n3y0
Chieftain
- Joined
- Oct 27, 2016
- Messages
- 9
I was really disappointed with how weak air units were in Civ 5, mainly due to their range. On large and huge maps, bombers couldn't do anything as meaningful as they should have been able to. Even stealth bombers were less than useful because of their range. Nuclear misses couldn't even hit halfway across the ocean in many cases, which was far different from what I was used to in 3 & 4, where they could hit any tile on the map.
I was expecting this to be remedied in VI, and was thrilled to learn how nuclear weapons and air units in general are treated in this game. Missile silo improvements, nuclear warhead stockpiles instead of units, and deploying fighter aircraft outside bases are all fantastic ideas.
However, I was extremely disappointed to discover, after I had built a silo in my first game, that the only land tiles on the map I would hit with it were within my own empire. I put the silo in the center of the landmass of course, as it is the most defensible location and historically accurate, yet this actually made it useless in the game.
Missile Silo and aircraft ranges badly, badly need to be increased dramatically, and especially on larger map sizes. Any target on the map should be hit-able from a silo. Jet bombers very badly need longer range, as stealth bombers needed in Civ 5, else they will be useless again.
I've been waiting to get this fix in Civ games for too long, and Civ 6 needs to fix this.
I was expecting this to be remedied in VI, and was thrilled to learn how nuclear weapons and air units in general are treated in this game. Missile silo improvements, nuclear warhead stockpiles instead of units, and deploying fighter aircraft outside bases are all fantastic ideas.
However, I was extremely disappointed to discover, after I had built a silo in my first game, that the only land tiles on the map I would hit with it were within my own empire. I put the silo in the center of the landmass of course, as it is the most defensible location and historically accurate, yet this actually made it useless in the game.
Missile Silo and aircraft ranges badly, badly need to be increased dramatically, and especially on larger map sizes. Any target on the map should be hit-able from a silo. Jet bombers very badly need longer range, as stealth bombers needed in Civ 5, else they will be useless again.
I've been waiting to get this fix in Civ games for too long, and Civ 6 needs to fix this.