Apparently you will be able to rename your faction but Im hoping that Firaxis will actually allow you to make a custom faction and even assign your own trait to it. To me quite a few of the Traits dont seem to gel with the factions back stories so this is how Id reassign the traits and why.
American Reclamation Corporation:
Cities able to send Trade Routes may support one more Trade Route than normal
Im not sure why they gave a corporation the Spying bonus to me Polystralias Trade bonus fits better with a money hungry corporation
Brasilia
"25% Defence bonus when defending cities and out posts"
After I sorted through the Factions traits I couldnt really find one which fited Brasilias back story so I made this one up seeing as how there main claim to fame is peacekeeping and protecting others.
Franco-Iberia:
Gain a free Technology for every 10 Virtues developed
I agree this one fits so saw no reason to change it
Kavithan Protectorate :
+10% Production towards Wonders, and +25% Worker speed
The in world write up for the Kavithan Protectorate seems to indicate a motivated and focused populous (In the article its Building colony ships) and I think this is more suitable then (Outposts develop into Cities 50% faster)
Pan-Asian Cooperative:
Units have +10% Strength in melee combat
In the revealed history so far PAC seems to have been the most militant theres been another Korean war and a war in the South China sea (More than likely over the Spartly Islands)
People's African Union: Outposts develop into Cities 50% faster
Barre spends quite alot of time in his article lementing that Africa never had the "Means of Production" and could only sell the raw resources to the other powers. He also makes comment that Africa is running out of resources at the time of the Seedings departure so its likely that he would take most of these educated people such as the Nigerian oilfields workers who will be useless to the PAU once the resources run dry, with him to the new planet
Polystralia:
+10% Food in growing Cities when Healthy
The Original one was ok with the extra trade routes but Polystralias back story is that they made their fortune selling food to the rest of the world. Also they sucessfully adapted to new growing methods after sea levels rose so I think this trait reflects there background better than the trade one.
Slavic Federation:
Covert Operations are 25% faster and cause 25% more Intrigue
The slavic federation gives off that old Soviet union feel with a dose of racial superiority I would not be suprised in the least if they had a KGB/Gestapo type organization and Covert ops definately feels more Slavic Federation then ARC
Which of course leaves the Slavic Federations old Orbital units trait unassigned. If I was designing a faction for that trait Id probably give it to some sort of Martian Colonist group maybe a group that rebelled against the Slavic federation on the Sol Colony worlds or another Corporation focusing on space travel.
American Reclamation Corporation:
Cities able to send Trade Routes may support one more Trade Route than normal
Im not sure why they gave a corporation the Spying bonus to me Polystralias Trade bonus fits better with a money hungry corporation
Brasilia
"25% Defence bonus when defending cities and out posts"
After I sorted through the Factions traits I couldnt really find one which fited Brasilias back story so I made this one up seeing as how there main claim to fame is peacekeeping and protecting others.
Franco-Iberia:
Gain a free Technology for every 10 Virtues developed
I agree this one fits so saw no reason to change it
Kavithan Protectorate :
+10% Production towards Wonders, and +25% Worker speed
The in world write up for the Kavithan Protectorate seems to indicate a motivated and focused populous (In the article its Building colony ships) and I think this is more suitable then (Outposts develop into Cities 50% faster)
Pan-Asian Cooperative:
Units have +10% Strength in melee combat
In the revealed history so far PAC seems to have been the most militant theres been another Korean war and a war in the South China sea (More than likely over the Spartly Islands)
People's African Union: Outposts develop into Cities 50% faster
Barre spends quite alot of time in his article lementing that Africa never had the "Means of Production" and could only sell the raw resources to the other powers. He also makes comment that Africa is running out of resources at the time of the Seedings departure so its likely that he would take most of these educated people such as the Nigerian oilfields workers who will be useless to the PAU once the resources run dry, with him to the new planet
Polystralia:
+10% Food in growing Cities when Healthy
The Original one was ok with the extra trade routes but Polystralias back story is that they made their fortune selling food to the rest of the world. Also they sucessfully adapted to new growing methods after sea levels rose so I think this trait reflects there background better than the trade one.
Slavic Federation:
Covert Operations are 25% faster and cause 25% more Intrigue
The slavic federation gives off that old Soviet union feel with a dose of racial superiority I would not be suprised in the least if they had a KGB/Gestapo type organization and Covert ops definately feels more Slavic Federation then ARC
Which of course leaves the Slavic Federations old Orbital units trait unassigned. If I was designing a faction for that trait Id probably give it to some sort of Martian Colonist group maybe a group that rebelled against the Slavic federation on the Sol Colony worlds or another Corporation focusing on space travel.