for iPlayer in range(gc.getMAX_PLAYERS()):
pTargetPlayer = gc.getPlayer(iPlayer)
if pTargetPlayer.isAlive():
for pyCity in PyPlayer(iPlayer).getCityList():
pTargetCity = pyCity.GetCy()
if pTargetCity.isCapital():
#if iGameTurn == 3:
#cf.addUnit(gc.getInfoTypeForString('UNIT_HUNTER'))
if not pTargetPlayer.isHuman():
if pTargetPlayer.getCivilizationType() == gc.getInfoTypeForString('CIVILIZATION_ILLIANS'):
#if pTargetCity.canCreate(gc.getInfoTypeForString('PROJECT_SAMHAIN'), True, True):
pTargetCity.pushOrder(OrderTypes.ORDER_CREATE, gc.getInfoTypeForString('PROJECT_SAMHAIN'), -1, False, False, False, True)
pTargetCity.setProduction(400)
return 1