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Sancta Private Pitboss/Server and issues etc...

Discussion in 'Team SANCTA' started by Ronnie1, Jan 17, 2009.

  1. AutomatedTeller

    AutomatedTeller Frequent poster

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    I just connected, myself.
     
  2. Memphus

    Memphus Deity

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    yup stupid me my himachi was down....
     
  3. Memphus

    Memphus Deity

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    Got it. Turn rolll over!
     
  4. Memphus

    Memphus Deity

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    waiting on Ronnie.
     
  5. Ronnie1

    Ronnie1 Deity

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    turn rollover
     
  6. Ronnie1

    Ronnie1 Deity

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    turn flip...
     
  7. Memphus

    Memphus Deity

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    turn roll over
     
  8. Ronnie1

    Ronnie1 Deity

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    turn flip.....
     
  9. azzaman333

    azzaman333 meh

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    New Turn .
     
  10. AutomatedTeller

    AutomatedTeller Frequent poster

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    Rolling, rolling, rolling. It's now 3480 BC...
     
  11. Ronnie1

    Ronnie1 Deity

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    turn roll........
     
  12. Memphus

    Memphus Deity

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    ummm are double moves allowed? i forget.
     
  13. Viva_Chingon

    Viva_Chingon Condition 1

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    I would say no.
     
  14. Memphus

    Memphus Deity

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    ok cool. no problem. can everyone post when they finish thier turn then....
     
  15. Ronnie1

    Ronnie1 Deity

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    no doubles during war...and no double to sneak up and DoW...

    if no units around...then basically I use the "no harm, no foul" approach

    hope you're not next to me!!!
     
  16. AutomatedTeller

    AutomatedTeller Frequent poster

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    The Apolyton game I'm involved with has a "no doubles during war" rule.

    I don't have any problem with the way we are doing it now.

    CivStats shows when we finish our turns - I dunno that we need to post anything here. The rollover is useful for notification.

    http://www.civstats.com/viewgame.php?gameid=1186
     
  17. Krill

    Krill Deity

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    Normally, speaking as a game admin who has to deal with double move rules in the Poly BtSDG, it's often alot easier just to allow it and deal with it by being logged in at turn rollover, because if you say no double moves you then have to define a double move, say when it isn't allowed, and generally increase the turn time.

    And it's also useless on the first turn of the war, which is the most important, because if the attacker delcares with 5 seconds to go and moves his units then the defender never gets to move his units that turn anyway. Then you get into the arguement that teh attacker should declare at the start of the turn or finihs moving in the first x hours of the turn and it gets real convoluted, real fast.
     
  18. Memphus

    Memphus Deity

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    yeah...no civ stats for me it doesn't work at work (but this site does)

    I am ok either way i just wanted to know....before we get going.
     
  19. Ronnie1

    Ronnie1 Deity

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    Weird that civstats does not work....
     
  20. Memphus

    Memphus Deity

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    yeah tell me about it.

    Well it has slowed down the game now.... i can't finish my turn or it would be a double move.
     

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