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SCENARIO: Age of Imperialism; 1895-1924, Deluxe Version 2016-10-05

You can read more about the history of AOI 4 and 5 and the errors in these versions here:





I am trying to contact El Justo about his opinion of a fixed AOI 5 download based on the next version of the C3C expansion CCM 2.50. This would reduce the download size of AOI at CFC to only some MBs, as especially most units are in the C3C expansion set, as it is shown with the RARR mod at CFC.

Independent of this, I am reflecting about a Colonial Conquest scenario, covering in era 2 the years 1900 - 1938 (based on a modified RARR techtree), in era 3 1939 - 1945 (based on a modified early techtree I had created for SOE) and in era 4 1946 - up to now (based on a modified RARR era 4 techtree). At present I am not sure, if the scenario will include in era 1 a modified CCM 2.50 techtree of era 2 of that mod. The realization of this project is in the distant future, as first the next version of CCM 2.50 and RARR and SOE (which are all based on the next version of CCM 2.50, too) must be finished. Here for the first time I will show a screenshot with an early photo montage of era 2 of the Colonial Conquest scenario project (some icons and techs still need to be readjusted, renamed or deleted):

Spoiler :
Colonial Conquests Era 2.jpg
 
There seems to be another, extremely strange bug with AoI.
So: I've played this scenario in a hotseat and at some point game had simply frozen during American turn (that's it - no warnings, no errors, it simply freezes) Save file (of turn right before American) is attached to this post.
I've taken look at when exactly this happened and have found out that game freezes when one of the cities (Cancun) finishes construction of hurried Deep Water Harbor. So, I've decided to turn 'Governor manages production' for that particular city, and I've got this (look at Cancun production):
Снимок экрана (300).png

After that game has frozen again, so I had to reload and turn autoproduction on for all cities after Cancun. This has worked out, but I've got this:
Снимок экрана (301).png

Cancun and La Paz are producing nothing. That's it - simply nothing. Surprisingly, that doesn't cause game to freeze upon entering neither city screen nor F1:
Снимок экрана (303).pngСнимок экрана (304).png
As you can see, Cancun (same for La Paz) can produce something, but under some reason it doesn't. My current theory is that is because of lack of both industry and colonial resourses (and literally any others as well):
Снимок экрана (302).png
If someone wants to take a look at this, I've attached this savefile (marked as "Semi-Resolved") as well.
Independent of this, I am reflecting about a Colonial Conquest scenario, covering in era 2 the years 1900 - 1938 (based on a modified RARR techtree), in era 3 1939 - 1945 (based on a modified early techtree I had created for SOE) and in era 4 1946 - up to now (based on a modified RARR era 4 techtree). At present I am not sure, if the scenario will include in era 1 a modified CCM 2.50 techtree of era 2 of that mod. The realization of this project is in the distant future, as first the next version of CCM 2.50 and RARR and SOE (which are all based on the next version of CCM 2.50, too) must be finished. Here for the first time I will show a screenshot with an early photo montage of era 2 of the Colonial Conquest scenario project (some icons and techs still need to be readjusted, renamed or deleted)
Looking forward to it:thumbsup:
 

Attachments

As you can see, Cancun (same for La Paz) can produce something, but under some reason it doesn't. My current theory is that is because of lack of both industry and colonial resourses (and literally any others as well):
Belofon, I agree that this looks very strange. So in general it is no good idea, to set a building as a prerequisite for Wealth (in AOI Taxation), in the case of Cancun this building (Business District) is in that city and therefore at least "Taxation" should be produced there.
 
So I downloaded all the files for AoI 5.0 because I can't help but always come back to this scenario... I'm using Steam's Civ3 Complete. And well when I go to open the scenario...

Curious what my dumb self broke hahaha

1694501988264.png
 
That looks like you need to check either the Pediaicons text file or the Art/Civilopedia/Building/Icons folder. Either the entry in the text file is incorrect or the file that it is referring to does not exist in the folder. If the file is not in the folder you can just copy paste another building icon file and call it ICON_BLDG_US_LMG_II.txt

Or correct the spelling mistake in the text file if there is a file in the folder that looks like it should be the file but is named slightly different.
 
There is a link with a ready to play version some pages back. It always gets lost, so I'll just copy the link:

It comes with a readme file regarding the labels issue. (It has 2 versions of the label.txt file but I don't remember which one is used by default).
 
