Fair enough.
Even though I don't (yet) hold any degrees in anything (although my US navy training is roughly equvalent to an assosiate's degree in electronics & computer technology), I read a LOT of books, and I'm even willing to bet I may know more about certain eras of history than you (particularly Segoku-era Japan, and the American Revolution and American Civil War)
I've tried playing on higher difficulty levels, and the only REAL differences I noticed aside from the fact that the AI is more of
a cheating bastard than usual, is that it requires an INSANE amount of Micro-managing, which, AFAIC, takes all the fun out of the game....
If I wanted to play a game that was micro-managment hell, I'd just go back to playing Star Craft or War Craft III.
No problem... although don't be expecting anything REAL soon... I've got to try conquering the world as the Boer Republics, first.
No problem on the "non-historical" part, although I'll make my personal version available on a PM only basis (if anyone wants it, they have to PM me and I'll email it to them).....
As for the other part, since I only REALLY need the map (and a good portion of the unit graphics, but since they were made by others and are all available for download elsewhere, they don't count

) for my Steampunk scenario, I don't really need your permission anyways (you'll get credit for the map)...
I was planning on completely re-doing the tech tree, using my own custom terrain set (part snoopy, part pounder, and with some of my own crap), and completely altering the unit lines and the city improvements, wonders and small wonders. No offense, but IMO, Warpstorm's Watercolor terrain, is the absolute WORST terrain set ever made for Civ III....
I was also thinking about enabling air trade in the scenario, but only via the Capitol and one or two small wonders (so you'd have to think carefully before building your "colonial airship dock".... although the thought of Great Britain being able to build Air Dreadnoughts in their colonial possessions makes me think this idea may not be worth it, especially considering there will be at least two more African civs that the Abyssinians and Boers can trade with), as well as adding in a few other concepts I had in my (as of right now) personal version of the Napoleonic Europe conquest... I.e. ANYONE controlling Canada or Australlia resources, for example will be able to train Canadian or Australlian units (just like in my version of the Napoleonic Europe conquest, where each capitol has a pre-placed wonder that auto-produces the guard/special units for that civ, so whoever controls that city, gets limited access to those special units.. I.e. if France conqured Prussia, they'll get Jaeger Riflemen every 5 turns from Berlin or If Austria captured Constantinople, they'd get a small influx of Jannisaries).
Finally, I'll also be altering/adding/removing several civs, to incorporate elements from the
Girl Genius web comic, Dr. Fu Manchu (his little "empire" will occupy Tibet's location on the map) with much of "germany" "Austria-hungary" and "the Balkan nations" split between the Wulfenbach empire, the House of Heterodyne and "The Other", not to mention that I'll also be using actual leader heads instead of flags, and adding in either Balthazar's Steampunk UI or my "Final Fantasy" UI graphics.
....So as you can see, it's not really going to be the same scenario at all.. Just the map, some of the cities, and
some of the units.
....AND YOU STILL HAVEN'T ADDED MY NAME TO THE CREDITS!!!!
EDIT:
I just remembered something else that has been a minor, but constant source of irritation while playing the mod, that #1 DOES NOT have anything to do with our differences of opinion on game balance, #2 I'm sure you'd aggree needs fixing and #3 I could have completed by the end of the week....
What I'm referring to is the Units_32 icons.... There are WAY too many units sharing the same icon, which is confusing as hell when taking a quick glance at unit stacks on the map, as well as when using espionage against enemy cities.
For me, creating a new-improved Units_32 icon set would be a fairly quick and easy proposition, and I'll even include a nice indexed txt, rtf or doc file that tells you what icon # goes with which unit(s)... That one thing alone, IMO would greatly enhance the gameplay experience.