Save game crash

Davidabx

Chieftain
Joined
Mar 5, 2008
Messages
26
Hello all,

I have been playing GEM 6.1, (or better said - I was playing!!) and I can't get over one turn. When I click at the end of the turn, (it seems like something wrong with native americans as it happens when they are making turn) then the game crashes with opening a pop art from Microsof.

I have quite old PC bude still good enough for Civilization IV - 2GB DDR2 RAM, AMD turion TL-56, have XP Service Pack 3.

I have tried dozen times and dozen things to do -
I reinstalled BtS, blue marble and Giant earth mode - didn't help
I tried to open worldbuldier and erase some units of native Americans - didn't help
I tried to play earlier autosave, but I played until the same year and then the crash again!

I don't know what to do, I'm hopeless as you can't imagine how much time it cost me to play and I really would like to finish it. I have been searching trough the forum for one day, but didn't fine anything that would really help me.

I think that the problem might be in CvGameCore.dll file, any ideas what to do?

EDIT - Maybe the save is already too huge? 4 Mb, maybe it can't be more?
EDIT 2 - attached logs
 

Attachments

Thanks but tried both.

Can anyone try the file on your own? to see if it won't work for someone else
 
Yes I know :) I'm hoping to find somebody with Giant earth mod here. As I wrote - I've posted also in the topic belonging to the mod, but few people seem to visit it. To install GEM mod is quite quick, takes 5 min :)

EDIT - I've found out that nothing wrong with N.Americans. It seems like all players make turn and then the cursor of the mouse dissapears and it crashes. I also thought I might be an autosave causing problems, so I turned it off but nothing changes. What is happening after all players make turn?
 
The AI turn is done - you can open the civilizationIV.ini and set all items with log in their name from 0 to 1 - then start and crash the game and post the logs folder as a zip file attachment here :)
both the .ini and the logs are in
my games\beyond the sword\
 
The AI turn is done - you can open the civilizationIV.ini and set all items with log in their name from 0 to 1 - then start and crash the game and post the logs folder as a zip file attachment here :)
both the .ini and the logs are in
my games\beyond the sword\
It's the biggest hope I have so I shall try it - I've tried something ismilar before, I've set 1 for "dump file"
Create a dump file if the application crashes
GenerateCrashDumps = 1
but the result was that after the crash I got opened some .exe file and couldn't read it. Can you tell me what exactly should I set to 1 if I want to create the logs?
 
not the crash dumps file - that is useless for non-Firaxians :)
the following have to be set as shown:

; Enable the logging system
LoggingEnabled = 1

; Enable synchronization logging
SynchLog = 1

; Overwrite old network and message logs
OverwriteLogs = 1

; Enable rand event logging
RandLog = 1

; Enable message logging
MessageLog = 1
 
not the crash dumps file - that is useless for non-Firaxians :)
the following have to be set as shown:

; Enable the logging system
LoggingEnabled = 1

; Enable synchronization logging
SynchLog = 1

; Overwrite old network and message logs
OverwriteLogs = 1

; Enable rand event logging
RandLog = 1

; Enable message logging
MessageLog = 1
Thanks again, you have really given me hope :) At last, well. I have done as you said, set those values and crashed tha game. I ziped rather whole folder with logs, if you want me just quote some part of some text file tell me which one

Can you find from the logs where the problem might be?

EDIT - Ok I have found out something :). The moves actually stop on Cyrus, I found it in 'MPLog'. After he had moved his Galleons, the turn even didn't finish. Could be problem with him
 
just post them all as a zip file and post them here. I'll look through them (though likely tomorrow) :)
They were already posted :) but however you are not gonna believe this - I've solve it yesterday!!1

So the problem was this - Cyrus had 2 riflemen near neutral ice territory. I have deleted them and - wualaaaa, everything works as it should. Very strange bug, should be fixed.
 
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