Howard Mahler
Since Civ 1
- Joined
- Dec 7, 2003
- Messages
- 619
Here is a thread to share saved games from version 0.9.4 of History Rewritten.
Korea is Protective. However, it was easier to conquer him than with the older version.
Korea is immune to pillaging, but then I did not want to pillage, since I expected to take over the land. His free drill and medic promotions probably helped, but on balance not as much as city garrison would have.
Other than the immunity to pillaging, which can be extremely strong in specific situations, Protective does not seem to measure up.
I am also Enterprising. I like the new version somewhat better than the previous version. The free Sentry promotion is interesting.
However, I would limit it to recon and naval, and not include mounted.
This would give a reason to build scouts.
It would be good if possible to give the Sentry promotion to Spies.
Either just for Enterprising leaders or may be for everyone.
That's a good point, I have no problem dropping it from Mounted units.
There are quite a few reasons for retaining Sentry on Mounted units.
Scouts and their upgrade are hardly ever built.
With sentry for Enterprising on recon and not on mounted scouts would be more useful.
As pointed out, in some cases you would not want to send out scouts unescorted.
OK, then escort them.
Hmm. Seems to me that the best option is to leave Sentry off Mounted units (I don't mind Enterprising's flavour bonus being better for Naval civs, the old one was even more so) and make Scouts a bit more durable somehow. If the unit is rarely built then lets make it more desirable. Suggestions?