came out of revolt and lost free specialists but gained lots of happiness I would suggest micro'ing each city, since no doubt some stuff has changed in them. I'm leaving them untouched. The GG is sleeping in Novgorod, I forgot to wake him up before saving, sorry.