I did a search on the forums and didn't quite find a matching issue, though correct me please if there is one.
Essentially my saved games are running slower and slower each time I progress and open up more territory. They are becoming so slow I'm estimating a late-stage game is now at 2-4fps, tops.
And lately on occasion the computer stalls permanently (appearing to lock the game up without any error messages). The early stages of the game wasn't this slow at all. Time between turns isn't that bad at maybe 10-25 seconds max.
I've turned down absolutely everything to low and even tried running the resolution at 1280x720, nothing seems to make much of a difference.
Here are my hardware specs (though the adjustments above put a performance source into doubt):
Intel C2D E8400
4GB DDR2 RAM
ATI 4850 512MB GPU
2TB Hard Drive
24" LCD Monitor
Game settings: Map size - Large, Civilizations - 5, City-States - 12 (about 2/3 the max potential)
Drivers and everything else is updated. I noticed CPU peaks at 97/98 under higher loads when moving around the game (which I understand to be normal), and the GPU at 70/80 percent max. Memory usage is 3.0GB of physical memory.
I'm a hardware enthusiast and this all tells me there's either an incompatibility somewhere that bogs down the late-stage saved games, or a simple bug that is causing some sort of memory leak within the saves.
Any ideas would be appreciated. I'm sure I could upgrade the hardware, but this is way beyond a simple FPS difference.
Essentially my saved games are running slower and slower each time I progress and open up more territory. They are becoming so slow I'm estimating a late-stage game is now at 2-4fps, tops.
And lately on occasion the computer stalls permanently (appearing to lock the game up without any error messages). The early stages of the game wasn't this slow at all. Time between turns isn't that bad at maybe 10-25 seconds max.
I've turned down absolutely everything to low and even tried running the resolution at 1280x720, nothing seems to make much of a difference.
Here are my hardware specs (though the adjustments above put a performance source into doubt):
Intel C2D E8400
4GB DDR2 RAM
ATI 4850 512MB GPU
2TB Hard Drive
24" LCD Monitor
Game settings: Map size - Large, Civilizations - 5, City-States - 12 (about 2/3 the max potential)
Drivers and everything else is updated. I noticed CPU peaks at 97/98 under higher loads when moving around the game (which I understand to be normal), and the GPU at 70/80 percent max. Memory usage is 3.0GB of physical memory.
I'm a hardware enthusiast and this all tells me there's either an incompatibility somewhere that bogs down the late-stage saved games, or a simple bug that is causing some sort of memory leak within the saves.
Any ideas would be appreciated. I'm sure I could upgrade the hardware, but this is way beyond a simple FPS difference.