sc:01 Moddern war. Pre-game

I think I would settle in place. IIRC, you can't get a tech from a hut unless you have a city. Alternatively, 1 N of the corn. I'll play the game, if you still have an opening.

That's number 4 then. Welcome aboard.



For rushes we need production, so I'd hate to waste that forest which is practically 1 chariot. Settling 2 inland also pushes our borders out over more land.
Yep, I agree with that, I'd want to not waste the forest.

Of course, moving to 1 N of corn, we might settle on iron or copper, but we'll get an extra hill and some more forest in the BFC for chopping purposes.

It's not a *huge* deal if we settle on the iron. At least we get it hooked up quickly.


AH first to discover horses for our chariots is a good idea, but after that, mysticism and beeline Monotheism to found Judaism. With our UB we can easily get the shrine built with our first GP.

As far as religions and preists from obelisks, I think we need to find out about our neighbors first before we beeline a religion. If we find horsies, mayhap we can take someone elses. :hammer:

Yep, I was thinking netting a religion could be useful. Although, if we get obelisks and run priests, we'll be able to pop theology even if we don't bline the religious techs first. Unless we want the shrine in our capitol

Does shrine income get multiplied by burocracy ? Even if it doesn't it seems to be a benefit of having the OxfordUni and WallSt in the same Burocracy then you get ubere :science: or :gold: no matter where the slider is.
 
I think in the early game which is crucial, our capital will be stuck at 5 and I suspect we'll be working the pig and corn and hill tiles for production so the floodplains won't even get worked right away. Settling on the forest square may make it awkward to use any seafood that might be lurking on the 1 sea square we can't see. I think it likely there is seafood because it would be odd to only have 1 food bonus in the starting BFC, so moving 2 squares inland makes room for a city E of the starting spot. Moving inland could make our capital more central and save on distance maintenance.

Bureaucracy does not multiply shrine income because that's gold, not commerce.

I usually like to found a 2nd city before founding a religion, saving the capital for the pyramids, if possible.

It might be a great idea to use the 2nd GP to pop Theology so we can build the AP mostly for denial and the hammers for our cheap temples.
 
I just got done looking thru the thread, and if you guys still have an open spot, I'd love to give it a shot with everyone.
 
I just got done looking thru the thread, and if you guys still have an open spot, I'd love to give it a shot with everyone.


Happy to have you. Welcome aboard.

I'll be playing the first round in a few hours. I'll make the final decision where to settle then.

Tech will be AH, then myst.
production will be worker.
warrior will explore.
 
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