Make sure your instillation path looks like Conquests\Scenarios\AoI\(here's where the Art/Text/Sounds folders should be), and there's not another AoI folder in between \Scenarios and \AoI
 
There is a link with a ready to play version some pages back. It always gets lost, so I'll just copy the link:

It comes with a readme file regarding the labels issue. (It has 2 versions of the label.txt file but I don't remember which one is used by default).
This is an outdated version? It reads v. 4.0
 
Can someone pretty please post a link to the latest version all patched up?
I'm not tech savvy and I'm getting confused with patches installation.
 
That is the latest version, the title of the .biq just has the wrong version in the Civ3 Content menu, so even though it says it's 4.0, it's actually 5.0. Though I'd recommend using the 5.0 fix only version, since that fixes a lot of the bugs that were left over.
 
That is the latest version, the title of the .biq just has the wrong version in the Civ3 Content menu, so even though it says it's 4.0, it's actually 5.0. Though I'd recommend using the 5.0 fix only version, since that fixes a lot of the bugs that were left over.
Well, thnx!
Nation's border lines are absolutely hideous, though. All jagged up in little triangles. I remember playing AOI back in the days and it was a blast!
I can't play the 4.1 cuz it says "pedialicons" missing or something.
 
I’m in love with this mod. But I have some issues/questions. I play on last difficulty, I don’t build any artillery, and only use ships to bombard other ships. I believe artillery makes almost all nations too trivial. I also recently started to not make any military alliances

Questions:
1) am I the only one experiencing military alliance spam? After industrialism tech, it seems like when war starts everyone is at war with everyone for the rest of the game. Is this how it’s supposed to be?
2) when I open the map (version 5) in editor, and if I save it, it becomes a bit weird. The land bridges disappear and it weighs like 10 times less in terms of kilobytes. How can I edit the map without things going weird?
3) I’m playing the no raze patch thing. But I see a problem with unit limit. Weird things happen. Like, if upgrading a unit, I have to delete/lose a unit that turn otherwise game will crash. What am I doing wrong with this unit limit or whatever?
4) this is a suggestion: is it possible to like triple the amount of turns required to produce those treasure chests? Every 13 or 4 turns is crazy micromanaging…
5) lets say that the AI military alliance spam is impossible to fix. This can be fixed by by just removing military alliances altogether. However, what ends up happening, is many nations are way too pacifist. Like, they will never go to war with anyone… So my question is, is it possible somewhere in the editor to make countries much more likely to declare war on one another? When I disable military alliances altogether in the editor, what I see happening is that the later the game, the less likely someone will declare war on someone else. Basically what I’m trying to do is get rid of military alliances, but I want nations to declare war on one another a bit more frequently
 
Also I was wondering if maybe is it possible to like raise the cost of bribing someone to join a military alliance? Perhaps the reason for the alliance spam is that it’s too cheap to buy everyone off?

It’s so annoying I don’t understand why nobody complained. Like every turn there are 5 nations who declared war, and 5 nations who signed a peace treaty. This means everyone is at war with everyone else… it makes the game easy, unhisstoric, and annoying to micromanage 10 messages per turn.
 
Need some help please - cannot fix this - will not let me save anything when I try to create a change
1747245145878.png
 
AOI, as far as I know, has no unit "Overseas Engineer". Are you trying to play a modded AOI biq ?
 
YES - alightly modded biq - did not know it would affer it like this - the mods are to do with giving some units from wonders - so you cannot modify a biq?
 
YES - alightly modded biq - did not know it would affer it like this - the mods are to do with giving some units from wonders - so you cannot modify a biq?
Of course you can modify a biq, but you must do it properly. :) You can find tutorials at CFC how units can be added to C3C, per example here:


In the case of your screenshot the error lies in the pediaIcons text file and may be in a missing unit in the Art\units folder. In the pediaIcons text file you need an #Animname_PRTO_entry for the PRTO_entry that you have used for the new unit in the biq and an added entry what unit should be used for that entry.

So here it is possible that in the pediaIcons file

a) the entry #Animname_PRTO_ for that unit is missing
b) the entry about the existing unit that should be used to show that unit on the map below that entry written above is missing or
c) that both entries are missing in that text file
 
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Civinator, adding units is what I am most hesitant about. Resources, no problem. Buildings I have tried a couple of time. Units I have only managed one, and that was adding a Carthagian War Elephant. Thank you so much for posting this.
 
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