Saved Games 0.9.4

Huge Map, Archipelago, Marathon, No Tech Brokering, Fewer Religions.

I immediately used my Judicial trait to go into Monarchy.
I had the Sumerians as a close neighbor.
Similar starting positions.
Eventually Sumeria declared war on me at pleased.
However, since I had stayed even and then got ahead in the tech race, I was able to conquer him.
Theology helped during the war and Confederation helped after I had won. (Justinian finished Sumeria off by taking his last city of Kesh.)

Eventually Justinian and then De Gaulle declared war on me, but agreed to peace after a short war.

Korea, attacked me while I was at war with De Gaulle, and I am in process of conquering him; a long war.

Sumeria was Expansive, but being in Monarchy from the start I was able to keep up with him in other respects while gaining in technology.

Korea is Protective. However, it was easier to conquer him than with the older version.

Korea is immune to pillaging, but then I did not want to pillage, since I expected to take over the land. His free drill and medic promotions probably helped, but on balance not as much as city garrison would have.

Other than the immunity to pillaging, which can be extremely strong in specific situations, Protective does not seem to measure up.

I am also Enterprising. I like the new version somewhat better than the previous version. The free Sentry promotion is interesting.
However, I would limit it to recon and naval, and not include mounted.
This would give a reason to build scouts.

It would be good if possible to give the Sentry promotion to Spies.
Either just for Enterprising leaders or may be for everyone.
 

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Cheers for the saved games.

Korea is Protective. However, it was easier to conquer him than with the older version.

Korea is immune to pillaging, but then I did not want to pillage, since I expected to take over the land. His free drill and medic promotions probably helped, but on balance not as much as city garrison would have.

Other than the immunity to pillaging, which can be extremely strong in specific situations, Protective does not seem to measure up.

In my test games the trait seems to be working much better for AI vs AI wars which is good. Player-led wars are always going to be a bit different though, so it's worth keeping an eye on.

I am also Enterprising. I like the new version somewhat better than the previous version. The free Sentry promotion is interesting.
However, I would limit it to recon and naval, and not include mounted.
This would give a reason to build scouts.

That's a good point, I have no problem dropping it from Mounted units.

It would be good if possible to give the Sentry promotion to Spies.
Either just for Enterprising leaders or may be for everyone.

I'm not sure Spies need that or if it makes sense. It's hard to keep watch over a large area whilst you're undercover, or something.
 
That's a good point, I have no problem dropping it from Mounted units.

There are quite a few reasons for retaining Sentry on Mounted units.

1. Scouts become obsolete very fast. Especially on the higher difficulty levels, Scouts can't last long against animals and barbarians. After around 2000BC, players must switch to mounted units, first Chariots then Horsemen, to complete exploration of their continent. (Explorers arrive just in time to explore other continents.)

2. Removing Sentry on Mounted units further shifts the focus of the Enterprising trait to water-based maps. There are only two Recon units in the game while Naval units are available across all eras.

3. In practice, the Scouts sent by tribes in 4000BC to make contact with other tribes were not the same "scouts" used by military leaders to survey their enemies' position from the Classical Era onwards. The latter "scouts" were often mounted and lightly armed soldiers: a much better match for Mounted units. So it makes sense to encourage Enterprising leaders to include Chariots and Horsemen in their army for better scouting and visibility; but we shouldn't require them to bring defenseless Scouts along.

On balance, I think I would keep Sentry on Mounted units.
 
"I'm not sure Spies need that or if it makes sense. It's hard to keep watch over a large area whilst you're undercover, or something."

One of that main things spies did was report on the military dispositions of enemies or potential enemies. They did so directly and via informants.
They can already do that by moving around "enemy" territory.
They would be more effective at that with sentry.
I am not sure spies need the boost from sentry.
I think it makes sense, but it is just an idea to think about.

Scouts and their upgrade are hardly ever built.
With sentry for Enterprising on recon and not on mounted scouts would be more useful.
As pointed out, in some cases you would not want to send out scouts unescorted.
OK, then escort them.
 
There are quite a few reasons for retaining Sentry on Mounted units.

Scouts and their upgrade are hardly ever built.
With sentry for Enterprising on recon and not on mounted scouts would be more useful.
As pointed out, in some cases you would not want to send out scouts unescorted.
OK, then escort them.

Hmm. Seems to me that the best option is to leave Sentry off Mounted units (I don't mind Enterprising's flavour bonus being better for Naval civs, the old one was even more so) and make Scouts a bit more durable somehow. If the unit is rarely built then lets make it more desirable. Suggestions?

On the same theme, no point giving Sentry to spies as it somewhat undermines the Scout's role even further.
 
Hmm. Seems to me that the best option is to leave Sentry off Mounted units (I don't mind Enterprising's flavour bonus being better for Naval civs, the old one was even more so) and make Scouts a bit more durable somehow. If the unit is rarely built then lets make it more desirable. Suggestions?

I don't think we can make Recon units more durable while keeping their role as explorers. I think we should hold off further discussion until we decide whether to introduce a new class of units to HR. I suspect that Skirmisher units would the perfect third candidate for free Sentry promotions, as the military counterpart to civilian Recon units.
 
Huge, Marathon, Archip. map, with reduced religions, and No Technology brokering.
Also with the patch to allow workers to rush builds, which I have concluded would not be a good change.

Started off near Cyrus. Became friendly.
Much later contacted Mande. Became enemies. Went to war and wiped him out.
By 1400 AD, got Compass recently and opened up overseas trade.
 

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