Scenario: 1812 - Napoleon in Russia

RedAlert

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Background: By 1812, after years of war, Napoleon Bonaparte is the master of Europe, after leading the French to victory time and again. Only Britain remains the major adversary to Napoleon, but it is not the only threat to his power. During the last few years, suspicions have grown and relations have degraded between Napoleon and the Russian Empire, especially with Tsar Alexander's recent rejection of the Napoleon's continental system. Now, Napoleon has decided on war. A war that will eventually cost hundreds of thousand of lives and lead ultimately to the downfall and defeat of the French.

Aim: I have decided to take this historic campaign and turn it into a scenario :D. I've been wanting to do some sort of scenario project, one that I'd get some real work done on. I hope that there's some interest in a scenario of this sort, and I'd like your ideas. That's right : *you*! I've laid out some basic info so far, including ideas, concepts, and what I may need help with (and anyone willing to help is of course welcome)

Info:

What I've done/am doing/can do.

So far, I'm working on a map, stretching from Berlin in the west to Moscow in the east, and St. Petersburg in the North to Belgrade in the south. I'll post ye old preview as soon as possible.

The factions will be these:

France
Russia
Austria
Prussia
Sweden

Ideas / Help needed!

I've got a fair bit of research under my belt, but I'm sure there's so much more I could stand to know, to help make this scenario more accurate, and fun. Please, anyone who knows a thing or two and wants to be helpful ;), I'm all ears.

I'm also not a 'master of modding', and can't do everything (well, o.k., in some cases I'm just being lazy, but there are so many of you out there who can do things better than I), so I may need some help with the actual putting together of the scenario, provided people are actually interested for me to go farther than the idea stage. A couple things in this category, I can think of right off the top of my head are:

Map accuracy - when I finish it, I'd very much appreciate it if someone would check the map over for me.

Tech tree (icons, technology ideas, actually putting it together, the works) - I don't even think I want to do this :sad: It would be a *big* help if someone/ some people could do or help with this.

Concepts: How to implement aspects of what really happened in the 1812 campaign into the game? Especially aspects such as the Russian's 'slash and burn' techniques, or the suceptability of the french to the extremes of the Russian weather (that is, if it is at all possible to apply these things)

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So, I hope someone / anyone likes this little idea of mine, and I definately hope that this would be something people would consider worth playing, and just as importantly, giving me a helping hand, and/or telling me what you think :)

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And, I almost forgot, 900th post :smug: :cooool:
 
so which are the playable civs?
id like to smash russia with the napoleonic army!
BTW, great scenario idea
i miss industrial age scenarios
 
Playable civs are France and Russia (so you will get your wish, Bóreas ;) )

Other civs are Prussia, Austria, and Sweden.

France, Prussia, and Austria will be in a locked alliance against Russia, and Sweden is a wildcard.

Thanks for liking this, I hope you won't be the last :)
 
i assume france will fill in the blanks of the map(they've had quite an empire at that time)
what are you gonna be using as swedish UU?
 
This sounds like that Barbarossa scenario with Napoleon...Maybe you could use the map for that?
 
Bóreas said:
i assume france will fill in the blanks of the map(they've had quite an empire at that time)
what are you gonna be using as swedish UU?

Yes, as France itself is not on the map, it will fill in the blanks (Poland + Saxony)

As for units, to tell the truth, I have not thought them out all that much, yet. (so, suggestions are welcome!)
 
i only asked because i dont think it exists a industrial swedish flavor unit...
maybe a thread asking for one would be in order?
 
RedAlert said:
...Especially aspects such as the Russian's 'slash and burn' techniques, or the suceptability of the french to the extremes of the Russian weather (that is, if it is at all possible to apply these things)
...
You could disable cultural vicory, and give the Russians an insane amount of culture. This way the French would have to go through the Russian territory a long way, not being able to heal. This should be coupled with lowered road movement, two or maybe one tiles...

And it would be cool with some special Russian cities. ;)

I assume you've seen Bebro's version of the Napoeonic Conquest? It's got some nice things, especially the European cities, that are absolutely faboulous.

EDIT:
@Bóreas: there are some Swedish conversions from Cossacks.
 
well then there you go
perhaps you wont need any new units... theres so many units done already
are we getting to the point where we can relax and use the units already made?
no more begging for new units? maybe not....
 
bombshoo said:
This sounds like that Barbarossa scenario with Napoleon...Maybe you could use the map for that?

I'll look that map up, thanks. Although I still am probably using the one I'm making, this map may help me complete my own.

mrtn said:
You could disable cultural vicory, and give the Russians an insane amount of culture. This way the French would have to go through the Russian territory a long way, not being able to heal. This should be coupled with lowered road movement, two or maybe one tiles...

And it would be cool with some special Russian cities. ;)

I assume you've seen Bebro's version of the Napoeonic Conquest? It's got some nice things, especially the European cities, that are absolutely faboulous.

EDIT:
@Bóreas: there are some Swedish conversions from Cossacks.

Good ideas, thank you. That's a start for the concepts...

I'll take a look at that Napoleonic Conquest.

And yeah... I may be doing some cities for this :mischief:
 
Well, I've taken a look at BeBro's Napoleonic conquest, it is quite well done. It may just be useful for units and techs. The city graphics are great, I believe I've also seen them in the WotW mod.

Here is an idea I forgot to post earlier: I'm thinking a possible victory could be mass regicide, with all the king units represented by Generals. Another idea is that (for the french alliance anyway) only certain types of units will be able to capture cities, while the rest can only raise cities.

Bóreas said:
will you be using steph's cossack pack?

I'll take a look. Probably will.
 
Well, the other thing about giving Russia insane amounts of culture (and a good way to keep things interesting) is make the cities very susceptable to switching back to Russian control... That also simulates the problems Napoleon had...

Ultimately, it kind of seems to me like the French can't possibly win this scenario as I really think they could not have possibly won the real thing.
 
Sarevok said:
Not smart.


I of course meant with your permission, I thought that was implied..Redalert is not a noob that would steal someone's work, and neither am I, I know how it feels, I have had it done to me on other games many times...

It would not be like he was editing your scenario, just borrowing from it. He said he was using his own anyways though...Yours is a good guide still, espeically if he plans for the rivers and such to be in.
 
Only 50% of the Barbarossa-map would be relevant for
a scenario like this.

Rocoteh
 
Bóreas - I do have generals lists for the French and the Russians so far. (but not the others). Would you like to see the list?

Dom Pedro II - One of the other big factors of the French defeat was that they simply made alot of bad decisions (not that they could have known any better a lot of the time). The player has a fair chance of winning if they just do not make those same mistakes.

Sarevok - As bombshoo said (thanks bombshoo) I would not use the barbarossa map, especially not without permission. I am still making my own map, but if it's ok, I'd like to use yours just as a guide in making mine. It is well done, and my knowledge of eastern europe / western russia terrain is limited.
 
i think it would be interesting to see that list
why do you need generals for the other countries?
BTW, are you doing any city graphics right now?
 
Good point. I suppose I don't really need generals for the other countries, or at least not more than a couple.

And yes, I am doing cities as we speak (well, write). I have also planned a special '1812' cities pack. I'll be starting on your nubian cities too (yeah, I haven't started yet :mischief: ), Is there any info you can or would like to give me on what you want the cities to look like?

Anyway, I'll get the generals list up in a tick.
 
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